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REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering`

Ray 1 hete
szülő
commit
07070b81e8

+ 1 - 1
examples/Makefile

@@ -644,7 +644,7 @@ SHADERS = \
     shaders/shaders_postprocessing \
     shaders/shaders_raymarching \
     shaders/shaders_rounded_rectangle \
-    shaders/shaders_shadowmap \
+    shaders/shaders_shadowmap_rendering \
     shaders/shaders_shapes_textures \
     shaders/shaders_simple_mask \
     shaders/shaders_spotlight \

+ 3 - 3
examples/Makefile.Web

@@ -644,7 +644,7 @@ SHADERS = \
     shaders/shaders_postprocessing \
     shaders/shaders_raymarching \
     shaders/shaders_rounded_rectangle \
-    shaders/shaders_shadowmap \
+    shaders/shaders_shadowmap_rendering \
     shaders/shaders_shapes_textures \
     shaders/shaders_simple_mask \
     shaders/shaders_spotlight \
@@ -1240,12 +1240,12 @@ shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
     --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
     --preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs
 
-shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
+shaders/shaders_shadowmap_rendering: shaders/shaders_shadowmap_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
     --preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
     --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \
-    --preload-file shaders/shaders_shadowmap.png@shaders_shadowmap.png
+    --preload-file shaders/shaders_shadowmap_rendering.png@shaders_shadowmap_rendering.png
 
 shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \

+ 1 - 1
examples/README.md

@@ -199,7 +199,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | <img src="shaders/shaders_deferred_rendering.png" alt="shaders_deferred_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
 | [shaders_hybrid_rendering](shaders/shaders_hybrid_rendering.c) | <img src="shaders/shaders_hybrid_rendering.png" alt="shaders_hybrid_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
 | [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
-| [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
+| [shaders_shadowmap_rendering](shaders/shaders_shadowmap_rendering.c) | <img src="shaders/shaders_shadowmap_rendering.png" alt="shaders_shadowmap_rendering" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.5 | [Afan OLOVCIC](https://github.com/_DevDad) |

+ 1 - 1
examples/examples_list.txt

@@ -146,7 +146,7 @@ shaders;shaders_spotlight;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chrisc
 shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
 shaders;shaders_hybrid_rendering;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
 shaders;shaders_texture_tiling;★★☆☆;4.5;4.5;2023;2025;"Luis Almeida";@luis605
-shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev
+shaders;shaders_shadowmap_rendering;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev
 shaders;shaders_vertex_displacement;★★★☆;5.0;4.5;2023;2025;"Alex ZH";@ZzzhHe
 shaders;shaders_write_depth;★★☆☆;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
 shaders;shaders_basic_pbr;★★★★;5.0;5.5;2023;2025;"Afan OLOVCIC";@_DevDad

+ 0 - 0
examples/shaders/shaders_shadowmap.c → examples/shaders/shaders_shadowmap_rendering.c


+ 0 - 0
examples/shaders/shaders_shadowmap.png → examples/shaders/shaders_shadowmap_rendering.png


+ 568 - 568
projects/VS2022/examples/shaders_shadowmap.vcxproj → projects/VS2022/examples/shaders_shadowmap_rendering.vcxproj

@@ -1,569 +1,569 @@
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projects/VS2022/raylib.sln

@@ -301,7 +301,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced",
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_gpu_skinning", "examples\models_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}"
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 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_bone_socket", "examples\models_bone_socket.vcxproj", "{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}"
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