|
@@ -30,9 +30,10 @@ RLAPI void *GetWindowHandle(void); // Get native
|
|
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
|
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
|
|
RLAPI int GetMonitorCount(void); // Get number of connected monitors
|
|
|
+RLAPI int GetCurrentMonitor(void); // Get current connected monitor
|
|
|
RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
|
|
|
-RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width
|
|
|
-RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height
|
|
|
+RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor)
|
|
|
+RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor)
|
|
|
RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
|
|
|
RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
|
|
|
RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
|
|
@@ -60,8 +61,30 @@ RLAPI void BeginMode3D(Camera3D camera); // Initializes
|
|
|
RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
|
|
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
|
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
|
|
+RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
|
|
+RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
|
|
+RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
|
|
+RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
|
|
RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
|
|
|
RLAPI void EndScissorMode(void); // End scissor mode
|
|
|
+RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
|
|
|
+RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
|
|
|
+
|
|
|
+// VR stereo config functions for VR simulator
|
|
|
+RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
|
|
|
+RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
|
|
|
+
|
|
|
+// Shader management functions
|
|
|
+// NOTE: Shader functionality is not available on OpenGL 1.1
|
|
|
+RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
|
|
+RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
|
|
+RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
|
|
+RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
|
|
+RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
|
|
+RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
|
|
|
+RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
|
|
|
+RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
|
|
|
+RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
|
|
|
|
|
// Screen-space-related functions
|
|
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
|
@@ -75,21 +98,27 @@ RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns
|
|
|
// Timing-related functions
|
|
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
|
|
RLAPI int GetFPS(void); // Returns current FPS
|
|
|
-RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
|
|
+RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time)
|
|
|
RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
|
|
|
|
|
|
// Misc. functions
|
|
|
+RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
|
|
+RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
|
|
|
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
|
|
|
|
|
|
-RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
|
|
|
-RLAPI void SetTraceLogExit(int logType); // Set the exit threshold (minimum) log level
|
|
|
-RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging
|
|
|
-RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
|
|
|
-
|
|
|
+RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
|
|
|
+RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
|
|
RLAPI void *MemAlloc(int size); // Internal memory allocator
|
|
|
+RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
|
|
|
RLAPI void MemFree(void *ptr); // Internal memory free
|
|
|
-RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
|
|
-RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
|
|
+
|
|
|
+// Set custom callbacks
|
|
|
+// WARNING: Callbacks setup is intended for advance users
|
|
|
+RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
|
|
|
+RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
|
|
|
+RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
|
|
|
+RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
|
|
|
+RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
|
|
|
|
|
|
// Files management functions
|
|
|
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
|
|
@@ -100,8 +129,8 @@ RLAPI void UnloadFileText(unsigned char *text); // Unload file
|
|
|
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
|
|
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
|
|
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
|
|
-RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
|
|
|
-RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (including point: ".png")
|
|
|
+RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
|
|
|
+RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: ".png")
|
|
|
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
|
|
|
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
|
|
|
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
|
@@ -148,6 +177,7 @@ RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gam
|
|
|
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
|
|
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
|
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
|
|
+RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
|
|
|
|
|
// Input-related functions: mouse
|
|
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
|
@@ -161,7 +191,6 @@ RLAPI void SetMousePosition(int x, int y); // Set mouse posit
|
|
|
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
|
|
|
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
|
|
|
RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
|
|
-RLAPI int GetMouseCursor(void); // Returns mouse cursor if (MouseCursor enum)
|
|
|
RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
|
|
|
|
|
|
// Input-related functions: touch
|
|
@@ -172,30 +201,34 @@ RLAPI Vector2 GetTouchPosition(int index); // Returns touch p
|
|
|
//------------------------------------------------------------------------------------
|
|
|
// Gestures and Touch Handling Functions (Module: gestures)
|
|
|
//------------------------------------------------------------------------------------
|
|
|
-RLAPI void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
|
|
-RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
|
|
-RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
|
|
-RLAPI int GetTouchPointsCount(void); // Get touch points count
|
|
|
-RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
|
|
-RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
|
|
-RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
|
|
-RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
|
|
-RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
|
|
|
+RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
|
|
+RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
|
|
+RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
|
|
+RLAPI int GetTouchPointsCount(void); // Get touch points count
|
|
|
+RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
|
|
+RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
|
|
+RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
|
|
+RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
|
|
+RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
|
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
|
// Camera System Functions (Module: camera)
|
|
|
//------------------------------------------------------------------------------------
|
|
|
-RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
|
|
|
-RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
|
|
|
+RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
|
|
|
+RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
|
|
|
|
|
|
-RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
|
|
|
-RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
|
|
|
-RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
|
|
|
+RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
|
|
|
+RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
|
|
|
+RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
|
|
|
RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
|
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
|
// Basic Shapes Drawing Functions (Module: shapes)
|
|
|
//------------------------------------------------------------------------------------
|
|
|
+// Set texture and rectangle to be used on shapes drawing
|
|
|
+// NOTE: It can be useful when using basic shapes and one single font,
|
|
|
+// defining a font char white rectangle would allow drawing everything in a single draw call
|
|
|
+RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
|
|
|
|
|
|
// Basic shapes drawing functions
|
|
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
|
@@ -204,23 +237,24 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
|
|
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
|
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
|
|
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
|
|
+RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
|
|
|
RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
|
|
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
|
|
-RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
|
|
|
-RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
|
|
|
+RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
|
|
+RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
|
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
|
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
|
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
|
|
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
|
|
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
|
|
-RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring
|
|
|
-RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring outline
|
|
|
+RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
|
|
+RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
|
|
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
|
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
|
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
|
|
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
|
|
-RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
|
|
|
-RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
|
|
|
+RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a vertical-gradient-filled rectangle
|
|
|
+RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a horizontal-gradient-filled rectangle
|
|
|
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
|
|
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
|
|
RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outline with extended parameters
|
|
@@ -252,7 +286,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
|
|
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
|
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
|
|
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
|
|
-RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png"
|
|
|
+RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. ".png"
|
|
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
|
|
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
|
|
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
|
@@ -321,7 +355,7 @@ RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 posi
|
|
|
// NOTE: These functions require GPU access
|
|
|
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
|
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
|
|
-RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported
|
|
|
+RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
|
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
|
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
|
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
|
@@ -332,18 +366,19 @@ RLAPI Image GetScreenData(void);
|
|
|
|
|
|
// Texture configuration functions
|
|
|
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
|
|
-RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
|
|
-RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
|
|
|
+RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
|
|
|
+RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
|
|
|
|
|
|
// Texture drawing functions
|
|
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
|
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
|
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
|
|
-RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
|
|
+RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
|
|
RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
|
|
|
-RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
|
|
|
-RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
|
|
-RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
|
|
+RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
|
|
|
+RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
|
|
+RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
|
|
+RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint); // Draw a textured polygon
|
|
|
|
|
|
// Color/pixel related functions
|
|
|
RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
|
|
@@ -368,18 +403,17 @@ RLAPI Font GetFontDefault(void);
|
|
|
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
|
|
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
|
|
|
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
|
|
-RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. "ttf"
|
|
|
+RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
|
|
|
RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
|
|
|
RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
|
|
RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
|
|
|
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
|
|
|
|
|
|
// Text drawing functions
|
|
|
-RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
|
|
+RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
|
|
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
|
|
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
|
|
RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
|
|
|
-RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
|
|
|
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
|
|
|
|
|
// Text misc. functions
|
|
@@ -435,53 +469,55 @@ RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBott
|
|
|
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
|
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
|
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
|
|
-RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
|
// Model 3d Loading and Drawing Functions (Module: models)
|
|
|
//------------------------------------------------------------------------------------
|
|
|
|
|
|
// Model loading/unloading functions
|
|
|
-RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
|
|
-RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
|
|
-RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
|
|
-RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
|
|
|
+RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
|
|
+RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
|
|
+RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
|
|
+RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
|
|
|
|
|
|
// Mesh loading/unloading functions
|
|
|
-RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file
|
|
|
-RLAPI void UnloadMesh(Mesh mesh); // Unload mesh from memory (RAM and/or VRAM)
|
|
|
-RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
|
|
|
+RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids
|
|
|
+RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
|
|
|
+RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
|
|
|
+RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
|
|
|
+RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
|
|
|
|
|
|
// Material loading/unloading functions
|
|
|
-RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
|
|
-RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
|
|
-RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
|
|
-RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
|
|
|
-RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
|
|
+RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
|
|
+RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
|
|
+RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
|
|
+RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
|
|
+RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
|
|
|
|
|
// Model animations loading/unloading functions
|
|
|
-RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
|
|
|
-RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
|
|
-RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
|
|
-RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
|
|
+RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
|
|
|
+RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
|
|
+RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
|
|
+RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
|
|
|
+RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
|
|
|
|
|
// Mesh generation functions
|
|
|
-RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
|
|
|
-RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
|
|
|
-RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
|
|
|
-RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
|
|
|
-RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
|
|
|
-RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
|
|
|
-RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
|
|
|
-RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
|
|
|
-RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
|
|
|
-RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
|
|
|
+RLAPI Mesh GenMeshDefault(int vertexCount); // Generate an empty mesh with vertex: position, texcoords, normals, colors
|
|
|
+RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
|
|
|
+RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
|
|
|
+RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
|
|
|
+RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
|
|
|
+RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
|
|
|
+RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
|
|
|
+RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
|
|
|
+RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
|
|
|
+RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
|
|
|
+RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
|
|
|
|
|
|
// Mesh manipulation functions
|
|
|
-RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
|
|
|
-RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
|
|
|
-RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
|
|
|
-RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals
|
|
|
+RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
|
|
|
+RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
|
|
|
+RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
|
|
|
|
|
|
// Model drawing functions
|
|
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
|
@@ -504,57 +540,6 @@ RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model);
|
|
|
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
|
|
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
|
|
|
|
|
|
-//------------------------------------------------------------------------------------
|
|
|
-// Shaders System Functions (Module: rlgl)
|
|
|
-// NOTE: This functions are useless when using OpenGL 1.1
|
|
|
-//------------------------------------------------------------------------------------
|
|
|
-
|
|
|
-// Shader loading/unloading functions
|
|
|
-RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
|
|
-RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
|
|
-RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
|
|
-
|
|
|
-RLAPI Shader GetShaderDefault(void); // Get default shader
|
|
|
-RLAPI Texture2D GetTextureDefault(void); // Get default texture
|
|
|
-RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes
|
|
|
-RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes
|
|
|
-RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
|
|
|
-
|
|
|
-// Shader configuration functions
|
|
|
-RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
|
|
-RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
|
|
-RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value
|
|
|
-RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector
|
|
|
-RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
|
|
-RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
|
|
|
-RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
|
|
-RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
|
|
-RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
|
|
|
-RLAPI Matrix GetMatrixProjection(void); // Get internal projection matrix
|
|
|
-
|
|
|
-// Texture maps generation (PBR)
|
|
|
-// NOTE: Required shaders should be provided
|
|
|
-RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture
|
|
|
-RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
|
|
|
-RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
|
|
|
-RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
|
|
|
-
|
|
|
-// Shading begin/end functions
|
|
|
-RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
|
|
-RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
|
|
-RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
|
|
-RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
|
|
-
|
|
|
-// VR control functions
|
|
|
-RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters
|
|
|
-RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
|
|
-RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
|
|
-RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion); // Set stereo rendering configuration parameters
|
|
|
-RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
|
|
|
-RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
|
|
|
-RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
|
|
-RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
|
|
-
|
|
|
//------------------------------------------------------------------------------------
|
|
|
// Audio Loading and Playing Functions (Module: audio)
|
|
|
//------------------------------------------------------------------------------------
|
|
@@ -567,10 +552,10 @@ RLAPI void SetMasterVolume(float volume); // Set mas
|
|
|
|
|
|
// Wave/Sound loading/unloading functions
|
|
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
|
|
-RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. "wav"
|
|
|
+RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
|
|
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
|
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
|
|
-RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
|
|
+RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data
|
|
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
|
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
|
|
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
|
|
@@ -595,13 +580,14 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
|
|
|
|
|
|
// Music management functions
|
|
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
|
|
+RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
|
|
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
|
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
|
|
+RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
|
|
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
|
|
|
RLAPI void StopMusicStream(Music music); // Stop music playing
|
|
|
RLAPI void PauseMusicStream(Music music); // Pause music playing
|
|
|
RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
|
|
|
-RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
|
|
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
|
|
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
|
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|