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Avoid using hardcoded values in whitechar (#273)

Proposed change avoids hardcoded values and creates white rectangle exaclty like in rcore.
Hanaxar 2 年之前
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d05586ef0f
共有 1 个文件被更改,包括 4 次插入3 次删除
  1. 4 3
      src/raygui.h

+ 4 - 3
src/raygui.h

@@ -3632,9 +3632,10 @@ void GuiLoadStyleDefault(void)
         // Setup default raylib font
         guiFont = GetFontDefault();
 
-        // Setup default raylib font rectangle
-        Rectangle whiteChar = { 41, 46, 2, 8 };
-        SetShapesTexture(guiFont.texture, whiteChar);
+        // NOTE: Default raylib font character 95 is a white square
+        Rectangle whiteChar = guiFont.recs[95];
+        // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
+        SetShapesTexture(guiFont.texture, (Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
     }
 }