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- #include "raylib.h"
- #define RAYGUI_IMPLEMENTATION
- #include "../../src/raygui.h"
- #include "../../styles/dark/style_dark.h"
- static Vector2 window_position = { 10, 10 };
- static Vector2 window_size = { 200, 400 };
- static bool minimized = false;
- static bool moving = false;
- static bool resizing = false;
- static Vector2 scroll;
- static Vector2 window2_position = { 250, 10 };
- static Vector2 window2_size = { 200, 400 };
- static bool minimized2 = false;
- static bool moving2 = false;
- static bool resizing2 = false;
- static Vector2 scroll2;
- void GuiWindowFloating(Vector2 *position, Vector2 *size, bool *minimized, bool *moving, bool *resizing, void (*draw_content)(Vector2, Vector2), Vector2 content_size, Vector2 *scroll, const char* title) {
- #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT)
- #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
- #endif
- #if !defined(RAYGUI_WINDOW_CLOSEBUTTON_SIZE)
- #define RAYGUI_WINDOW_CLOSEBUTTON_SIZE 18
- #endif
- int close_title_size_delta_half = (RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_WINDOW_CLOSEBUTTON_SIZE) / 2;
- // window movement and resize input and collision check
- if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !*moving && !*resizing) {
- Vector2 mouse_position = GetMousePosition();
- Rectangle title_collision_rect = { position->x, position->y, size->x - (RAYGUI_WINDOW_CLOSEBUTTON_SIZE + close_title_size_delta_half), RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
- Rectangle resize_collision_rect = { position->x + size->x - 20, position->y + size->y - 20, 20, 20 };
- if(CheckCollisionPointRec(mouse_position, title_collision_rect)) {
- *moving = true;
- } else if(!*minimized && CheckCollisionPointRec(mouse_position, resize_collision_rect)) {
- *resizing = true;
- }
- }
- // window movement and resize update
- if(*moving) {
- Vector2 mouse_delta = GetMouseDelta();
- position->x += mouse_delta.x;
- position->y += mouse_delta.y;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
- *moving = false;
- // clamp window position keep it inside the application area
- if(position->x < 0) position->x = 0;
- else if(position->x > GetScreenWidth() - size->x) position->x = GetScreenWidth() - size->x;
- if(position->y < 0) position->y = 0;
- else if(position->y > GetScreenHeight()) position->y = GetScreenHeight() - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
- }
- } else if(*resizing) {
- Vector2 mouse = GetMousePosition();
- if (mouse.x > position->x)
- size->x = mouse.x - position->x;
- if (mouse.y > position->y)
- size->y = mouse.y - position->y;
- // clamp window size to an arbitrary minimum value and the window size as the maximum
- if(size->x < 100) size->x = 100;
- else if(size->x > GetScreenWidth()) size->x = GetScreenWidth();
- if(size->y < 100) size->y = 100;
- else if(size->y > GetScreenHeight()) size->y = GetScreenHeight();
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
- *resizing = false;
- }
- }
- // window and content drawing with scissor and scroll area
- if(*minimized) {
- GuiStatusBar((Rectangle){ position->x, position->y, size->x, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }, title);
- if (GuiButton((Rectangle){ position->x + size->x - RAYGUI_WINDOW_CLOSEBUTTON_SIZE - close_title_size_delta_half,
- position->y + close_title_size_delta_half,
- RAYGUI_WINDOW_CLOSEBUTTON_SIZE,
- RAYGUI_WINDOW_CLOSEBUTTON_SIZE },
- "#120#")) {
- *minimized = false;
- }
- } else {
- *minimized = GuiWindowBox((Rectangle) { position->x, position->y, size->x, size->y }, title);
- // scissor and draw content within a scroll panel
- if(draw_content != NULL) {
- Rectangle scissor = { 0 };
- GuiScrollPanel((Rectangle) { position->x, position->y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, size->x, size->y - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT },
- NULL,
- (Rectangle) { position->x, position->y, content_size.x, content_size.y },
- scroll,
- &scissor);
- bool require_scissor = size->x < content_size.x || size->y < content_size.y;
- if(require_scissor) {
- BeginScissorMode(scissor.x, scissor.y, scissor.width, scissor.height);
- }
- draw_content(*position, *scroll);
- if(require_scissor) {
- EndScissorMode();
- }
- }
- // draw the resize button/icon
- GuiDrawIcon(71, position->x + size->x - 20, position->y + size->y - 20, 1, WHITE);
- }
- }
- static void DrawContent(Vector2 position, Vector2 scroll) {
- GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 50 + scroll.y, 100, 25 }, "Button 1");
- GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 100 + scroll.y, 100, 25 }, "Button 2");
- GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 150 + scroll.y, 100, 25 }, "Button 3");
- GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 200 + scroll.y, 250, 25 }, "A Label");
- GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 250 + scroll.y, 250, 25 }, "Another Label");
- GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 300 + scroll.y, 250, 25 }, "Yet Another Label");
- }
- int main(void) {
- InitWindow(960, 560, "raygui - floating window example");
- SetTargetFPS(60);
- GuiLoadStyleDark();
- while(!WindowShouldClose()) {
- BeginDrawing();
- ClearBackground(DARKGREEN);
- GuiWindowFloating(&window_position, &window_size, &minimized, &moving, &resizing, &DrawContent, (Vector2) { 140, 320 }, &scroll, "Movable & Scalable Window");
- GuiWindowFloating(&window2_position, &window2_size, &minimized2, &moving2, &resizing2, &DrawContent, (Vector2) { 140, 320 }, &scroll2, "Another window");
- EndDrawing();
- }
- CloseWindow();
- return 0;
- }
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