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Remove old/buggy examples

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  1. 0 294
      examples/text_editor/text_editor.c
  2. 0 301
      examples/textbox_selection/textbox_selection.c

+ 0 - 294
examples/text_editor/text_editor.c

@@ -1,294 +0,0 @@
-/*******************************************************************************************
-*
-*   raygui - Controls test
-*
-*   TEST CONTROLS:
-*       - GuiTextEditor()
-*
-*   DEPENDENCIES:
-*       raylib 3.0  - Windowing/input management and drawing.
-*       raygui 2.7  - Immediate-mode GUI controls.
-*
-*   COMPILATION (Windows - MinGW):
-*       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
-*
-*   LICENSE: zlib/libpng
-*
-*   Copyright (c) 2020 Ramon Santamaria (@raysan5)
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-
-#define RAYGUI_IMPLEMENTATION
-#include "../../src/raygui.h"
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-// ...
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-static char text01[128] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit...\0"; // including some hiragana/kanji
-static char text02[128] = "Here's another, much bigger textbox extended.\xf4\xa1\xa1\xff TIP: try COPY/PASTE ;)\0"; // Including some invalid UTF8 
-
-bool GuiTextEditor(Rectangle bounds, char *text, int textLen, bool editMode);
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(int argc, char **argv)
-{
-    // Initialization
-    //---------------------------------------------------------------------------------------
-    const int screenWidth = 800;
-    const int screenHeight = 450;
-
-    InitWindow(screenWidth, screenHeight, "raygui - gui text editor test");
-
-    Font font = { 0 };
-
-    bool textEditor01EditMode = false;
-    bool textEditor02EditMode = false;
-    
-    SetTargetFPS(60);
-    //---------------------------------------------------------------------------------------
-    
-    // Main game loop
-    while (!WindowShouldClose())    // Detect window close button or ESC key
-    {
-        // Update
-        //----------------------------------------------------------------------------------
-        Vector2 mouse = GetMousePosition();
-
-        // Fonts drag & drop logic
-        if (IsFileDropped()) 
-        {
-            FilePathList files = LoadDroppedFiles();
-            
-            if (IsFileExtension(files.paths[0], ".ttf") || 
-                IsFileExtension(files.paths[0], ".otf") || 
-                IsFileExtension(files.paths[0], ".fnt"))
-            {
-                Font fnt = LoadFont(files.paths[0]);
-                
-                if (fnt.texture.id != 0)
-                {
-                    // Font was loaded, only change font on success
-                    GuiSetFont(fnt);
-
-                    // Remove old font
-                    if (font.texture.id != 0) UnloadFont(font);
-                    font = fnt;
-                }
-            }
-            
-            UnloadDroppedFiles(files);
-        }
-        //----------------------------------------------------------------------------------
-
-        // Draw
-        //----------------------------------------------------------------------------------
-        BeginDrawing();
-        
-            ClearBackground(RAYWHITE);
-            
-            // Draw textboxes extended
-            //---------------------------------------------------------------------------------------
-            if (GuiTextEditor((Rectangle){ 20, 20, 380, 410 }, text01, strlen(text01), textEditor01EditMode)) textEditor01EditMode = !textEditor01EditMode;
-            if (GuiTextEditor((Rectangle){ 420, 20, 360, 410 }, text02, strlen(text02), textEditor02EditMode)) textEditor02EditMode = !textEditor02EditMode;
-            //---------------------------------------------------------------------------------------
-            
-        EndDrawing();
-        //----------------------------------------------------------------------------------
-    }
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    CloseWindow();        // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}
-
-// Text editor control (Advanced text box)
-bool GuiTextEditor(Rectangle bounds, char *text, int textSize, bool editMode)
-{
-    static Rectangle cursor = { 0 };    // Cursor position and size
-    static int framesCounter = 0;       // Blinking cursor frames counter
-    static int cursorCodepoint = -1;
-    static int selectStartCp = -1;
-    static int selectLengthCp = 0;
-    
-    GuiState state = guiState;
-    bool pressed = false;
-    
-    bool textWrap = true;           // TODO: Word-Wrap vs Char-Wrap -> textWrapMode { NO_WRAP_LOCK, NO_WRAP_OVERFLOW, CHAR_WRAP, WORD_WRAP }
-
-    // WARNING: First string full traversal
-    int codepointCount = GetCodepointCount(text);
-    
-    int textLen = strlen(text);     // Text length in bytes
-
-    // Update control
-    //--------------------------------------------------------------------
-    if ((state != STATE_DISABLED) && !guiLocked)
-    {
-        Vector2 mousePoint = GetMousePosition();
-
-        if (editMode)
-        {
-            state = STATE_PRESSED;
-            framesCounter++;
-            
-            // TODO: Cursor position logic (mouse and keys)
-            
-            // Characters selection logic
-            if (selectStartCp != -1)
-            {
-                if (IsKeyDown(KEY_LEFT_SHIFT) && IsKeyPressed(KEY_RIGHT))
-                {
-                    selectLengthCp++;
-                    if (selectLengthCp >= (codepointCount - selectStartCp)) selectLengthCp = codepointCount - selectStartCp;
-                }
-                
-                if (IsKeyDown(KEY_LEFT_SHIFT) && IsKeyPressed(KEY_LEFT))
-                {
-                    selectLengthCp--;
-                    if (selectLengthCp < 0) selectLengthCp = 0;
-                }
-            }
-            
-            int key = GetCharPressed();
-            
-            // TODO: On key pressed, place new character in cursor position
-
-            // Exit edit mode logic
-            if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
-        }
-        else
-        {
-            if (CheckCollisionPointRec(mousePoint, bounds))
-            {
-                state = STATE_FOCUSED;
-                if (IsMouseButtonPressed(0)) pressed = true;
-            }
-        }
-
-        if (pressed) 
-        {
-            // Exiting edit mode, reset temp variables
-            framesCounter = 0;
-            cursor = (Rectangle){ 0 };
-            
-            cursorCodepoint = -1;
-            selectStartCp = -1;
-            selectLengthCp = 0;
-        }
-    }
-    //--------------------------------------------------------------------
-
-    // Draw control
-    //--------------------------------------------------------------------
-    DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
-
-    if (state == STATE_PRESSED) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
-    else if (state == STATE_DISABLED) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
-
-    Font font = GetFontDefault();
-    
-    int textOffsetY = 0;            // Offset between lines (on line break '\n')
-    float textOffsetX = 0.0f;       // Offset X to next character to draw
-    
-    float scaleFactor = GuiGetStyle(DEFAULT, TEXT_SIZE)*2/font.baseSize;     // Character quad scaling factor
-    
-    for (int i = 0, cp = 0; i < textLen; i++)
-    {
-        // Get next codepoint from byte string and glyph index in font
-        int codepointByteCount = 0;
-        int codepoint = GetCodepoint(&text[i], &codepointByteCount);
-        int index = GetGlyphIndex(font, codepoint);
-        
-        Rectangle rec = { bounds.x + textOffsetX + font.glyphs[index].offsetX*scaleFactor,
-                          bounds.y + textOffsetY + font.glyphs[index].offsetY*scaleFactor, 
-                          font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor };
-                          
-        // Automatic line break to wrap text inside box
-        if (textWrap && ((rec.x + rec.width) >= (bounds.x + bounds.width)))
-        {
-            textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
-            textOffsetX = 0.0f;
-            
-            // Recalculate drawing rectangle position
-            rec = (Rectangle){ bounds.x + textOffsetX + font.glyphs[index].offsetX*scaleFactor,
-                               bounds.y + textOffsetY + font.glyphs[index].offsetY*scaleFactor, 
-                               font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor };
-        }
-        
-        // Check selected codepoint
-        if (editMode)
-        {
-            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(GetMousePosition(), rec))
-            {
-                cursor = rec;
-                cursorCodepoint = cp;
-                selectStartCp = cursorCodepoint;
-                selectLengthCp = 0;
-                
-                // TODO: Place cursor at the end if pressed out of text
-            }
-            
-            // On mouse left button down allow text selection
-            if ((selectStartCp != -1) && IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(GetMousePosition(), rec))
-            {
-                if (cp >= selectStartCp) selectLengthCp = cp - selectStartCp;
-                else if (cp < selectStartCp) 
-                { 
-                    //int temp = selectStartCp;
-                    //selectStartCp = cp;
-                    //selectLengthCp = temp - selectStartCp;
-                }
-            }
-        }
-        
-
-        
-        if (codepoint == '\n')    // Line break character
-        {
-            // NOTE: Fixed line spacing of 1.5 line-height
-            // TODO: Support custom line spacing defined by user
-            textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
-            textOffsetX = 0.0f;
-        }
-        else
-        {
-            // Draw codepoint glyph
-            if ((codepoint != ' ') && (codepoint != '\t') && ((rec.x + rec.width) < (bounds.x + bounds.width)))
-            {
-                DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)));
-            }
-            
-            // TODO: On text overflow do something... move text to the left?
-        }
-        
-        // Draw codepoints selection from selectStartCp to selectLengthCp
-        // TODO: Consider spacing when drawing selected characters background
-        if (editMode && (selectStartCp != -1) && ((cp >= selectStartCp) && (cp <= (selectStartCp + selectLengthCp)))) DrawRectangleRec(rec, MAROON);
-        
-        if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
-        else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
-        
-        i += (codepointByteCount - 1);   // Move text bytes counter to next codepoint
-        cp++;
-    }
-    
-    // Draw blinking cursor
-    if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangleRec(cursor, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
-
-    //GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
-    //--------------------------------------------------------------------
-
-    return pressed;
-}

+ 0 - 301
examples/textbox_selection/textbox_selection.c

@@ -1,301 +0,0 @@
-/*******************************************************************************************
-*
-*   raygui - Controls test
-*
-*   TEST CONTROLS:
-*       - GuiScrollPanel()
-*
-*   DEPENDENCIES:
-*       raylib 2.5  - Windowing/input management and drawing.
-*       raygui 2.0  - Immediate-mode GUI controls.
-*
-*   COMPILATION (Windows - MinGW):
-*       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
-*
-*   COMPILATION (Linux - gcc):
-*    gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
-*
-*   LICENSE: zlib/libpng
-*
-*   Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-
-#define RAYGUI_IMPLEMENTATION
-#include "../../src/raygui.h"
-
-#undef RAYGUI_IMPLEMENTATION            // Avoid including raygui implementation again
-
-#define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
-#include "../../src/extras/gui_textbox_extended.h"
-
-#include <limits.h>
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))  // Get number of elements in array `A`. Total size of `A` should be known at compile time.
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-static char text01[92] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit"; // including some hiragana/kanji
-static char text02[128] = "Here's another, much bigger textboxBounds." "\xf4\xa1\xa1\xff" " TIP: try COPY/PASTE ;)"; // including some invalid UTF8 
-
-static int textboxActive = 0; // Keeps traks of the active textboxBounds
-
-static Rectangle textboxBounds[4] = {
-    { 20, 60, 160, 25 }, 
-    { 220, 60, 300, 25 },
-    { 565, 60, 95, 25 }, 
-    { 680, 60, 100, 25 },
-};
-
-static Texture2D checked = { 0 };
-
-// Draw a color button, if clicked return true
-bool ColorButton(Rectangle bounds, Color color)
-{
-    Rectangle body = {bounds.x + 2, bounds.y + 2, bounds.width - 4, bounds.height - 4};
-    bool pressed = false;
-    
-    // Update control
-    Vector2 mouse = GetMousePosition();
-    if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, bounds)) pressed = true;
-
-    // Draw control
-    DrawTexture(checked, body.x, body.y, WHITE);
-    DrawRectangleRec(body, color);
-    DrawRectangleLinesEx(bounds, 1, BLACK);
-    
-    return pressed;
-}
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(int argc, char **argv)
-{
-    // Initialization
-    //---------------------------------------------------------------------------------------
-    const int screenWidth = 800;
-    const int screenHeight = 450;
-
-    InitWindow(screenWidth, screenHeight, "raygui - gui textboxBounds extended demo");
-
-    // Generate a checked checked used by the color buttons
-    Image img = GenImageChecked(26, 26, 5, 5, RAYWHITE, DARKGRAY);
-    checked = LoadTextureFromImage(img);
-    UnloadImage(img);
-    
-    Font font = { 0 };
-    int fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
-    int fontSpacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
-    int padding = GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
-    int border = GuiGetStyle(TEXTBOX, BORDER_WIDTH);
-    Color colorFG = GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_FOCUSED)); // Color Selected Foreground
-    Color colorBG = GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)); // Color Selected Background
-    Color *colorSelected = &colorFG;
-
-    bool showMenu = false;
-    Rectangle menuRect = { 0 };
-    
-    int spinnerValue = 0;
-    int valueBoxValue = 0;
-    
-    bool textBox01EditMode = false;
-    bool textBox02EditMode = false;
-    bool spinnerEditMode = false;
-    bool valueBoxEditMode = false;
-    
-    SetTargetFPS(60);
-    //---------------------------------------------------------------------------------------
-    
-    // Main game loop
-    while (!WindowShouldClose())    // Detect window close button or ESC key
-    {
-        // Update
-        //----------------------------------------------------------------------------------
-        Vector2 mouse = GetMousePosition();
-        
-        // Check all textboxes to get the active textboxBounds
-        if (textBox01EditMode) textboxActive = 0; 
-        else if (textBox02EditMode) textboxActive = 1; 
-        else if (spinnerEditMode) textboxActive = 2; 
-        else if (valueBoxEditMode) textboxActive = 3; 
-    
-        // Show/Hide the textboxBounds menu
-        /*
-        if ((textboxActive < 2) && !showMenu && CheckCollisionPointRec(mouse, textboxBounds[textboxActive]) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) 
-        {
-            showMenu = true;
-            menuRect = (Rectangle){mouse.x, mouse.y, 80, 110};
-        }
-        */
-    
-        // Menu hidding logic
-        if (showMenu && IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !CheckCollisionPointRec(mouse, menuRect)) showMenu = false;
-    
-        // Fonts drag & drop logic
-        if (IsFileDropped()) 
-        {
-            FilePathList droppedFiles = LoadDroppedFiles();
-            
-            if (IsFileExtension(droppedFiles.paths[0], ".ttf") || 
-                IsFileExtension(droppedFiles.paths[0], ".otf") || 
-                IsFileExtension(droppedFiles.paths[0], ".fnt"))
-            {
-                Font fnt = LoadFont(droppedFiles.paths[0]);
-                
-                if (fnt.texture.id != 0)
-                {
-                    // Font was loaded, only change font on success
-                    GuiSetFont(fnt);
-                    fontSize = fnt.baseSize;
-
-                    // Remove old font
-                    if (font.texture.id != 0) UnloadFont(font);
-                    font = fnt;
-                }
-            }
-            
-            UnloadDroppedFiles(droppedFiles);
-        }
-        
-        // Convert text to hex representation and draw it on screen
-        char *hex = RAYGUI_MALLOC((((textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01)) + 1)*3 + 1);
-        char *text = (textboxActive == 1) ? text02 : text01;
-        int maxSize = (textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01);
-        for (int i = 0, j = 0; i < maxSize; ++i, j += 3) sprintf(&hex[j], "%02Xh ", (char)text[i]);
-
-        int startIdx = 0, endIdx = 0;
-        if (textboxActive < 2)
-        {
-            Vector2 sel = GuiTextBoxGetSelection();
-            startIdx = GuiTextBoxGetByteIndex(text, 0, 0, sel.x);
-            endIdx = GuiTextBoxGetByteIndex(text, 0, 0, sel.x + sel.y);
-        }
-        
-        int len = endIdx - startIdx;
-        //----------------------------------------------------------------------------------
-
-        // Draw
-        //----------------------------------------------------------------------------------
-        BeginDrawing();
-        
-            ClearBackground(RAYWHITE);
-            
-            // Draw textboxes extended
-            //---------------------------------------------------------------------------------------
-            // Set custom style
-            GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
-            GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
-            GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, padding);
-            GuiSetStyle(TEXTBOX, BORDER_WIDTH, border);
-            GuiSetStyle(TEXTBOX, BASE_COLOR_FOCUSED, ColorToInt(colorBG));
-            GuiSetStyle(TEXTBOX, TEXT_COLOR_FOCUSED, ColorToInt(colorFG));
-
-            // TODO: GuiTextBoxEx() is not following editMode logic like GuiTextBox()
-            if (GuiTextBoxEx(textboxBounds[0], text01, SIZEOF(text01) - 1, textBox01EditMode)) textBox01EditMode = !textBox01EditMode;
-            if (GuiTextBoxEx(textboxBounds[1], text02, SIZEOF(text02) - 1, textBox02EditMode)) textBox02EditMode = !textBox02EditMode;
-            
-            if (GuiSpinner(textboxBounds[2], NULL, &spinnerValue, INT_MIN, INT_MAX, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
-            if (GuiValueBox(textboxBounds[3], NULL, &valueBoxValue, INT_MIN, INT_MAX, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
-            //---------------------------------------------------------------------------------------
-            
-            // Reset style to default
-            GuiLoadStyleDefault();
-            GuiSetFont(GetFontDefault());
-            GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-    
-            // Draw hexadecimal values viewer
-            DrawTextBoxedSelectable(guiFont, hex, (Rectangle){ 20, 95, 760, 205 }, 20, 1, true, BLACK, startIdx*3, len*3, colorFG, colorBG);
-
-            RAYGUI_FREE(hex);
-
-            // Draw right-mouse-button-click menu and logic
-            //---------------------------------------------------------------------------------------
-            if (showMenu)
-            {
-                GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24); // make items look a little bigger
-                const char *menuItems[] = { "#17# Cut", "#16# Copy", "#18# Paste", "#101# SelectAll" };
-                //int enabledItems[] = { textboxActive < 2 ? 1 : 0, textboxActive < 2 ? 1 : 0, GetClipboardText() != NULL, 1 };
-                int active = -1, focus = 0, scroll = 0;
-                
-                GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); // Fixes visual glitch with other alignments
-                active = GuiListViewEx(menuRect, menuItems, SIZEOF(menuItems), &focus, &scroll, active);
-                
-                if (active != -1)
-                {
-                    showMenu = false;
-                    char *text = (textboxActive == 1) ? text02 : text01;
-                    switch(active)
-                    {
-                        case 0: GuiTextBoxCut(text); break;
-                        case 1: GuiTextBoxCopy(text); break;
-                        case 2: GuiTextBoxPaste(text, (textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01)); break;
-                        case 3: GuiTextBoxSelectAll(text); break;
-                        default: break;
-                    }
-                }
-            }
-            //---------------------------------------------------------------------------------------
-    
-            // Draw GUI to change textboxes parameters
-            //---------------------------------------------------------------------------------------
-            /*
-            // UI for changing the font size and spacing of all textboxes
-            GuiLine((Rectangle){25,280,750,10}, NULL);
-            GuiGroupBox((Rectangle){20,320,190,100},  GuiIconText(RICON_GEAR, "FONT"));
-            GuiLabel((Rectangle){30,340,60,20}, "Size");
-            GuiSpinner((Rectangle){95,340,100,20}, NULL, &fontSize, 10, 40, true);
-            GuiLabel((Rectangle){30,380,60,20}, "Spacing");
-            GuiSpinner((Rectangle){95,380,100,20}, NULL, &fontSpacing, 1, 10, true);
-            
-            // UI for changing the style of all textboxes
-            GuiGroupBox((Rectangle){225,320,190,100}, GuiIconText(RICON_COLOR_BUCKET, "STYLE"));
-            GuiLabel((Rectangle){240,340,60,20}, "Padding");
-            GuiSpinner((Rectangle){305,340,100,20}, NULL, &padding, 2, 30, true);
-            GuiLabel((Rectangle){240,380,60,20}, "Border");
-            GuiSpinner((Rectangle){305,380,100,20}, NULL, &border, 0, 8, true);
-
-            // UI for changing the width/height of the active textboxBounds
-            bool changed = false;
-            int width = textboxBounds[textboxActive].width, height = textboxBounds[textboxActive].height;
-            GuiGroupBox((Rectangle){430,320,175,100}, GuiIconText(RICON_CURSOR_SCALE, "SCALE"));
-            GuiLabel((Rectangle){435,340,55,20}, "Width");
-            if (GuiSpinner((Rectangle){495,340,100,20}, NULL, &width, 30, 300, true)) changed = true;
-            GuiLabel((Rectangle){435,380,55,20}, "Height");
-            if (GuiSpinner((Rectangle){495,380,100,20}, NULL, &height, 12, 60, true)) changed = true;
-            GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-            GuiLabel((Rectangle){30,290,740,10}, GuiIconText(RICON_TEXT_T, " DRAG A FONT FILE (*.TTF, *.FNT) ANYWHERE TO CHANGE THE DEFAULT FONT!"));
-            GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
-            textboxBounds[textboxActive].y = 85 - height;
-            textboxBounds[textboxActive].height = height;
-            textboxBounds[textboxActive].width = width;
-            if (changed) GuiTextBoxSetActive(textboxBounds[textboxActive]);
-            
-            // UI for selecting the selected text background and foreground color
-            if (ColorButton((Rectangle){625,320,30,30}, colorFG)) colorSelected = &colorFG;
-            if (ColorButton((Rectangle){625,389,30,30}, colorBG)) colorSelected = &colorBG;
-            *colorSelected = GuiColorPicker((Rectangle){660,320,90,85}, *colorSelected);
-            
-            float alpha = colorSelected->a;
-            GuiSetStyle(SLIDER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); // Slider for the selected color alpha value
-            colorSelected->a = GuiSlider((Rectangle){664,420,100,20}, GuiIconText(RICON_CROP_ALPHA, "Alpha"), NULL, alpha, 0.0f, 255.0f);
-            */
-            //---------------------------------------------------------------------------------------
-                
-        EndDrawing();
-        //----------------------------------------------------------------------------------
-    }
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    CloseWindow();        // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}