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@@ -729,7 +729,62 @@ RAYGUIDEF void GuiPanel(Rectangle bounds)
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// NOTE: bounds define the view area, content defines size of internal data
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RAYGUIDEF Vector2 GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 viewScroll)
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{
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- // TODO: Implement scroll panel control
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+ GuiControlState state = guiState;
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+
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+ // Update control
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+ //--------------------------------------------------------------------
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+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
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+ {
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+ Vector2 mousePoint = GetMousePosition();
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+
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+ // Check button state
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+ if (CheckCollisionPointRec(mousePoint, bounds))
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+ {
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+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
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+ else state = GUI_STATE_FOCUSED;
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+
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+ viewScroll.y += GetMouseWheelMove()*10;
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+ if (viewScroll.y > 0) viewScroll.y = 0;
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+ if (viewScroll.y < (bounds.height - content.height)) viewScroll.y = bounds.height - content.height;
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+ }
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+ }
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+ //--------------------------------------------------------------------
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+
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+ // Draw control
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+ //--------------------------------------------------------------------
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+ DrawRectangleRec(bounds, RAYWHITE);
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+
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+ switch (state)
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+ {
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+ case GUI_STATE_NORMAL:
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+ {
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+ DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), guiAlpha));
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+
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+ } break;
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+ case GUI_STATE_FOCUSED:
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+ {
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+ DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
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+
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+ } break;
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+ case GUI_STATE_PRESSED:
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+ {
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+ DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
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+
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+ } break;
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+ case GUI_STATE_DISABLED:
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+ {
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+ DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
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+
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+ } break;
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+ default: break;
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+ }
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+
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+ DrawRectangle(content.x, content.y + viewScroll.y, content.width, content.height, Fade(RED, 0.4f));
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+
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+ // Draw scroll bar
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+ DrawRectangle(bounds.x + bounds.width - 11, bounds.y + 1, 10, bounds.height - 2, LIGHTGRAY);
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+ DrawRectangle(bounds.x + bounds.width - 11, bounds.y - (bounds.height/content.height)*viewScroll.y, 10, (bounds.height/content.height)*bounds.height, DARKGRAY);
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+ //--------------------------------------------------------------------
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return viewScroll;
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}
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@@ -2256,7 +2311,6 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int *enabledEl
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// Update control
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//--------------------------------------------------------------------
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-
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// All the elements fit inside ListView and dont need scrollbar.
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if (visibleElements >= count)
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{
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@@ -2291,6 +2345,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int *enabledEl
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auxActive--;
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if ((useScrollBar) && (auxActive < startIndex)) startIndex--;
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}
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+
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pressedKey = true;
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}
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else if (IsKeyPressed(KEY_DOWN))
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@@ -2300,6 +2355,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int *enabledEl
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auxActive++;
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if ((useScrollBar) && (auxActive >= endIndex)) startIndex++;
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}
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+
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pressedKey = true;
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}
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@@ -2324,6 +2380,7 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int *enabledEl
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}
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endIndex = startIndex + visibleElements;
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+
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if (endIndex > count) endIndex = count;
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}
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}
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@@ -2335,24 +2392,22 @@ RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int *enabledEl
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state = GUI_STATE_FOCUSED;
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if (IsMouseButtonPressed(0)) pressed = true;
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- int wheel = GetMouseWheelMove();
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- if (wheel)
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+ startIndex -= GetMouseWheelMove();
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+
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+ if (startIndex < 0) startIndex = 0;
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+ else if (startIndex > (count - (endIndex - startIndex)))
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{
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- startIndex -= wheel;
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- if (startIndex < 0) startIndex = 0;
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- else if (startIndex > (count - (endIndex - startIndex)))
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- {
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- startIndex = count - (endIndex - startIndex);
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- }
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- pressed = true;
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+ startIndex = count - (endIndex - startIndex);
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}
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+
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+ pressed = true;
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}
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}
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else
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{
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if (!CheckCollisionPointRec(mousePoint, bounds))
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{
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- if (IsMouseButtonPressed(0) || GetMouseWheelMove() != 0) pressed = true;
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+ if (IsMouseButtonPressed(0) || (GetMouseWheelMove() != 0)) pressed = true;
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}
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}
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