@@ -948,7 +948,10 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
#endif
// Set materials shader to default (DIFFUSE, SPECULAR, NORMAL)
- for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault();
+ if (materials != NULL)
+ {
+ for (unsigned int i = 0; i < count; i++) materials[i].shader = GetShaderDefault();
+ }
*materialCount = count;
return materials;