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- /*******************************************************************************************
- *
- * raygui - image raw importer
- *
- * DEPENDENCIES:
- * raylib 4.0 - Windowing/input management and drawing.
- * raygui 3.0 - Immediate-mode GUI controls.
- *
- * COMPILATION (Windows - MinGW):
- * gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
- *
- **********************************************************************************************/
- #include "raylib.h"
- #define RAYGUI_IMPLEMENTATION
- #include "../../src/raygui.h"
- #include <string.h> // Required for: strcpy()
- #include <stdlib.h> // Required for: atoi()
- #include <math.h> // Required for: round()
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //---------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 600;
- InitWindow(screenWidth, screenHeight, "raygui - image raw importer");
-
- Texture2D texture = { 0 };
- // GUI controls initialization
- //----------------------------------------------------------------------------------
- Vector2 windowOffset = { screenWidth/2 - 200/2, screenHeight/2 - 465/2 };
- bool importWindowActive = false;
-
- int widthValue = 0;
- bool widthEditMode = false;
- int heightValue = 0;
- bool heightEditMode = false;
-
- int pixelFormatActive = 0;
- char *pixelFormatTextList[8] = { "CUSTOM", "GRAYSCALE", "GRAY ALPHA", "R5G6B5", "R8G8B8", "R5G5B5A1", "R4G4B4A4", "R8G8B8A8" };
- int channelsActive = 3;
- char *channelsTextList[4] = { "1", "2", "3", "4" };
- int bitDepthActive = 0;
- char *bitDepthTextList[3] = { "8", "16", "32" };
-
- int headerSizeValue = 0;
- bool headerSizeEditMode = false;
- //----------------------------------------------------------------------------------
-
- // Image file info
- int dataSize = 0;
- char fileNamePath[256] = "\0";
- char fileName[64] = "\0";
-
- bool btnLoadPressed = false;
-
- bool imageLoaded = false;
- float imageScale = 1.0f;
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // Check if a file is dropped
- if (IsFileDropped())
- {
- FilePathList droppedFiles = LoadDroppedFiles();
- // Check file extensions for drag-and-drop
- if ((droppedFiles.count == 1) && IsFileExtension(droppedFiles.paths[0], ".raw"))
- {
- FILE *imageFile = fopen(droppedFiles.paths[0], "rb");
- fseek(imageFile, 0L, SEEK_END);
- dataSize = ftell(imageFile);
- fclose(imageFile);
-
- // NOTE: Returned string is just a pointer to droppedFiles[0],
- // we need to make a copy of that data somewhere else: fileName
- strcpy(fileNamePath, droppedFiles.paths[0]);
- strcpy(fileName, GetFileName(droppedFiles.paths[0]));
-
- // Try to guess possible raw values
- // Let's assume image is square, RGBA, 8 bit per channel
- widthValue = round(sqrt(dataSize/4));
- heightValue = widthValue;
- headerSizeValue = dataSize - widthValue*heightValue*4;
- if (headerSizeValue < 0) headerSizeValue = 0;
- importWindowActive = true;
- }
- UnloadDroppedFiles(droppedFiles);
- }
-
- // Check if load button has been pressed
- if (btnLoadPressed)
- {
- // Depending on channels and bit depth, select correct pixel format
- if ((widthValue != 0) && (heightValue != 0))
- {
- int format = -1;
- if (pixelFormatActive == 0)
- {
- int channels = atoi(channelsTextList[channelsActive]);
- int bpp = atoi(bitDepthTextList[bitDepthActive]);
-
- // Select correct format depending on channels and bpp
- if (bpp == 8)
- {
- if (channels == 1) format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
- else if (channels == 2) format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
- else if (channels == 3) format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
- else if (channels == 4) format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
- }
- else if (bpp == 32)
- {
- if (channels == 1) format = PIXELFORMAT_UNCOMPRESSED_R32;
- else if (channels == 2) TraceLog(LOG_WARNING, "Channel bit-depth not supported!");
- else if (channels == 3) format = PIXELFORMAT_UNCOMPRESSED_R32G32B32;
- else if (channels == 4) format = PIXELFORMAT_UNCOMPRESSED_R32G32B32A32;
- }
- else if (bpp == 16) TraceLog(LOG_WARNING, "Channel bit-depth not supported!");
- }
- else format = pixelFormatActive;
-
- if (format != -1)
- {
- Image image = LoadImageRaw(fileNamePath, widthValue, heightValue, format, headerSizeValue);
- texture = LoadTextureFromImage(image);
- UnloadImage(image);
-
- importWindowActive = false;
- btnLoadPressed = false;
-
- if (texture.id > 0)
- {
- imageLoaded = true;
- imageScale = (float)(screenHeight - 100)/texture.height;
- }
- }
- }
- }
-
- if (imageLoaded) imageScale += (float)GetMouseWheelMove(); // Image scale control
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
-
- if (texture.id != 0)
- {
- DrawTextureEx(texture, (Vector2){ screenWidth/2 - texture.width*imageScale/2, screenHeight/2 - texture.height*imageScale/2 }, 0, imageScale, WHITE);
- DrawText(TextFormat("SCALE x%.0f", imageScale), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
- }
- else DrawText("drag & drop RAW image file", 320, 180, 10, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
- // raygui: controls drawing
- //----------------------------------------------------------------------------------
- if (importWindowActive)
- {
- importWindowActive = !GuiWindowBox((Rectangle){ windowOffset.x + 0, windowOffset.y + 0, 200, 465 }, "Image RAW Import Options");
-
- GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 30, 65, 20 }, "Import file:");
- GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 30, 75, 20 }, fileName);
- GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 50, 65, 20 }, "File size:");
- GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 50, 75, 20 }, TextFormat("%i bytes", dataSize));
- GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 85, 180, 80 }, "Resolution");
- GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 100, 33, 25 }, "Width:");
- if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 100, 80, 25 }, NULL, &widthValue, 0, 8192, widthEditMode)) widthEditMode = !widthEditMode;
- GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 100, 30, 25 }, "pixels");
- GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 130, 33, 25 }, "Height:");
- if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 130, 80, 25 }, NULL, &heightValue, 0, 8192, heightEditMode)) heightEditMode = !heightEditMode;
- GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 130, 30, 25 }, "pixels");
- GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 180, 180, 160 }, "Pixel Format");
- GuiComboBox((Rectangle){ windowOffset.x + 20, windowOffset.y + 195, 160, 25 }, TextJoin(pixelFormatTextList, 8, ";"), &pixelFormatActive);
- GuiLine((Rectangle){ windowOffset.x + 20, windowOffset.y + 220, 160, 20 }, NULL);
-
- if (pixelFormatActive != 0) GuiDisable();
- GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 235, 50, 20 }, "Channels:");
- GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 255, 156/4, 25 }, TextJoin(channelsTextList, 4, ";"), &channelsActive);
- GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 285, 50, 20 }, "Bit Depth:");
- GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 305, 160/3, 25 }, TextJoin(bitDepthTextList, 3, ";"), &bitDepthActive);
- GuiEnable();
-
- GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 355, 180, 50 }, "Header");
- GuiLabel((Rectangle){ windowOffset.x + 25, windowOffset.y + 370, 27, 25 }, "Size:");
- if (GuiValueBox((Rectangle){ windowOffset.x + 55, windowOffset.y + 370, 85, 25 }, NULL, &headerSizeValue, 0, 10000, headerSizeEditMode)) headerSizeEditMode = !headerSizeEditMode;
- GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 370, 30, 25 }, "bytes");
-
- btnLoadPressed = GuiButton((Rectangle){ windowOffset.x + 10, windowOffset.y + 420, 180, 30 }, "Import RAW");
- }
- //----------------------------------------------------------------------------------
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- if (texture.id != 0) UnloadTexture(texture);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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