|
@@ -446,7 +446,6 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
|
|
|
}
|
|
|
|
|
|
// Get collision rectangle for two rectangles collision
|
|
|
-// TODO: Depending on rec1 and rec2 order, it fails -> Review!
|
|
|
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
|
|
|
{
|
|
|
Rectangle retRec = { 0, 0, 0, 0 };
|