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@@ -429,6 +429,13 @@ RAYGUIDEF Font GuiGetFont(void); // Get g
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RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property
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RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property
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+// Tooltips set functions
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+RAYGUIDEF void GuiEnableTooltip(void); // Enable gui tooltips
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+RAYGUIDEF void GuiDisableTooltip(void); // Disable gui tooltips
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+RAYGUIDEF void GuiSetTooltip(const char *tooltip); // Set current tooltip for display
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+RAYGUIDEF void GuiClearTooltip(void); // Clear any tooltip registered
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+RAYGUIDEF void GuiDrawTooltip(Rectangle bounds); // Draw tooltip relatively to bounds
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+
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// Container/separator controls, useful for controls organization
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RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
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RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
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@@ -536,16 +543,20 @@ typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
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//----------------------------------------------------------------------------------
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static GuiControlState guiState = GUI_STATE_NORMAL;
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-static Font guiFont = { 0 }; // NOTE: Highly coupled to raylib
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-static bool guiLocked = false;
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-static float guiAlpha = 1.0f;
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+static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
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+static bool guiLocked = false; // Gui lock state (no inputs processed)
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+static float guiAlpha = 1.0f; // Gui element transpacency on drawing
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// Global gui style array (allocated on heap by default)
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// NOTE: In raygui we manage a single int array with all the possible style properties.
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// When a new style is loaded, it loads over the global style... but default gui style
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// could always be recovered with GuiLoadStyleDefault()
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static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
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-static bool guiStyleLoaded = false;
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+static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
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+
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+// Tooltips required variables
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+static const char *guiTooltip = NULL; // Gui tooltip currently active (user provided)
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+static bool guiTooltipEnabled = true; // Gui tooltips enabled
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//----------------------------------------------------------------------------------
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// Standalone Mode Functions Declaration
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@@ -767,7 +778,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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static const char **GuiTextSplit(const char *text, int *count, int *textRow);
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//----------------------------------------------------------------------------------
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-// Module Functions Definition
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+// Gui Setup Functions Definition
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//----------------------------------------------------------------------------------
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// Enable gui global state
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@@ -839,6 +850,41 @@ int GuiGetStyle(int control, int property)
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return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
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}
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+// Enable gui tooltips
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+void GuiEnableTooltip(void) { guiTooltipEnabled = true; }
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+
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+// Disable gui tooltips
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+void GuiDisableTooltip(void) { guiTooltipEnabled = false; }
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+
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+// Set current tooltip for display
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+void GuiSetTooltip(const char *tooltip) { guiTooltip = tooltip; }
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+
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+// Clear any tooltip registered
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+void GuiClearTooltip(void) { guiTooltip = NULL; }
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+
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+// Draw tooltip relatively to bounds
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+void GuiDrawTooltip(Rectangle bounds)
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+{
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+ //static int tooltipFramesCounter = 0; // Not possible gets reseted at second function call!
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+
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+ if (guiTooltipEnabled && (guiTooltip != NULL) && CheckCollisionPointRec(GetMousePosition(), bounds))
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+ {
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+ Vector2 mousePosition = GetMousePosition();
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+ Vector2 textSize = MeasureTextEx(guiFont, guiTooltip, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
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+ Rectangle tooltipBounds = { mousePosition.x, mousePosition.y, textSize.x + 20, textSize.y*2 };
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+
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+ DrawRectangleRec(tooltipBounds, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
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+ DrawRectangleLinesEx(tooltipBounds, 1, Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), guiAlpha));
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+
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+ tooltipBounds.x += 10;
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+ GuiLabel(tooltipBounds, guiTooltip);
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+ }
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+}
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+
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+//----------------------------------------------------------------------------------
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+// Gui Controls Functions Definition
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+//----------------------------------------------------------------------------------
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+
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// Window Box control
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bool GuiWindowBox(Rectangle bounds, const char *title)
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{
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@@ -1111,6 +1157,8 @@ bool GuiButton(Rectangle bounds, const char *text)
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DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
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GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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+
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+ GuiDrawTooltip(bounds);
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//------------------------------------------------------------------
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return pressed;
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