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@@ -1047,12 +1047,12 @@ int lua_IsGamepadAvailable(lua_State* L)
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return 1;
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}
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-int GetGamepadAxisMovement(lua_State* L)
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+int lua_GetGamepadAxisMovement(lua_State* L)
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{
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int arg1 = LuaGetArgument_int(L, 1);
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int arg2 = LuaGetArgument_int(L, 2);
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float result = GetGamepadAxisMovement(arg1, arg2);
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- LuaPush_float(L, result);
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+ lua_pushnumber(L, result);
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return 1;
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}
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@@ -2318,8 +2318,8 @@ int lua_ResolveCollisionCubicmap(lua_State* L)
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//------------------------------------------------------------------------------------
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int lua_LoadShader(lua_State* L)
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{
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- const char * arg1 = LuaGetArgument_string(L, 1);
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- const char * arg2 = LuaGetArgument_string(L, 2);
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+ char * arg1 = (char *)LuaGetArgument_string(L, 1);
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+ char * arg2 = (char *)LuaGetArgument_string(L, 2);
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Shader result = LoadShader(arg1, arg2);
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LuaPush_Shader(L, result);
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return 1;
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