Ray 1 سال پیش
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کامیت
005ba155c0
3فایلهای تغییر یافته به همراه4 افزوده شده و 4 حذف شده
  1. 2 2
      src/rcore.c
  2. 1 1
      src/rcore_desktop.c
  3. 1 1
      src/rcore_web.c

+ 2 - 2
src/rcore.c

@@ -2812,7 +2812,7 @@ static void RecordAutomationEvent(unsigned int frame)
         // INPUT_GAMEPAD_CONNECT
         /*
         if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
-            (CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready
+            (CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to ready
         {
             // TODO: Save gamepad connect event
         }
@@ -2821,7 +2821,7 @@ static void RecordAutomationEvent(unsigned int frame)
         // INPUT_GAMEPAD_DISCONNECT
         /*
         if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
-            (CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready
+            (!CORE.Input.Gamepad.currentState[gamepad])) // Check if changed to not-ready
         {
             // TODO: Save gamepad disconnect event
         }

+ 1 - 1
src/rcore_desktop.c

@@ -1966,7 +1966,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
 // GLFW3 CursorEnter Callback, when cursor enters the window
 static void CursorEnterCallback(GLFWwindow *window, int enter)
 {
-    if (enter == true) CORE.Input.Mouse.cursorOnScreen = true;
+    if (enter) CORE.Input.Mouse.cursorOnScreen = true;
     else CORE.Input.Mouse.cursorOnScreen = false;
 }
 

+ 1 - 1
src/rcore_web.c

@@ -1336,7 +1336,7 @@ static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffs
 // GLFW3 CursorEnter Callback, when cursor enters the window
 static void CursorEnterCallback(GLFWwindow *window, int enter)
 {
-    if (enter == true) CORE.Input.Mouse.cursorOnScreen = true;
+    if (enter) CORE.Input.Mouse.cursorOnScreen = true;
     else CORE.Input.Mouse.cursorOnScreen = false;
 }