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+/*******************************************************************************************
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+*
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+* raylib [core] example - Ray-Picking in 3d mode, also ground plane
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+*
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+* This example has been created using raylib 1.3 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d ray picking");
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+
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+ // Define the camera to look into our 3d world
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+ Camera camera;
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+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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+ camera.fovy = 45.0f; // Camera field-of-view Y
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+
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+ Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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+ Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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+ Vector3 groundCursorPos = { 0 };
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+
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+ Ray ray; // Picking line ray
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+
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+ bool collision = false;
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+
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+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ UpdateCamera(&camera); // Update camera
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+
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+ // if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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+ // {
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+ // // NOTE: This function is NOT WORKING properly!
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+ // ray = GetMouseRay(GetMousePosition(), camera);
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+
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+ // // Check collision between ray and box
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+ // collision = CheckCollisionRayBox(ray,
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+ // (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
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+ // (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
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+ // }
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+
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+ ray = GetMouseRay(GetMousePosition(), camera);
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+ RayHitInfo hitinfo = RaycastGroundPlane( ray, 0.0 );
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+
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ Begin3dMode(camera);
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+
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+ if (collision)
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+ {
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+ DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
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+ DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
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+
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+ DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
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+ }
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+ else
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+ {
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+ DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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+ DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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+ }
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+
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+ if (hitinfo.hit) {
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+
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+ groundCursorPos = hitinfo.hitPosition;
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+ groundCursorPos.y += 0.25; // Offset so the cube rests on the ground
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+ printf("Hit: groundpos %3.2f %3.2f %3.2f\n",
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+ groundCursorPos.x, groundCursorPos.y, groundCursorPos.z );
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+ DrawCubeWires( groundCursorPos, 0.5, 0.5, 0.5, RED );
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+ }
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+
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+ DrawRay(ray, MAROON);
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+
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+ DrawGrid(10, 1.0f);
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+
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+ End3dMode();
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+
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+ //DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
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+
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+ //if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
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+
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+ DrawFPS(10, 10);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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