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@@ -1092,8 +1092,8 @@ void MaximizeWindow(void)
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void MinimizeWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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+ // NOTE: Following function launches callback that sets appropiate flag!
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glfwIconifyWindow(CORE.Window.handle);
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- CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
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#endif
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}
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@@ -3108,9 +3108,12 @@ static bool InitGraphicsDevice(int width, int height)
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
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- if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
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- else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
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-
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+ // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
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+ if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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+
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+ // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization
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+ if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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+
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if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
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else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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