/**********************************************************************************************
*
*   raylib - Advance Game template
*
*   Logo Screen Functions Definitions (Init, Update, Draw, Unload)
*
*   Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
*
*   This software is provided "as-is", without any express or implied warranty. In no event
*   will the authors be held liable for any damages arising from the use of this software.
*
*   Permission is granted to anyone to use this software for any purpose, including commercial
*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
*     1. The origin of this software must not be misrepresented; you must not claim that you
*     wrote the original software. If you use this software in a product, an acknowledgment
*     in the product documentation would be appreciated but is not required.
*
*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
*     as being the original software.
*
*     3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/

#include "raylib.h"
#include "screens.h"

//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------

// Logo screen global variables
static int framesCounter = 0;
static int finishScreen = 0;

static int logoPositionX = 0;
static int logoPositionY = 0;

static int lettersCount = 0;

static int topSideRecWidth = 0;
static int leftSideRecHeight = 0;

static int bottomSideRecWidth = 0;
static int rightSideRecHeight = 0;

static char raylib[8] = { 0 };     // raylib text array, max 8 letters
static int state = 0;              // Tracking animation states (State Machine)
static float alpha = 1.0f;         // Useful for fading

//----------------------------------------------------------------------------------
// Logo Screen Functions Definition
//----------------------------------------------------------------------------------

// Logo Screen Initialization logic
void InitLogoScreen(void)
{
    // Initialize LOGO screen variables here!
    finishScreen = 0;
    framesCounter = 0;
    lettersCount = 0;
    
    logoPositionX = GetScreenWidth()/2 - 128;
    logoPositionY = GetScreenHeight()/2 - 128;
    
    for (int i = 0; i < 8; i++) raylib[i] = '\0';
    
    state = 0;
    alpha = 1.0f;
}

// Logo Screen Update logic
void UpdateLogoScreen(void)
{
    // Update LOGO screen variables here!
    if (state == 0)                 // State 0: Small box blinking
    {
        framesCounter++;

        if (framesCounter == 80)
        {
            state = 1;
            framesCounter = 0;      // Reset counter... will be used later...
        }
    }
    else if (state == 1)            // State 1: Top and left bars growing
    {
        topSideRecWidth += 8;
        leftSideRecHeight += 8;

        if (topSideRecWidth == 256) state = 2;
    }
    else if (state == 2)            // State 2: Bottom and right bars growing
    {
        bottomSideRecWidth += 8;
        rightSideRecHeight += 8;

        if (bottomSideRecWidth == 256) state = 3;
    }
    else if (state == 3)            // State 3: Letters appearing (one by one)
    {
        framesCounter++;

        if (framesCounter/10)       // Every 12 frames, one more letter!
        {
            lettersCount++;
            framesCounter = 0;
        }

        switch (lettersCount)
        {
            case 1: raylib[0] = 'r'; break;
            case 2: raylib[1] = 'a'; break;
            case 3: raylib[2] = 'y'; break;
            case 4: raylib[3] = 'l'; break;
            case 5: raylib[4] = 'i'; break;
            case 6: raylib[5] = 'b'; break;
            default: break;
        }

        // When all letters have appeared...
        if (lettersCount >= 10)
        {
            state = 4;
            framesCounter = 0;
        }
    }
    else if (state == 4)
    {
        framesCounter++;
        
        if (framesCounter > 100)
        {
            alpha -= 0.02f;

            if (alpha <= 0.0f)
            {
                alpha = 0.0f;
                finishScreen = 1;
            }
        }
    }
}

// Logo Screen Draw logic
void DrawLogoScreen(void)
{
    if (state == 0)
    {
        if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
    }
    else if (state == 1)
    {
        DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
        DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
    }
    else if (state == 2)
    {
        DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
        DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);

        DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
        DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
    }
    else if (state == 3)
    {
        DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
        DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));

        DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
        DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));

        DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));

        DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
    }
    else if (state == 4)
    {
        DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
        DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));

        DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
        DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));

        DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));

        DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
        
        if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
    }
}

// Logo Screen Unload logic
void UnloadLogoScreen(void)
{
    // Unload LOGO screen variables here!
}

// Logo Screen should finish?
int FinishLogoScreen(void)
{
    return finishScreen;
}
