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@@ -3,11 +3,11 @@
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void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
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void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis,
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float rotationAngle, Color color); // Draw a circle in 3D world space
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- void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
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+ void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
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void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
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- void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
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+ void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
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void DrawCubeTexture(Texture2D texture, Vector3 position, float width,
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- float height, float lenght, Color color); // Draw cube textured
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+ float height, float length, Color color); // Draw cube textured
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void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
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void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
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void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
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