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@@ -176,24 +176,6 @@ typedef struct {
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// TODO: Store draw state -> blending mode, shader
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} DrawCall;
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-// pixel type (same as Color type)
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-// NOTE: Used exclusively in mipmap generation functions
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-typedef struct {
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- unsigned char r;
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- unsigned char g;
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- unsigned char b;
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- unsigned char a;
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-} pixel;
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-
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-// Framebuffer Object type
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-typedef struct {
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- GLuint id;
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- int width;
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- int height;
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- GLuint colorTextureId;
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- GLuint depthTextureId;
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-} FBO;
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-
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#if defined(RLGL_STANDALONE)
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typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
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#endif
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@@ -248,13 +230,6 @@ static bool texCompETC1Supported = false; // ETC1 texture compression support
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static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
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static bool texCompPVRTSupported = false; // PVR texture compression support
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static bool texCompASTCSupported = false; // ASTC texture compression support
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-
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-// Framebuffer object and texture
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-static FBO postproFbo;
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-static Model postproQuad;
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-
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-// Shaders related variables
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-static bool enabledPostpro = false;
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#endif
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// Compressed textures support flags
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@@ -269,9 +244,6 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
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//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
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#endif
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-// Save screen size data (render size), required for postpro quad
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-static int screenWidth, screenHeight;
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-
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static int blendMode = 0;
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// White texture useful for plain color polys (required by shader)
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@@ -290,14 +262,11 @@ static void UpdateBuffers(void);
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static char *TextFileRead(char *fn);
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static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat);
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-
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-FBO rlglLoadFBO(int width, int height);
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-void rlglUnloadFBO(FBO fbo);
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#endif
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#if defined(GRAPHICS_API_OPENGL_11)
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static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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-static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight);
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+static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
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#endif
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#if defined(RLGL_STANDALONE)
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@@ -827,14 +796,6 @@ void rlDeleteRenderTextures(RenderTexture2D target)
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#endif
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}
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-// Enable rendering to postprocessing FBO
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-void rlEnablePostproFBO()
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-{
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-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- glBindFramebuffer(GL_FRAMEBUFFER, postproFbo.id);
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-#endif
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-}
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-
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// Unload shader from GPU memory
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void rlDeleteShader(unsigned int id)
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{
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@@ -1088,125 +1049,6 @@ void rlglInit(void)
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#endif
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}
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-// Init postpro system
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-// NOTE: Uses global variables screenWidth and screenHeight
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-// Modifies global variables: postproFbo, postproQuad
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-void rlglInitPostpro(void)
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-{
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-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- postproFbo = rlglLoadFBO(screenWidth, screenHeight);
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-
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- if (postproFbo.id > 0)
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- {
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- // Create a simple quad model to render fbo texture
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- Mesh quad;
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-
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- quad.vertexCount = 6;
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-
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- float w = (float)postproFbo.width;
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- float h = (float)postproFbo.height;
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-
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- float quadPositions[6*3] = { w, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, h, 0.0f, 0.0f, h, 0.0f, w, h, 0.0f, w, 0.0f, 0.0f };
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- float quadTexcoords[6*2] = { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f };
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- float quadNormals[6*3] = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f };
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- unsigned char quadColors[6*4] = { 255 };
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-
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- quad.vertices = quadPositions;
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- quad.texcoords = quadTexcoords;
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- quad.normals = quadNormals;
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- quad.colors = quadColors;
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-
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- postproQuad = rlglLoadModel(quad);
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-
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- // NOTE: postproFbo.colorTextureId must be assigned to postproQuad model shader
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- }
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-#endif
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-}
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-
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-// Load a framebuffer object
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-FBO rlglLoadFBO(int width, int height)
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-{
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- FBO fbo;
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- fbo.id = 0;
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- fbo.width = width;
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- fbo.height = height;
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-
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-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- // Create the texture that will serve as the color attachment for the framebuffer
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- glGenTextures(1, &fbo.colorTextureId);
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- glBindTexture(GL_TEXTURE_2D, fbo.colorTextureId);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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- glBindTexture(GL_TEXTURE_2D, 0);
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-
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- // Create the renderbuffer that will serve as the depth attachment for the framebuffer.
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- glGenRenderbuffers(1, &fbo.depthTextureId);
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- glBindRenderbuffer(GL_RENDERBUFFER, fbo.depthTextureId);
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- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
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-
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- // NOTE: We can also use a texture for depth buffer (GL_ARB_depth_texture/GL_OES_depth_texture extensions)
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- // A renderbuffer is simpler than a texture and could offer better performance on embedded devices
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-/*
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- glGenTextures(1, &fbo.depthTextureId);
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- glBindTexture(GL_TEXTURE_2D, fbo.depthTextureId);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
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- glBindTexture(GL_TEXTURE_2D, 0);
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-*/
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- // Create the framebuffer object
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- glGenFramebuffers(1, &fbo.id);
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- glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
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-
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- // Attach color texture and depth renderbuffer to FBO
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- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.colorTextureId, 0);
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- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo.depthTextureId);
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-
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- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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-
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- if (status != GL_FRAMEBUFFER_COMPLETE)
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- {
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- TraceLog(WARNING, "Framebuffer object could not be created...");
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-
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- switch(status)
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- {
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- case GL_FRAMEBUFFER_UNSUPPORTED: TraceLog(WARNING, "Framebuffer is unsupported"); break;
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- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete attachment"); break;
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-#if defined(GRAPHICS_API_OPENGL_ES2)
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- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TraceLog(WARNING, "Framebuffer incomplete dimensions"); break;
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-#endif
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- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TraceLog(WARNING, "Framebuffer incomplete missing attachment"); break;
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- default: break;
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- }
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-
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- glDeleteTextures(1, &fbo.colorTextureId);
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- glDeleteTextures(1, &fbo.depthTextureId);
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- }
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- else TraceLog(INFO, "[FBO ID %i] Framebuffer object created successfully", fbo.id);
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-
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- glBindFramebuffer(GL_FRAMEBUFFER, 0);
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-#endif
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-
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- return fbo;
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-}
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-
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-// Unload framebuffer object
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-void rlglUnloadFBO(FBO fbo)
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-{
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-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- glDeleteFramebuffers(1, &fbo.id);
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- glDeleteTextures(1, &fbo.colorTextureId);
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- glDeleteTextures(1, &fbo.depthTextureId);
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-
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- TraceLog(INFO, "[FBO ID %i] Unloaded framebuffer object successfully", fbo.id);
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-#endif
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-}
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-
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// Vertex Buffer Object deinitialization (memory free)
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void rlglClose(void)
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{
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@@ -1263,20 +1105,6 @@ void rlglClose(void)
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glDeleteTextures(1, &whiteTexture);
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TraceLog(INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture);
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- if (postproFbo.id != 0)
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- {
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- rlglUnloadFBO(postproFbo);
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-
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- // Unload postpro quad model data
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- rlDeleteBuffers(postproQuad.mesh.vboId[0]);
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- rlDeleteBuffers(postproQuad.mesh.vboId[1]);
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- rlDeleteBuffers(postproQuad.mesh.vboId[2]);
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-
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- rlDeleteVertexArrays(postproQuad.mesh.vaoId);
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-
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- TraceLog(INFO, "Unloaded postprocessing data");
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- }
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-
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free(draws);
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#endif
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}
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@@ -1443,16 +1271,6 @@ void rlglDraw(void)
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#endif
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}
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-// Draw with postprocessing shader
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-void rlglDrawPostpro(void)
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-{
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-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- glBindFramebuffer(GL_FRAMEBUFFER, 0);
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-
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- rlglDrawModel(postproQuad, (Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.0f, (Vector3){1.0f, 1.0f, 1.0f}, (Color){ 255, 255, 255, 255 }, false);
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-#endif
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-}
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-
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// Draw a 3d model
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// NOTE: Model transform can come within model struct
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void rlglDrawModel(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color color, bool wires)
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@@ -1606,12 +1424,7 @@ void rlglDrawModel(Model model, Vector3 position, Vector3 rotationAxis, float ro
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// Initialize Graphics Device (OpenGL stuff)
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// NOTE: Stores global variables screenWidth and screenHeight
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void rlglInitGraphics(int offsetX, int offsetY, int width, int height)
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-{
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- // Save screen size data (global vars), required on postpro quad
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- // NOTE: Size represents render size, it could differ from screen size!
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- screenWidth = width;
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- screenHeight = height;
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-
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+{
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// NOTE: Required! viewport must be recalculated if screen resized!
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glViewport(offsetX/2, offsetY/2, width - offsetX, height - offsetY); // Set viewport width and height
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@@ -2458,44 +2271,11 @@ void SetCustomShader(Shader shader)
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#endif
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}
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-// Set postprocessing shader
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-void SetPostproShader(Shader shader)
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-{
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-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- if (!enabledPostpro)
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- {
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- enabledPostpro = true;
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- rlglInitPostpro(); // Lazy initialization on postprocessing usage
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- }
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-
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- SetModelShader(&postproQuad, shader);
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-
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- Texture2D texture;
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- texture.id = postproFbo.colorTextureId;
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- texture.width = postproFbo.width;
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- texture.height = postproFbo.height;
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-
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- postproQuad.material.texDiffuse = texture;
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-
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- //TraceLog(DEBUG, "Postproquad texture id: %i", postproQuad.texture.id);
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- //TraceLog(DEBUG, "Postproquad shader diffuse map id: %i", postproQuad.shader.texDiffuseId);
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- //TraceLog(DEBUG, "Shader diffuse map id: %i", shader.texDiffuseId);
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-#elif defined(GRAPHICS_API_OPENGL_11)
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- TraceLog(WARNING, "Shaders not supported on OpenGL 1.1");
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-#endif
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-}
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-
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// Set default shader to be used in batch draw
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void SetDefaultShader(void)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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SetCustomShader(defaultShader);
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-
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- if (enabledPostpro)
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- {
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- SetPostproShader(defaultShader);
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- enabledPostpro = false;
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- }
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#endif
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}
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@@ -2529,16 +2309,6 @@ void SetModelShader(Model *model, Shader shader)
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#endif
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}
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-// Check if postprocessing is enabled (used in module: core)
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-bool IsPosproShaderEnabled(void)
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-{
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-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- return enabledPostpro;
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-#elif defined(GRAPHICS_API_OPENGL_11)
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- return false;
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-#endif
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-}
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-
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// Get shader uniform location
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int GetShaderLocation(Shader shader, const char *uniformName)
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{
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@@ -3120,8 +2890,8 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
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// Generate mipmaps
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// NOTE: Every mipmap data is stored after data
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- pixel *image = (pixel *)malloc(width*height*sizeof(pixel));
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- pixel *mipmap = NULL;
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+ Color *image = (Color *)malloc(width*height*sizeof(Color));
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+ Color *mipmap = NULL;
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int offset = 0;
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int j = 0;
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@@ -3169,15 +2939,15 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
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}
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// Manual mipmap generation (basic scaling algorithm)
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-static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight)
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+static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
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{
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int x2, y2;
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- pixel prow, pcol;
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+ Color prow, pcol;
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int width = srcWidth/2;
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int height = srcHeight/2;
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- pixel *mipmap = (pixel *)malloc(width*height*sizeof(pixel));
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+ Color *mipmap = (Color *)malloc(width*height*sizeof(Color));
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// Scaling algorithm works perfectly (box-filter)
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for (int y = 0; y < height; y++)
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