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Review Makefiles

Ray 6 yıl önce
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0027868d1f

+ 11 - 37
examples/Makefile

@@ -26,7 +26,7 @@
 # Define required raylib variables
 PROJECT_NAME       ?= raylib_examples
 RAYLIB_VERSION     ?= 2.5.0
-RAYLIB_API_VERSION ?= 1
+RAYLIB_API_VERSION ?= 2
 RAYLIB_PATH        ?= ..
 
 # Define default options
@@ -62,8 +62,6 @@ USE_EXTERNAL_GLFW     ?= FALSE
 # by default it uses X11 windowing system
 USE_WAYLAND_DISPLAY   ?= FALSE
 
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
@@ -127,27 +125,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define raylib release directory for compiled library.
-# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version.
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
-    endif
-    ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
-    endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
-endif
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
 
 # EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
 # into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
@@ -155,7 +134,7 @@ endif
 # without formal installation from ../src/Makefile. It aids portability and is useful if you have
 # multiple versions of raylib, have raylib installed to a non-standard location, or want to
 # bundle libraylib.so with your game. Change it to your liking.
-# Note: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
 # The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
 # Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
 # To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
@@ -185,8 +164,9 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -224,11 +204,11 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         ifeq ($(RAYLIB_LIBTYPE),STATIC)
-        CFLAGS += -D_DEFAULT_SOURCE
+            CFLAGS += -D_DEFAULT_SOURCE
         endif
         ifeq ($(RAYLIB_LIBTYPE),SHARED)
-        # Explicitly enable runtime link to libraylib.so
-        CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
         endif
     endif
 endif
@@ -363,7 +343,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
     LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
 endif
 
-# Define all object files required
+# Define all source files required
 EXAMPLES = \
     core/core_basic_window \
     core/core_input_keys \
@@ -477,12 +457,6 @@ else
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 endif
 
-# fix dylib install path name for each executable (MAC)
-fix_dylib:
-ifeq ($(PLATFORM_OS),OSX)
-	find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
-endif
-
 # Clean everything
 clean:
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -490,7 +464,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete

+ 19 - 17
examples/Makefile.Android

@@ -22,33 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
 
 # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
 ifeq ($(ANDROID_ARCH),ARM)
-    ANDROID_ARCH_NAME = armeabi-v7a
+    ANDROID_ARCH_NAME   = armeabi-v7a
 endif
 ifeq ($(ANDROID_ARCH),ARM64)
-    ANDROID_ARCH_NAME = arm64-v8a
+    ANDROID_ARCH_NAME   = arm64-v8a
 endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
@@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
 CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 

+ 128 - 56
games/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM            ?= PLATFORM_DESKTOP
-RAYLIB_PATH         ?= ..
-PROJECT_NAME        ?= sample_game
+PROJECT_NAME       ?= raylib_examples
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
 
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH     ?= /home/pi/raylib
-endif
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE      ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW   ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,40 +97,50 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),LINUX)
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
+    endif
+endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    RAYLIB_PATH       ?= /home/pi/raylib
+endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # Emscripten required variables
-    EMSDK_PATH          = C:/emsdk
-    EMSCRIPTEN_VERSION  = 1.38.8
-    CLANG_VERSION       = e1.38.8_64bit
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
     PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
     NODE_VERSION        = 8.9.1_64bit
     export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
     EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
 
-# Define raylib release directory for compiled library
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
-    ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
-    endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
-endif
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
 
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,7 +287,10 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        LDLIBS += -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # Libraries for Debian GNU/Linux desktop compiling
@@ -240,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -286,6 +356,8 @@ SAMPLES = \
 # typing 'make' will invoke the default target entry
 all: $(SAMPLES)
 
+# Generic compilation pattern
+# NOTE: Examples must be ready for Android compilation!
 %: %.c
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
 	$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
@@ -300,7 +372,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -309,7 +381,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 19 - 17
games/Makefile.Android

@@ -22,33 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
 
 # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
 ifeq ($(ANDROID_ARCH),ARM)
-    ANDROID_ARCH_NAME = armeabi-v7a
+    ANDROID_ARCH_NAME   = armeabi-v7a
 endif
 ifeq ($(ANDROID_ARCH),ARM64)
-    ANDROID_ARCH_NAME = arm64-v8a
+    ANDROID_ARCH_NAME   = arm64-v8a
 endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
@@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
 CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 

+ 132 - 65
games/cat_vs_roomba/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM            ?= PLATFORM_DESKTOP
-RAYLIB_PATH         ?= C:/GitHub/raylib
-PROJECT_NAME        ?= roomba
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH     ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= roomba
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE      ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW   ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH          = C:/emsdk
-    EMSCRIPTEN_VERSION  = 1.38.20
-    CLANG_VERSION       = e1.38.20_64bit
-    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
-    NODE_VERSION        = 8.9.1_64bit
-    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = .
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,32 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    # -s ASSERTIONS=1  --profiling
-    CFLAGS += -s USE_GLFW=3 -s WASM=1 -s TOTAL_MEMORY=16777216 --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -196,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -225,8 +287,8 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
-        
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
         # Required for physac examples
         #LDLIBS += -static -lpthread
     endif
@@ -244,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -274,11 +340,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= roomba.c \
-                        screens/screen_logo.c \
-                        screens/screen_title.c \
-                        screens/screen_gameplay.c \
-                        screens/screen_ending.c
+PROJECT_SOURCE_FILES ?= \
+    roomba.c \
+    screens/screen_logo.c \
+    screens/screen_title.c \
+    screens/screen_gameplay.c \
+    screens/screen_ending.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -313,7 +380,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -322,7 +389,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 19 - 17
games/cat_vs_roomba/Makefile.Android

@@ -22,33 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
 
 # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
 ifeq ($(ANDROID_ARCH),ARM)
-    ANDROID_ARCH_NAME = armeabi-v7a
+    ANDROID_ARCH_NAME   = armeabi-v7a
 endif
 ifeq ($(ANDROID_ARCH),ARM64)
-    ANDROID_ARCH_NAME = arm64-v8a
+    ANDROID_ARCH_NAME   = arm64-v8a
 endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
@@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
 CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 

+ 127 - 57
games/drturtle/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
-PROJECT_NAME ?= drturtle
+PROJECT_NAME       ?= drturtle
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
 
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH ?= /home/pi/raylib
-endif
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH = C:/emsdk
-    EMSCRIPTEN_VERSION = 1.37.28
-    CLANG_VERSION=e1.37.28_64bit
-    PYTHON_VERSION=2.7.5.3_64bit
-    NODE_VERSION=4.1.1_64bit
-    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,7 +287,10 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        #LDLIBS += -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # Libraries for Debian GNU/Linux desktop compiling
@@ -240,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -289,7 +359,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -298,7 +368,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 142 - 71
games/just_do/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
-PROJECT_NAME ?= just_do
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= just_do
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH = C:/emsdk
-    EMSCRIPTEN_VERSION = 1.37.28
-    CLANG_VERSION=e1.37.28_64bit
-    PYTHON_VERSION=2.7.5.3_64bit
-    NODE_VERSION=4.1.1_64bit
-    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,7 +287,10 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        #LDLIBS += -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # Libraries for Debian GNU/Linux desktop compiling
@@ -240,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -247,7 +317,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
     endif
     ifeq ($(PLATFORM_OS),BSD)
-        # Libraries for FreeBSD desktop compiling
+        # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
         # NOTE: Required packages: mesa-libs
         LDLIBS = -lraylib -lGL -lpthread -lm
 
@@ -270,18 +340,19 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= just_do.c \
-                        screens/screen_logo.c \
-                        screens/screen_level00.c \
-                        screens/screen_level01.c \
-                        screens/screen_level02.c \
-                        screens/screen_level03.c \
-                        screens/screen_level04.c \
-                        screens/screen_level05.c \
-                        screens/screen_level06.c \
-                        screens/screen_level07.c \
-                        screens/screen_level08.c \
-                        screens/screen_level09.c
+PROJECT_SOURCE_FILES ?= \
+    just_do.c \
+    screens/screen_logo.c \
+    screens/screen_level00.c \
+    screens/screen_level01.c \
+    screens/screen_level02.c \
+    screens/screen_level03.c \
+    screens/screen_level04.c \
+    screens/screen_level05.c \
+    screens/screen_level06.c \
+    screens/screen_level07.c \
+    screens/screen_level08.c \
+    screens/screen_level09.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -316,7 +387,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -325,7 +396,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 58 - 33
games/just_do/Makefile.Android

@@ -22,24 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
+
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME   = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME   = arm64-v8a
+endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -61,30 +70,43 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-    PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so 
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 
 # Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
 
 # Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
 # Compilation functions attributes options
 CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
 # Compiler options for the linker
 CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
 # Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
@@ -92,11 +114,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
 # Force linking of library module to define symbol
 LDFLAGS += -u ANativeActivity_onCreate
 # Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
 
 # Generate target objects list from PROJECT_SOURCE_FILES
 OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -110,7 +132,6 @@ all: create_temp_project_dirs \
      generate_android_manifest \
      generate_apk_keystore \
      config_project_package \
-     compile_native_app_glue \
      compile_project_code \
      compile_project_class \
      compile_project_class_dex \
@@ -127,7 +148,7 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
-	if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +168,10 @@ endef
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
@@ -185,7 +206,7 @@ generate_android_manifest:
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-	@echo     ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -210,7 +231,7 @@ generate_apk_keystore:
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
 config_project_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
@@ -219,7 +240,7 @@ compile_native_app_glue:
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
 compile_project_code: $(OBJS)
-	$(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
 
 # Compile all .c files required into object (.o) files
 # NOTE: Those files will be linked into a shared library
@@ -228,7 +249,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -239,8 +260,8 @@ compile_project_class_dex:
 # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
 # NOTE: Use -A resources to define additional directory in which to find raw asset files
 create_project_apk_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
-	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
 
 # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
 sign_project_apk_package:
@@ -253,7 +274,11 @@ zipalign_project_apk_package:
 # Install $(PROJECT_NAME).apk to default emulator/device
 # NOTE: Use -e (emulator) or -d (device) parameters if required
 install:
-	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
 
 # Monitorize output log coming from device, only raylib tag
 logcat:

+ 134 - 63
games/koala_seasons/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
-PROJECT_NAME ?= koala_seasons
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= koala_seasons
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH = C:/emsdk
-    EMSCRIPTEN_VERSION = 1.37.28
-    CLANG_VERSION=e1.37.28_64bit
-    PYTHON_VERSION=2.7.5.3_64bit
-    NODE_VERSION=4.1.1_64bit
-    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,7 +287,10 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        #LDLIBS += -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # Libraries for Debian GNU/Linux desktop compiling
@@ -240,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -270,11 +340,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= koala_seasons.c \
-                        screens/screen_logo.c \
-                        screens/screen_title.c \
-                        screens/screen_gameplay.c \
-                        screens/screen_ending.c
+PROJECT_SOURCE_FILES ?= \
+    koala_seasons.c \
+    screens/screen_logo.c \
+    screens/screen_title.c \
+    screens/screen_gameplay.c \
+    screens/screen_ending.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -309,7 +380,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -318,7 +389,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 58 - 33
games/koala_seasons/Makefile.Android

@@ -22,24 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
+
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME   = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME   = arm64-v8a
+endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -61,30 +70,43 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-    PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so 
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 
 # Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
 
 # Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
 # Compilation functions attributes options
 CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
 # Compiler options for the linker
 CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
 # Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
@@ -92,11 +114,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
 # Force linking of library module to define symbol
 LDFLAGS += -u ANativeActivity_onCreate
 # Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
 
 # Generate target objects list from PROJECT_SOURCE_FILES
 OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -110,7 +132,6 @@ all: create_temp_project_dirs \
      generate_android_manifest \
      generate_apk_keystore \
      config_project_package \
-     compile_native_app_glue \
      compile_project_code \
      compile_project_class \
      compile_project_class_dex \
@@ -127,7 +148,7 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
-	if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +168,10 @@ endef
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
@@ -185,7 +206,7 @@ generate_android_manifest:
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-	@echo     ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -210,7 +231,7 @@ generate_apk_keystore:
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
 config_project_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
@@ -219,7 +240,7 @@ compile_native_app_glue:
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
 compile_project_code: $(OBJS)
-	$(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
 
 # Compile all .c files required into object (.o) files
 # NOTE: Those files will be linked into a shared library
@@ -228,7 +249,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -239,8 +260,8 @@ compile_project_class_dex:
 # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
 # NOTE: Use -A resources to define additional directory in which to find raw asset files
 create_project_apk_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
-	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
 
 # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
 sign_project_apk_package:
@@ -253,7 +274,11 @@ zipalign_project_apk_package:
 # Install $(PROJECT_NAME).apk to default emulator/device
 # NOTE: Use -e (emulator) or -d (device) parameters if required
 install:
-	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
 
 # Monitorize output log coming from device, only raylib tag
 logcat:

+ 133 - 62
games/light_my_ritual/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
-PROJECT_NAME ?= light_my_ritual
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= light_my_ritual
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH = C:/emsdk
-    EMSCRIPTEN_VERSION = 1.37.28
-    CLANG_VERSION=e1.37.28_64bit
-    PYTHON_VERSION=2.7.5.3_64bit
-    NODE_VERSION=4.1.1_64bit
-    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,7 +287,10 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        #LDLIBS += -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # Libraries for Debian GNU/Linux desktop compiling
@@ -240,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -270,10 +340,11 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= light_my_ritual.c \
-                        screens/screen_logo_raylib.c \
-                        screens/screen_title.c \
-                        screens/screen_gameplay.c
+PROJECT_SOURCE_FILES ?= \
+    light_my_ritual.c \
+    screens/screen_logo_raylib.c \
+    screens/screen_title.c \
+    screens/screen_gameplay.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -308,7 +379,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -317,7 +388,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 58 - 33
games/light_my_ritual/Makefile.Android

@@ -22,24 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
+
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME   = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME   = arm64-v8a
+endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -61,30 +70,43 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-    PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so 
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 
 # Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
 
 # Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
 # Compilation functions attributes options
 CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
 # Compiler options for the linker
 CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
 # Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
@@ -92,11 +114,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
 # Force linking of library module to define symbol
 LDFLAGS += -u ANativeActivity_onCreate
 # Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
 
 # Generate target objects list from PROJECT_SOURCE_FILES
 OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -110,7 +132,6 @@ all: create_temp_project_dirs \
      generate_android_manifest \
      generate_apk_keystore \
      config_project_package \
-     compile_native_app_glue \
      compile_project_code \
      compile_project_class \
      compile_project_class_dex \
@@ -127,7 +148,7 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
-	if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +168,10 @@ endef
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
@@ -185,7 +206,7 @@ generate_android_manifest:
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-	@echo     ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -210,7 +231,7 @@ generate_apk_keystore:
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
 config_project_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
@@ -219,7 +240,7 @@ compile_native_app_glue:
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
 compile_project_code: $(OBJS)
-	$(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
 
 # Compile all .c files required into object (.o) files
 # NOTE: Those files will be linked into a shared library
@@ -228,7 +249,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -239,8 +260,8 @@ compile_project_class_dex:
 # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
 # NOTE: Use -A resources to define additional directory in which to find raw asset files
 create_project_apk_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
-	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
 
 # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
 sign_project_apk_package:
@@ -253,7 +274,11 @@ zipalign_project_apk_package:
 # Install $(PROJECT_NAME).apk to default emulator/device
 # NOTE: Use -e (emulator) or -d (device) parameters if required
 install:
-	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
 
 # Monitorize output log coming from device, only raylib tag
 logcat:

+ 143 - 72
games/skully_escape/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
-PROJECT_NAME ?= skully_escape
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= skully_escape
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH = C:/emsdk
-    EMSCRIPTEN_VERSION = 1.37.28
-    CLANG_VERSION=e1.37.28_64bit
-    PYTHON_VERSION=2.7.5.3_64bit
-    NODE_VERSION=4.1.1_64bit
-    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,7 +287,10 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        #LDLIBS += -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # Libraries for Debian GNU/Linux desktop compiling
@@ -240,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -270,20 +340,21 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= skully_escape.c \
-                        player.c \
-                        monster.c \
-                        screens/screen_logo.c \
-                        screens/screen_logo_raylib.c \
-                        screens/screen_title.c \
-                        screens/screen_attic.c \
-                        screens/screen_aisle01.c \
-                        screens/screen_aisle02.c \
-                        screens/screen_armory.c \
-                        screens/screen_livingroom.c \
-                        screens/screen_kitchen.c \
-                        screens/screen_bathroom.c \
-                        screens/screen_ending.c
+PROJECT_SOURCE_FILES ?= \
+    skully_escape.c \
+    player.c \
+    monster.c \
+    screens/screen_logo.c \
+    screens/screen_logo_raylib.c \
+    screens/screen_title.c \
+    screens/screen_attic.c \
+    screens/screen_aisle01.c \
+    screens/screen_aisle02.c \
+    screens/screen_armory.c \
+    screens/screen_livingroom.c \
+    screens/screen_kitchen.c \
+    screens/screen_bathroom.c \
+    screens/screen_ending.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -318,7 +389,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -327,7 +398,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 58 - 33
games/skully_escape/Makefile.Android

@@ -22,24 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
+
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME   = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME   = arm64-v8a
+endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -61,30 +70,43 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-    PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so 
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 
 # Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
 
 # Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
 # Compilation functions attributes options
 CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
 # Compiler options for the linker
 CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
 # Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
@@ -92,11 +114,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
 # Force linking of library module to define symbol
 LDFLAGS += -u ANativeActivity_onCreate
 # Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
 
 # Generate target objects list from PROJECT_SOURCE_FILES
 OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -110,7 +132,6 @@ all: create_temp_project_dirs \
      generate_android_manifest \
      generate_apk_keystore \
      config_project_package \
-     compile_native_app_glue \
      compile_project_code \
      compile_project_class \
      compile_project_class_dex \
@@ -127,7 +148,7 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
-	if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +168,10 @@ endef
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
@@ -185,7 +206,7 @@ generate_android_manifest:
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-	@echo     ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -210,7 +231,7 @@ generate_apk_keystore:
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
 config_project_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
@@ -219,7 +240,7 @@ compile_native_app_glue:
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
 compile_project_code: $(OBJS)
-	$(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
 
 # Compile all .c files required into object (.o) files
 # NOTE: Those files will be linked into a shared library
@@ -228,7 +249,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -239,8 +260,8 @@ compile_project_class_dex:
 # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
 # NOTE: Use -A resources to define additional directory in which to find raw asset files
 create_project_apk_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
-	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
 
 # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
 sign_project_apk_package:
@@ -253,7 +274,11 @@ zipalign_project_apk_package:
 # Install $(PROJECT_NAME).apk to default emulator/device
 # NOTE: Use -e (emulator) or -d (device) parameters if required
 install:
-	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
 
 # Monitorize output log coming from device, only raylib tag
 logcat:

+ 135 - 64
games/transmission/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
-PROJECT_NAME ?= transmission
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= transmission
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH = C:/emsdk
-    EMSCRIPTEN_VERSION = 1.37.28
-    CLANG_VERSION=e1.37.28_64bit
-    PYTHON_VERSION=2.7.5.3_64bit
-    NODE_VERSION=4.1.1_64bit
-    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources -s TOTAL_MEMORY=67108864
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,7 +287,10 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        #LDLIBS += -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # Libraries for Debian GNU/Linux desktop compiling
@@ -240,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -270,12 +340,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= transmission.c \
-                        screens/screen_logo.c \
-                        screens/screen_title.c \
-                        screens/screen_mission.c \
-                        screens/screen_gameplay.c \
-                        screens/screen_ending.c
+PROJECT_SOURCE_FILES ?= \
+    transmission.c \
+    screens/screen_logo.c \
+    screens/screen_title.c \
+    screens/screen_mission.c \
+    screens/screen_gameplay.c \
+    screens/screen_ending.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -310,7 +381,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -319,7 +390,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 58 - 33
games/transmission/Makefile.Android

@@ -22,24 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
+
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME   = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME   = arm64-v8a
+endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -61,30 +70,43 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-    PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so 
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 
 # Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
 
 # Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
 # Compilation functions attributes options
 CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
 # Compiler options for the linker
 CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
 # Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
@@ -92,11 +114,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
 # Force linking of library module to define symbol
 LDFLAGS += -u ANativeActivity_onCreate
 # Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
 
 # Generate target objects list from PROJECT_SOURCE_FILES
 OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -110,7 +132,6 @@ all: create_temp_project_dirs \
      generate_android_manifest \
      generate_apk_keystore \
      config_project_package \
-     compile_native_app_glue \
      compile_project_code \
      compile_project_class \
      compile_project_class_dex \
@@ -127,7 +148,7 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
-	if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +168,10 @@ endef
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
@@ -185,7 +206,7 @@ generate_android_manifest:
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-	@echo     ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -210,7 +231,7 @@ generate_apk_keystore:
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
 config_project_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
@@ -219,7 +240,7 @@ compile_native_app_glue:
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
 compile_project_code: $(OBJS)
-	$(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
 
 # Compile all .c files required into object (.o) files
 # NOTE: Those files will be linked into a shared library
@@ -228,7 +249,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -239,8 +260,8 @@ compile_project_class_dex:
 # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
 # NOTE: Use -A resources to define additional directory in which to find raw asset files
 create_project_apk_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
-	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
 
 # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
 sign_project_apk_package:
@@ -253,7 +274,11 @@ zipalign_project_apk_package:
 # Install $(PROJECT_NAME).apk to default emulator/device
 # NOTE: Use -e (emulator) or -d (device) parameters if required
 install:
-	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
 
 # Monitorize output log coming from device, only raylib tag
 logcat:

+ 135 - 64
games/wave_collector/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
-PROJECT_NAME ?= wave_collector
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= wave_collector
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH = C:/emsdk
-    EMSCRIPTEN_VERSION = 1.37.28
-    CLANG_VERSION=e1.37.28_64bit
-    PYTHON_VERSION=2.7.5.3_64bit
-    NODE_VERSION=4.1.1_64bit
-    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,7 +287,10 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        #LDLIBS += -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
         # Libraries for Debian GNU/Linux desktop compiling
@@ -240,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -247,7 +317,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
     endif
     ifeq ($(PLATFORM_OS),BSD)
-        # Libraries for FreeBSD desktop compiling
+        # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
         # NOTE: Required packages: mesa-libs
         LDLIBS = -lraylib -lGL -lpthread -lm
 
@@ -270,11 +340,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= wave_collector.c \
-                        screens/screen_logo.c \
-                        screens/screen_title.c \
-                        screens/screen_gameplay.c \
-                        screens/screen_ending.c
+PROJECT_SOURCE_FILES ?= \
+    wave_collector.c \
+    screens/screen_logo.c \
+    screens/screen_title.c \
+    screens/screen_gameplay.c \
+    screens/screen_ending.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -309,7 +380,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -318,7 +389,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 58 - 33
games/wave_collector/Makefile.Android

@@ -22,24 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
+
+# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
+ifeq ($(ANDROID_ARCH),ARM)
+    ANDROID_ARCH_NAME   = armeabi-v7a
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    ANDROID_ARCH_NAME   = arm64-v8a
+endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -61,30 +70,43 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-    PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so 
+    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
 endif
 
 # Compiler and archiver
-# NOTE: GCC is being deprectated in Android NDK r16
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+# NOTE: GCC is being deprecated in Android NDK r16
+ifeq ($(ANDROID_ARCH),ARM)
+    CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
+    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
+endif
 
 # Compiler flags for arquitecture
-CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+ifeq ($(ANDROID_ARCH),ARM)
+    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+endif
+ifeq ($(ANDROID_ARCH),ARM64)
+    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
+endif
 # Compilation functions attributes options
 CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
 # Compiler options for the linker
 CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
 # Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
+CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
@@ -92,11 +114,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
 # Force linking of library module to define symbol
 LDFLAGS += -u ANativeActivity_onCreate
 # Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
+LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
 
 # Define any libraries to link into executable
 # if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
 
 # Generate target objects list from PROJECT_SOURCE_FILES
 OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -110,7 +132,6 @@ all: create_temp_project_dirs \
      generate_android_manifest \
      generate_apk_keystore \
      config_project_package \
-     compile_native_app_glue \
      compile_project_code \
      compile_project_class \
      compile_project_class_dex \
@@ -127,7 +148,7 @@ create_temp_project_dirs:
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
-	if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a
+	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
@@ -147,10 +168,10 @@ endef
 # NOTE: If using shared libs they are loaded by generated NativeLoader.java
 copy_project_required_libs:
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
 endif
 ifeq ($(RAYLIB_LIBTYPE),STATIC)
-	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a 
+	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
 endif
 
 # Copy project required resources: strings.xml, icon.png, assets
@@ -185,7 +206,7 @@ generate_android_manifest:
 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-	@echo     ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
+	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
@@ -210,7 +231,7 @@ generate_apk_keystore:
 # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
 # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
 config_project_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
 
 # Compile native_app_glue code as static library: obj/libnative_app_glue.a
 compile_native_app_glue:
@@ -219,7 +240,7 @@ compile_native_app_glue:
 
 # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
 compile_project_code: $(OBJS)
-	$(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
+	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
 
 # Compile all .c files required into object (.o) files
 # NOTE: Those files will be linked into a shared library
@@ -228,7 +249,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
     
 # Compile project .java code into .class (Java bytecode) 
 compile_project_class:
-	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
+	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
 
 # Compile .class files into Dalvik executable bytecode (.dex)
 # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
@@ -239,8 +260,8 @@ compile_project_class_dex:
 # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
 # NOTE: Use -A resources to define additional directory in which to find raw asset files
 create_project_apk_package:
-	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
-	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
+	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
+	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
 
 # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
 sign_project_apk_package:
@@ -253,7 +274,11 @@ zipalign_project_apk_package:
 # Install $(PROJECT_NAME).apk to default emulator/device
 # NOTE: Use -e (emulator) or -d (device) parameters if required
 install:
-	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
+	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
+    
+# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
+check_device_abi:
+	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
 
 # Monitorize output log coming from device, only raylib tag
 logcat:

+ 126 - 70
projects/4coder/Makefile

@@ -24,29 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM            ?= PLATFORM_DESKTOP
-RAYLIB_PATH         ?= ../..
-PROJECT_NAME        ?= game
-DEBUGGING           ?= FALSE
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH     ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= game
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE      ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW   ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -54,7 +68,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # ifeq ($(UNAME),Msys) -> Windows
     ifeq ($(OS),Windows_NT)
         PLATFORM_OS=WINDOWS
-        export PATH := C:/raylib/mingw32/bin:$(PATH)
     else
         UNAMEOS=$(shell uname)
         ifeq ($(UNAMEOS),Linux)
@@ -84,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH          = C:/emsdk
-    EMSCRIPTEN_VERSION  = 1.38.8
-    CLANG_VERSION       = e1.38.8_64bit
-    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
-    NODE_VERSION        = 8.9.1_64bit
-    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -142,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -152,53 +177,64 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         MAKE = make
     endif
-    ifeq ($(PLATFORM_OS),OSX)
-        MAKE = make
-    endif
 endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
 #  -std=gnu99           defines C language mode (GNU C from 1999 revision)
 #  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-ifeq ($(DEBUGGING), TRUE)
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
+
+ifeq ($(BUILD_MODE),DEBUG)
     CFLAGS += -g
-else
-    CFLAGS += -O1 -s
 endif
-CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
-        CFLAGS += -Wl,--subsystem,windows
-        LDFLAGS += $(RAYLIB_PATH)/raylib.rc.data
+        CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -206,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS += -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -235,8 +287,8 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
+        # NOTE: WinMM library required to set high-res timer resolution
         LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
-        
         # Required for physac examples
         #LDLIBS += -static -lpthread
     endif
@@ -254,11 +306,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
         # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
-        LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo
+        LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
     endif
     ifeq ($(PLATFORM_OS),BSD)
         # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
@@ -326,7 +382,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -335,7 +391,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 19 - 17
projects/4coder/Makefile.Android

@@ -22,33 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
 
 # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
 ifeq ($(ANDROID_ARCH),ARM)
-    ANDROID_ARCH_NAME = armeabi-v7a
+    ANDROID_ARCH_NAME   = armeabi-v7a
 endif
 ifeq ($(ANDROID_ARCH),ARM64)
-    ANDROID_ARCH_NAME = arm64-v8a
+    ANDROID_ARCH_NAME   = arm64-v8a
 endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
@@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
 CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 

+ 127 - 71
projects/VSCode/Makefile

@@ -24,29 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM            ?= PLATFORM_DESKTOP
-RAYLIB_PATH         ?= ../..
-PROJECT_NAME        ?= game
-DEBUGGING           ?= FALSE
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH     ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= game
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= C:\GitHub\raylib
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE      ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW   ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -54,7 +68,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # ifeq ($(UNAME),Msys) -> Windows
     ifeq ($(OS),Windows_NT)
         PLATFORM_OS=WINDOWS
-        export PATH := C:/raylib/mingw32/bin:$(PATH)
     else
         UNAMEOS=$(shell uname)
         ifeq ($(UNAMEOS),Linux)
@@ -84,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH          = C:/emsdk
-    EMSCRIPTEN_VERSION  = 1.38.8
-    CLANG_VERSION       = e1.38.8_64bit
-    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
-    NODE_VERSION        = 8.9.1_64bit
-    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -142,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -152,53 +177,64 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         MAKE = make
     endif
-    ifeq ($(PLATFORM_OS),OSX)
-        MAKE = make
-    endif
 endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
 #  -std=gnu99           defines C language mode (GNU C from 1999 revision)
 #  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-ifeq ($(DEBUGGING), TRUE)
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
+
+ifeq ($(BUILD_MODE),DEBUG)
     CFLAGS += -g
-else
-    CFLAGS += -O1 -s
 endif
-CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
-        CFLAGS += -Wl,--subsystem,windows
-        LDFLAGS += $(RAYLIB_PATH)/raylib.rc.data
+        CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -206,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS += -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -235,8 +287,8 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
-        LDLIBS = -lraylib -lopengl32 -lgdi32
-        
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
         # Required for physac examples
         #LDLIBS += -static -lpthread
     endif
@@ -254,11 +306,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
         # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
-        LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo
+        LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
     endif
     ifeq ($(PLATFORM_OS),BSD)
         # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
@@ -326,7 +382,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -335,7 +391,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 19 - 17
projects/VSCode/Makefile.Android

@@ -22,33 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
 
 # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
 ifeq ($(ANDROID_ARCH),ARM)
-    ANDROID_ARCH_NAME = armeabi-v7a
+    ANDROID_ARCH_NAME   = armeabi-v7a
 endif
 ifeq ($(ANDROID_ARCH),ARM64)
-    ANDROID_ARCH_NAME = arm64-v8a
+    ANDROID_ARCH_NAME   = arm64-v8a
 endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -70,7 +70,9 @@ APP_KEYSTORE_PASS ?= raylib
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
+
+# Library path for libraylib.a/libraylib.so
+RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required
 # NOTE: Generated NativeLoader.java automatically load those libraries
@@ -104,7 +106,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
 CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
 
 # Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
 
 # Linker options
 LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 

+ 0 - 7
src/Makefile

@@ -144,13 +144,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
-# WARNING: The following is copied from examples/Makefile and is here only for reference.
-# Consequences of enabling this are UNKNOWN. Please test and report.
-#ifeq ($(PLATFORM),PLATFORM_RPI)
-#    RAYLIB_PATH       ?= /home/pi/raylib
-#endif
 
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # Emscripten required variables

+ 132 - 64
templates/advance_game/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM            ?= PLATFORM_DESKTOP
-RAYLIB_PATH         ?= ../..
-PROJECT_NAME        ?= advance_game
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH     ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= advance_game
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= ../..
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE      ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW   ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH          = C:/emsdk
-    EMSCRIPTEN_VERSION  = 1.38.8
-    CLANG_VERSION       = e1.38.8_64bit
-    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
-    NODE_VERSION        = 8.9.1_64bit
-    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,8 +287,8 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
+        # NOTE: WinMM library required to set high-res timer resolution
         LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
-        
         # Required for physac examples
         #LDLIBS += -static -lpthread
     endif
@@ -243,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -273,12 +340,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= advance_game.c \
-                        screens/screen_logo.c \
-                        screens/screen_title.c \
-                        screens/screen_options.c \
-                        screens/screen_gameplay.c \
-                        screens/screen_ending.c
+PROJECT_SOURCE_FILES ?= \
+    advance_game.c \
+    screens/screen_logo.c \
+    screens/screen_title.c \
+    screens/screen_options.c \
+    screens/screen_gameplay.c \
+    screens/screen_ending.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -313,7 +381,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -322,7 +390,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 16 - 16
templates/advance_game/Makefile.Android

@@ -22,33 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
 
 # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
 ifeq ($(ANDROID_ARCH),ARM)
-    ANDROID_ARCH_NAME = armeabi-v7a
+    ANDROID_ARCH_NAME   = armeabi-v7a
 endif
 ifeq ($(ANDROID_ARCH),ARM64)
-    ANDROID_ARCH_NAME = arm64-v8a
+    ANDROID_ARCH_NAME   = arm64-v8a
 endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -71,7 +71,7 @@ APP_KEYSTORE_PASS ?= raylib
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
 
-# Library path for libraylib.s/libraylib.so
+# Library path for libraylib.a/libraylib.so
 RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required

+ 125 - 58
templates/simple_game/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM            ?= PLATFORM_DESKTOP
-RAYLIB_PATH         ?= ../..
-PROJECT_NAME        ?= simple_game
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH     ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= simple_game
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= ../..
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE      ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW   ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,41 +97,51 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # Emscripten required variables
-    EMSDK_PATH          = C:/emsdk
-    EMSCRIPTEN_VERSION  = 1.38.8
-    CLANG_VERSION       = e1.38.8_64bit
-    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
-    NODE_VERSION        = 8.9.1_64bit
-    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
-    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
-endif
-
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
     endif
 endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+    RAYLIB_PATH       ?= /home/pi/raylib
 endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
 CC = gcc
@@ -140,6 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +181,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +190,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +242,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,8 +287,8 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
+        # NOTE: WinMM library required to set high-res timer resolution
         LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
-        
         # Required for physac examples
         #LDLIBS += -static -lpthread
     endif
@@ -243,6 +306,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -308,7 +375,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -317,7 +384,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 16 - 16
templates/simple_game/Makefile.Android

@@ -22,33 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
 
 # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
 ifeq ($(ANDROID_ARCH),ARM)
-    ANDROID_ARCH_NAME = armeabi-v7a
+    ANDROID_ARCH_NAME   = armeabi-v7a
 endif
 ifeq ($(ANDROID_ARCH),ARM64)
-    ANDROID_ARCH_NAME = arm64-v8a
+    ANDROID_ARCH_NAME   = arm64-v8a
 endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -71,7 +71,7 @@ APP_KEYSTORE_PASS ?= raylib
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
 
-# Library path for libraylib.s/libraylib.so
+# Library path for libraylib.a/libraylib.so
 RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required

+ 126 - 64
templates/standard_game/Makefile

@@ -24,28 +24,43 @@
 .PHONY: all clean
 
 # Define required raylib variables
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM            ?= PLATFORM_DESKTOP
-RAYLIB_PATH         ?= ../..
-PROJECT_NAME        ?= standard_game
-
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH     ?= /home/pi/raylib
-endif
+PROJECT_NAME       ?= standard_game
+RAYLIB_VERSION     ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
+RAYLIB_PATH        ?= ../..
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
 
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE      ?= STATIC
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
 
 # Use external GLFW library instead of rglfw module
-USE_EXTERNAL_GLFW   ?= FALSE
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
 
 # Use Wayland display server protocol on Linux desktop
 # by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
+USE_WAYLAND_DISPLAY   ?= FALSE
 
 # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -82,40 +97,44 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     endif
 endif
 
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),LINUX)
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
+    endif
+endif
+
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # Emscripten required variables
-    EMSDK_PATH          = C:/emsdk
-    EMSCRIPTEN_VERSION  = 1.38.8
-    CLANG_VERSION       = e1.38.8_64bit
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.31
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
     PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
     NODE_VERSION        = 8.9.1_64bit
     export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
     EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
-
-# Define raylib release directory for compiled library
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
-    endif
-    ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
-    endif
-    ifeq ($(PLATFORM_OS),BSD)
-        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/bsd
-    endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
-endif
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
 
 # Define default C compiler: gcc
 # NOTE: define g++ compiler if using C++
@@ -140,6 +159,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned 
+    # to use emscripten.h and emscripten_set_main_loop()
     CC = emcc
 endif
 
@@ -154,7 +175,7 @@ endif
 
 # Define compiler flags:
 #  -O1                  defines optimization level
-#  -g                   enable debugging
+#  -g                   include debug information on compilation
 #  -s                   strip unnecessary data from build
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
@@ -163,31 +184,51 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
 
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+
 # Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # resources file contains windows exe icon
+        # resource file contains windows executable icon and properties
         # -Wl,--subsystem,windows hides the console window
         CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS += -D_DEFAULT_SOURCE
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                        # if used, also set --memory-init-file 0
-    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
     # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
     # -s USE_PTHREADS=1          # multithreading support
-    # -s WASM=1                  # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
     # --preload-file resources   # specify a resources folder for data compilation
-    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
-    
+    CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+
     # Define a custom shell .html and output extension
     CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
     EXT = .html
@@ -195,24 +236,40 @@ endif
 
 # Define include paths for required headers
 # NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
 # Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # RPI requried libraries
+    # RPI required libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
 
-# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src 
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),BSD)
-        INCLUDE_PATHS += -I/usr/local/include
+        # Consider -L$(RAYLIB_INSTALL_PATH)
         LDFLAGS += -L. -Lsrc -L/usr/local/lib
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -224,8 +281,8 @@ endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # Libraries for Windows desktop compilation
+        # NOTE: WinMM library required to set high-res timer resolution
         LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
-        
         # Required for physac examples
         #LDLIBS += -static -lpthread
     endif
@@ -243,6 +300,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
             LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
         endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
     endif
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
@@ -273,12 +334,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 
 # Define all source files required
-PROJECT_SOURCE_FILES ?= standard_game.c \
-                        screens/screen_logo.c \
-                        screens/screen_title.c \
-                        screens/screen_options.c \
-                        screens/screen_gameplay.c \
-                        screens/screen_ending.c
+PROJECT_SOURCE_FILES ?= \
+    standard_game.c \
+    screens/screen_logo.c \
+    screens/screen_title.c \
+    screens/screen_options.c \
+    screens/screen_gameplay.c \
+    screens/screen_ending.c
 
 # Define all object files from source files
 OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
@@ -313,7 +375,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 		del *.o *.exe /s
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
     endif
     ifeq ($(PLATFORM_OS),OSX)
 		find . -type f -perm +ugo+x -delete
@@ -322,7 +384,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
 	find . -type f -executable -delete
-	rm -f *.o
+	rm -fv *.o
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js

+ 16 - 16
templates/standard_game/Makefile.Android

@@ -22,33 +22,33 @@
 #**************************************************************************************************
 
 # Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM               ?= PLATFORM_ANDROID
+RAYLIB_PATH            ?= ..\..
 
 # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH           ?= ARM
+ANDROID_API_VERSION     = 21
 ifeq ($(ANDROID_ARCH),ARM)
-    ANDROID_ARCH_NAME = armeabi-v7a
+    ANDROID_ARCH_NAME   = armeabi-v7a
 endif
 ifeq ($(ANDROID_ARCH),ARM64)
-    ANDROID_ARCH_NAME = arm64-v8a
+    ANDROID_ARCH_NAME   = arm64-v8a
 endif
 
 # Required path variables
 # NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME              ?= C:/JavaJDK
+ANDROID_HOME            = C:/android-sdk
+ANDROID_TOOLCHAIN       = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
 
 # Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME           ?= raylib_game
+PROJECT_LIBRARY_NAME   ?= main
+PROJECT_BUILD_PATH     ?= android.$(PROJECT_NAME)
 PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES   ?= raylib_game.c
 
 # Some source files are placed in directories, when compiling to some 
 # output directory other than source, that directory must pre-exist.
@@ -71,7 +71,7 @@ APP_KEYSTORE_PASS ?= raylib
 # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
 RAYLIB_LIBTYPE ?= STATIC
 
-# Library path for libraylib.s/libraylib.so
+# Library path for libraylib.a/libraylib.so
 RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
 
 # Shared libs must be added to APK if required