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REVIEWED: Clear SSBO buffers on loading #2185

raysan5 3 years ago
parent
commit
0454acaacf
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/rlgl.h

+ 2 - 0
src/rlgl.h

@@ -3899,6 +3899,8 @@ unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int u
     glGenBuffers(1, &ssbo);
     glGenBuffers(1, &ssbo);
     glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
     glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
     glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY);
     glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY);
+    glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0);
+    glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
 #endif
 #endif
 
 
     return ssbo;
     return ssbo;