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@@ -3639,7 +3639,6 @@ TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int si
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// Generate mipmaps for the prefiltered HDR texture
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glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
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- //rlGenerateMipmaps(Texture2D *texture); // Only GL_TEXTURE_2D
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// STEP 2: Draw to framebuffer
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//------------------------------------------------------------------------------------------
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@@ -4113,22 +4112,17 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
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TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program);
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int maxLength = 0;
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- int length;
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-
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);
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+
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+ if (maxLength > 0)
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+ {
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+ int length;
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+ char *log = RL_CALLOC(maxLength, sizeof(char));
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+ glGetProgramInfoLog(program, maxLength, &length, log);
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+ TRACELOG(LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log);
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+ RL_FREE(log);
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+ }
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-#if defined(_MSC_VER)
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- char *log = RL_MALLOC(maxLength);
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-#else
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- char log[maxLength];
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-#endif
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- glGetProgramInfoLog(program, maxLength, &length, log);
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-
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- TRACELOG(LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log);
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-
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-#if defined(_MSC_VER)
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- RL_FREE(log);
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-#endif
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glDeleteProgram(program);
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program = 0;
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