Browse Source

Fix some other typos

Wilhem Barbier 8 years ago
parent
commit
056a494baf
4 changed files with 8 additions and 8 deletions
  1. 3 3
      docs/cheatsheet/raylib_models.c
  2. 2 2
      examples/others/standard_lighting.c
  3. 2 2
      src/raymath.h
  4. 1 1
      src/textures.c

+ 3 - 3
docs/cheatsheet/raylib_models.c

@@ -3,11 +3,11 @@
     void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                     // Draw a line in 3D world space
     void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, 
                       float rotationAngle, Color color);                                                // Draw a circle in 3D world space
-    void DrawCube(Vector3 position, float width, float height, float lenght, Color color);              // Draw cube
+    void DrawCube(Vector3 position, float width, float height, float length, Color color);              // Draw cube
     void DrawCubeV(Vector3 position, Vector3 size, Color color);                                        // Draw cube (Vector version)
-    void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);         // Draw cube wires
+    void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);         // Draw cube wires
     void DrawCubeTexture(Texture2D texture, Vector3 position, float width, 
-                         float height, float lenght, Color color);                                      // Draw cube textured
+                         float height, float length, Color color);                                      // Draw cube textured
     void DrawSphere(Vector3 centerPos, float radius, Color color);                                      // Draw sphere
     void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);             // Draw sphere with extended parameters
     void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);          // Draw sphere wires

+ 2 - 2
examples/others/standard_lighting.c

@@ -69,7 +69,7 @@ static void GetShaderLightsLocations(Shader shader);    // Get shader locations
 static void SetShaderLightsValues(Shader shader);       // Set shader uniform values for lights
 
 // Vector3 math functions
-static float VectorLength(const Vector3 v);             // Calculate vector lenght
+static float VectorLength(const Vector3 v);             // Calculate vector length
 static void VectorNormalize(Vector3 *v);                // Normalize provided vector
 static Vector3 VectorSubtract(Vector3 v1, Vector3 v2);  // Substract two vectors
 
@@ -444,7 +444,7 @@ static void SetShaderLightsValues(Shader shader)
     }
 }
 
-// Calculate vector lenght
+// Calculate vector length
 float VectorLength(const Vector3 v)
 {
     float length;

+ 2 - 2
src/raymath.h

@@ -124,7 +124,7 @@ RMDEF Vector2 Vector2Zero(void);                                // Vector with c
 RMDEF Vector2 Vector2One(void);                                 // Vector with components value 1.0f
 RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2);               // Add two vectors (v1 + v2)
 RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);          // Subtract two vectors (v1 - v2)
-RMDEF float Vector2Lenght(Vector2 v);                           // Calculate vector length
+RMDEF float Vector2Length(Vector2 v);                           // Calculate vector length
 RMDEF float Vector2DotProduct(Vector2 v1, Vector2 v2);          // Calculate two vectors dot product
 RMDEF float Vector2Distance(Vector2 v1, Vector2 v2);            // Calculate distance between two vectors
 RMDEF float Vector2Angle(Vector2 v1, Vector2 v2);               // Calculate angle between two vectors in X-axis
@@ -287,7 +287,7 @@ RMDEF void Vector2Divide(Vector2 *v, float div)
 // Normalize provided vector
 RMDEF void Vector2Normalize(Vector2 *v)
 {
-    Vector2Divide(v, Vector2Lenght(*v));
+    Vector2Divide(v, Vector2Length(*v));
 }
 
 //----------------------------------------------------------------------------------

+ 1 - 1
src/textures.c

@@ -2397,7 +2397,7 @@ static Image LoadASTC(const char *fileName)
         unsigned char blockZ;       // Block Z dimensions (1 for 2D images)
         unsigned char width[3];     // Image width in pixels (24bit value)
         unsigned char height[3];    // Image height in pixels (24bit value)
-        unsigned char lenght[3];    // Image Z-size (1 for 2D images)
+        unsigned char length[3];    // Image Z-size (1 for 2D images)
     } ASTCHeader;
 
     Image image;