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@@ -3647,7 +3647,7 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName)
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// Draw selected icon using rectangles pixel-by-pixel
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void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
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{
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- #define BIT_CHECK(a,b) ((a) & (1<<(b)))
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+ #define BIT_CHECK(a,b) ((a) & (1u<<(b)))
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for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
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{
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@@ -3693,7 +3693,7 @@ void GuiSetIconScale(unsigned int scale)
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// Set icon pixel value
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void GuiSetIconPixel(int iconId, int x, int y)
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{
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- #define BIT_SET(a,b) ((a) |= (1<<(b)))
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+ #define BIT_SET(a,b) ((a) |= (1u<<(b)))
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// This logic works for any RAYGUI_ICON_SIZE pixels icons,
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// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
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@@ -3703,7 +3703,7 @@ void GuiSetIconPixel(int iconId, int x, int y)
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// Clear icon pixel value
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void GuiClearIconPixel(int iconId, int x, int y)
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{
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- #define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b)))
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+ #define BIT_CLEAR(a,b) ((a) &= ~((1u)<<(b)))
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// This logic works for any RAYGUI_ICON_SIZE pixels icons,
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// For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
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@@ -3713,7 +3713,7 @@ void GuiClearIconPixel(int iconId, int x, int y)
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// Check icon pixel value
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bool GuiCheckIconPixel(int iconId, int x, int y)
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{
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- #define BIT_CHECK(a,b) ((a) & (1<<(b)))
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+ #define BIT_CHECK(a,b) ((a) & (1u<<(b)))
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return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
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}
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