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- /*******************************************************************************************
- *
- * raygui - controls test suite
- *
- * TEST CONTROLS:
- * - GuiDropdownBox()
- * - GuiCheckBox()
- * - GuiSpinner()
- * - GuiValueBox()
- * - GuiTextBox()
- * - GuiButton()
- * - GuiComboBox()
- * - GuiListView()
- * - GuiToggleGroup()
- * - GuiColorPicker()
- * - GuiSlider()
- * - GuiSliderBar()
- * - GuiProgressBar()
- * - GuiColorBarAlpha()
- * - GuiScrollPanel()
- *
- *
- * DEPENDENCIES:
- * raylib 4.5 - Windowing/input management and drawing
- * raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
- *
- * COMPILATION (Windows - MinGW):
- * gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
- *
- **********************************************************************************************/
- #include "raylib.h"
- #define RAYGUI_IMPLEMENTATION
- //#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
- //#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
- #include "../../src/raygui.h"
- // raygui embedded styles
- #include "../styles/style_cyber.h" // raygui style: cyber
- #include "../styles/style_jungle.h" // raygui style: jungle
- #include "../styles/style_lavanda.h" // raygui style: lavanda
- #include "../styles/style_dark.h" // raygui style: dark
- #include "../styles/style_bluish.h" // raygui style: bluish
- #include "../styles/style_terminal.h" // raygui style: terminal
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //---------------------------------------------------------------------------------------
- const int screenWidth = 690;
- const int screenHeight = 560;
- InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
- SetExitKey(0);
- // GUI controls initialization
- //----------------------------------------------------------------------------------
- int dropdownBox000Active = 0;
- bool dropDown000EditMode = false;
- int dropdownBox001Active = 0;
- bool dropDown001EditMode = false;
- int spinner001Value = 0;
- bool spinnerEditMode = false;
- int valueBox002Value = 0;
- bool valueBoxEditMode = false;
- char textBoxText[64] = "Text box";
- bool textBoxEditMode = false;
- int listViewScrollIndex = 0;
- int listViewActive = -1;
- int listViewExScrollIndex = 0;
- int listViewExActive = 2;
- int listViewExFocus = -1;
- const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
- char multiTextBoxText[256] = "Multi text box";
- bool multiTextBoxEditMode = false;
- Color colorPickerValue = RED;
- float sliderValue = 50.0f;
- float sliderBarValue = 60;
- float progressValue = 0.1f;
- bool forceSquaredChecked = false;
- float alphaValue = 0.5f;
- //int comboBoxActive = 1;
- int visualStyleActive = 0;
- int prevVisualStyleActive = 0;
- int toggleGroupActive = 0;
- int toggleSliderActive = 0;
- Vector2 viewScroll = { 0, 0 };
- //----------------------------------------------------------------------------------
- // Custom GUI font loading
- //Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
- //GuiSetFont(font);
- bool exitWindow = false;
- bool showMessageBox = false;
- char textInput[256] = { 0 };
- bool showTextInputBox = false;
- char textInputFileName[256] = { 0 };
- float alpha = 1.0f;
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!exitWindow) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- exitWindow = WindowShouldClose();
- if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
- if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
- if (IsFileDropped())
- {
- FilePathList droppedFiles = LoadDroppedFiles();
- if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
- UnloadDroppedFiles(droppedFiles); // Clear internal buffers
- }
- //alpha -= 0.002f;
- if (alpha < 0.0f) alpha = 0.0f;
- if (IsKeyPressed(KEY_SPACE)) alpha = 1.0f;
- GuiSetAlpha(alpha);
- //progressValue += 0.002f;
- if (IsKeyPressed(KEY_LEFT)) progressValue -= 0.1f;
- else if (IsKeyPressed(KEY_RIGHT)) progressValue += 0.1f;
- if (progressValue > 1.0f) progressValue = 1.0f;
- else if (progressValue < 0.0f) progressValue = 0.0f;
- if (visualStyleActive != prevVisualStyleActive)
- {
- GuiLoadStyleDefault();
- switch (visualStyleActive)
- {
- case 0: break; // Default style
- case 1: GuiLoadStyleJungle(); break;
- case 2: GuiLoadStyleLavanda(); break;
- case 3: GuiLoadStyleDark(); break;
- case 4: GuiLoadStyleBluish(); break;
- case 5: GuiLoadStyleCyber(); break;
- case 6: GuiLoadStyleTerminal(); break;
- default: break;
- }
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- prevVisualStyleActive = visualStyleActive;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
- // raygui: controls drawing
- //----------------------------------------------------------------------------------
- // Check all possible events that require GuiLock
- if (dropDown000EditMode ||
- dropDown001EditMode) GuiLock();
- // First GUI column
- //GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", &forceSquaredChecked);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- //GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
- if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
- GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
- //GuiLock();
- GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
- GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
- GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
- GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
- GuiSetState(STATE_NORMAL);
- //GuiUnlock();
- GuiComboBox((Rectangle){ 25, 480, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
- // NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
- GuiUnlock();
- GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
- GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
- // Second GUI column
- GuiListView((Rectangle){ 165, 25, 140, 124 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, &listViewActive);
- GuiListViewEx((Rectangle){ 165, 162, 140, 184 }, listViewExList, 8, &listViewExScrollIndex, &listViewExActive, &listViewExFocus);
- //GuiToggle((Rectangle){ 165, 400, 140, 25 }, "#1#ONE", &toggleGroupActive);
- GuiToggleGroup((Rectangle){ 165, 360, 140, 24 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", &toggleGroupActive);
- //GuiDisable();
- GuiToggleSlider((Rectangle){ 165, 480, 140, 30 }, "ON;OFF", &toggleSliderActive);
- // Third GUI column
- GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
- GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, &colorPickerValue);
- //GuiDisable();
- GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", sliderValue), &sliderValue, -50, 100);
- GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), &sliderBarValue, 0, 100);
-
- GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, TextFormat(" %i%%", (int)(progressValue*100)), &progressValue, 0.0f, 1.0f);
- GuiEnable();
- // NOTE: View rectangle could be used to perform some scissor test
- Rectangle view = { 0 };
- GuiScrollPanel((Rectangle){ 560, 25, 102, 354 }, NULL, (Rectangle){ 560, 25, 300, 1200 }, &viewScroll, &view);
- Vector2 mouseCell = { 0 };
- GuiGrid((Rectangle) { 560, 25 + 180 + 195, 100, 120 }, NULL, 20, 2, &mouseCell);
- GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
- GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, &alphaValue);
- if (showMessageBox)
- {
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
- int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
- if ((result == 0) || (result == 2)) showMessageBox = false;
- else if (result == 1) exitWindow = true;
- }
- if (showTextInputBox)
- {
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
- int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL);
- if (result == 1)
- {
- // TODO: Validate textInput value and save
- TextCopy(textInputFileName, textInput);
- }
- if ((result == 0) || (result == 1) || (result == 2))
- {
- showTextInputBox = false;
- TextCopy(textInput, "\0");
- }
- }
- //----------------------------------------------------------------------------------
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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