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@@ -554,7 +554,7 @@ void UpdateTexture(Texture2D texture, const void *pixels)
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// Save image to a PNG file
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void SaveImageAs(const char* fileName, Image image)
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{
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-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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+#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG)
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unsigned char* imgData = (unsigned char*)GetImageData(image); // this works since Color is just a container for the RGBA values
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SavePNG(fileName, imgData, image.width, image.height, 4);
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free(imgData);
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