123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 |
- /*******************************************************************************************
- *
- * raygui - controls test suite
- *
- * TEST CONTROLS:
- * - GuiDropdownBox()
- * - GuiValueBox()
- * - GuiSpinner()
- * - GuiTextBox()
- * - GuiTextBoxMulti()
- * - GuiListView()
- *
- * DEPENDENCIES:
- * raylib 2.1 - Windowing/input management and drawing.
- * raygui 2.0 - Immediate-mode GUI controls.
- *
- * COMPILATION (Windows - MinGW):
- * gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2018 raylib technologies (@raylibtech)
- *
- **********************************************************************************************/
- #include "raylib.h"
- #define RAYGUI_IMPLEMENTATION
- #include "../../src/raygui.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //---------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 600;
- InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
- // GUI controls initialization
- //----------------------------------------------------------------------------------
- int dropdownBox000Active = 0;
- const char *dropdownBox000TextList[3] = { "ONE", "TWO", "THREE" };
- bool dropDown000EditMode = false;
-
- int dropdownBox001Active = 0;
- const char *dropdownBox001TextList[5] = { "ONE", "TWO", "THREE", "FOUR", "FIVE" };
- bool dropDown001EditMode = false;
-
- int spinner001Value = 0;
- bool spinnerEditMode = false;
-
- int valueBox002Value = 0;
- bool valueBoxEditMode = false;
-
- char textBoxText[64] = "Text box";
- bool textBoxEditMode = false;
-
- int listViewScrollIndex = 1;
- int listViewActive = -1;
- const char *listViewList[6] = { "Charmander", "Bulbasaur", "Squirtel", "Pikachu", "Eevee", "Pidgey" };
- bool listViewEditMode = false;
-
- int listViewExScrollIndex = 0;
- int listViewExActive = -1;
- int listViewExFocus = -1;
- const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
- int listViewExElementsEnable[8] = {1, 0, 1, 1, 0, 0, 1};
- bool listViewExEditMode = false;
-
- char multiTextBoxText[141] = "Multi text box";
- bool multiTextBoxEditMode = false;
-
- bool forceSquaredChecked = false;
- //----------------------------------------------------------------------------------
-
- // Custom GUI font loading
- //Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
- //GuiFont(font);
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Implement required update logic
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(GetColor(style[DEFAULT_BACKGROUND_COLOR]));
-
- // raygui: controls drawing
- //----------------------------------------------------------------------------------
- if (dropDown000EditMode || dropDown001EditMode) GuiLock();
- //GuiDisable();
-
- // First GUI column
- forceSquaredChecked = GuiCheckBoxEx((Rectangle){ 25, 108, 15, 15 }, forceSquaredChecked, "Force Square");
- if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, &spinner001Value, 0, 100, 25, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
- if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
- if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
- if (GuiButton((Rectangle){ 25, 255, 125, 30 }, "SAMPLE TEXT")) { }
- // NOTE: GuiDropdownBox must draw at the end of the column
- if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, dropdownBox001TextList, 5, &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
- if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, dropdownBox000TextList, 3, &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
-
- // Second GUI column
- if (GuiListView((Rectangle){ 185, 25, 120, 100 }, listViewList, 6, &listViewScrollIndex, &listViewActive, listViewEditMode)) listViewEditMode = !listViewEditMode;
- if (GuiListViewEx((Rectangle){ 185, 155, 120, 200 }, listViewExList, listViewExElementsEnable, 8, &listViewExScrollIndex, &listViewExActive, &listViewExFocus, listViewExEditMode)) listViewExEditMode = !listViewExEditMode;
- if (listViewExFocus >= 0 && listViewExFocus < 8) DrawText(listViewExList[listViewExFocus], 195, 370, 20, RED);
-
- // Third GUI column
- if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, multiTextBoxText, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
-
- //GuiEnable();
- GuiUnlock();
-
- // Fourth GUI column
- GuiLock();
- GuiState(GUI_STATE_NORMAL); if (GuiButton((Rectangle){ 600, 25, 125, 30 }, "NORMAL")) { }
- GuiState(GUI_STATE_FOCUSED); if (GuiButton((Rectangle){ 600, 65, 125, 30 }, "FOCUSED")) { }
- GuiState(GUI_STATE_PRESSED); if (GuiButton((Rectangle){ 600, 105, 125, 30 }, "PRESSED")) { }
- GuiState(GUI_STATE_DISABLED); if (GuiButton((Rectangle){ 600, 145, 125, 30 }, "DISABLED")) { }
- GuiState(GUI_STATE_NORMAL);
- GuiUnlock();
- //----------------------------------------------------------------------------------
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|