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@@ -39,6 +39,7 @@
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
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#include <math.h> // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf()
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+#include <float.h> // Required for: FLT_EPSILON
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//----------------------------------------------------------------------------------
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// Defines and Macros
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@@ -1637,15 +1638,15 @@ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2,
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{
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const float div = (endPos2.y - startPos2.y)*(endPos1.x - startPos1.x) - (endPos2.x - startPos2.x)*(endPos1.y - startPos1.y);
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- if (div == 0.0f) return false; // WARNING: This check could not work due to float precision rounding issues...
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+ if (abs(div) < FLT_EPSILON) return false;
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const float xi = ((startPos2.x - endPos2.x)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.x - endPos1.x)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div;
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const float yi = ((startPos2.y - endPos2.y)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.y - endPos1.y)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div;
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- if (xi < fminf(startPos1.x, endPos1.x) || xi > fmaxf(startPos1.x, endPos1.x)) return false;
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- if (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x)) return false;
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- if (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y)) return false;
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- if (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y)) return false;
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+ if (abs(startPos1.x - endPos1.x) > FLT_EPSILON && (xi < fminf(startPos1.x, endPos1.x) || xi > fmaxf(startPos1.x, endPos1.x))) return false;
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+ if (abs(startPos2.x - endPos2.x) > FLT_EPSILON && (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x))) return false;
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+ if (abs(startPos1.y - endPos1.y) > FLT_EPSILON && (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y))) return false;
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+ if (abs(startPos2.y - endPos2.y) > FLT_EPSILON && (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y))) return false;
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if (collisionPoint != 0)
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{
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