2
0
raysan5 4 жил өмнө
parent
commit
0a9e080998
10 өөрчлөгдсөн 116 нэмэгдсэн , 117 устгасан
  1. 8 8
      examples/Makefile
  2. 60 60
      src/core.c
  3. 16 16
      src/models.c
  4. 9 9
      src/raudio.c
  5. 5 6
      src/raylib.h
  6. 3 3
      src/rmem.h
  7. 2 2
      src/shapes.c
  8. 5 5
      src/text.c
  9. 4 4
      src/textures.c
  10. 4 4
      src/utils.c

+ 8 - 8
examples/Makefile

@@ -293,7 +293,7 @@ LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
     ifeq ($(PLATFORM_OS),WINDOWS)
         # resource file contains windows executable icon and properties
         # resource file contains windows executable icon and properties
-        LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data 
+        LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
         # -Wl,--subsystem,windows hides the console window
         # -Wl,--subsystem,windows hides the console window
         ifeq ($(BUILD_MODE), RELEASE)
         ifeq ($(BUILD_MODE), RELEASE)
             LDFLAGS += -Wl,--subsystem,windows
             LDFLAGS += -Wl,--subsystem,windows
@@ -350,7 +350,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),OSX)
     ifeq ($(PLATFORM_OS),OSX)
         # Libraries for OSX 10.9 desktop compiling
         # Libraries for OSX 10.9 desktop compiling
         # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
         # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
-        LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo 
+        LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
     endif
     endif
     ifeq ($(PLATFORM_OS),BSD)
     ifeq ($(PLATFORM_OS),BSD)
         # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
         # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
@@ -423,7 +423,7 @@ SHAPES = \
     shapes/shapes_draw_ring \
     shapes/shapes_draw_ring \
     shapes/shapes_draw_circle_sector \
     shapes/shapes_draw_circle_sector \
     shapes/shapes_draw_rectangle_rounded
     shapes/shapes_draw_rectangle_rounded
-    
+
 TEXTURES = \
 TEXTURES = \
     textures/textures_logo_raylib \
     textures/textures_logo_raylib \
     textures/textures_mouse_painting \
     textures/textures_mouse_painting \
@@ -444,7 +444,7 @@ TEXTURES = \
     textures/textures_bunnymark \
     textures/textures_bunnymark \
     textures/textures_blend_modes \
     textures/textures_blend_modes \
     textures/textures_draw_tiled
     textures/textures_draw_tiled
-    
+
 TEXT = \
 TEXT = \
     text/text_raylib_fonts \
     text/text_raylib_fonts \
     text/text_font_spritefont \
     text/text_font_spritefont \
@@ -456,7 +456,7 @@ TEXT = \
     text/text_writing_anim \
     text/text_writing_anim \
     text/text_rectangle_bounds \
     text/text_rectangle_bounds \
     text/text_unicode
     text/text_unicode
-    
+
 MODELS = \
 MODELS = \
     models/models_animation \
     models/models_animation \
     models/models_billboard \
     models/models_billboard \
@@ -474,7 +474,7 @@ MODELS = \
     models/models_yaw_pitch_roll \
     models/models_yaw_pitch_roll \
     models/models_heightmap \
     models/models_heightmap \
     models/models_waving_cubes
     models/models_waving_cubes
-    
+
 SHADERS = \
 SHADERS = \
     shaders/shaders_model_shader \
     shaders/shaders_model_shader \
     shaders/shaders_shapes_textures \
     shaders/shaders_shapes_textures \
@@ -493,14 +493,14 @@ SHADERS = \
     shaders/shaders_rlgl_mesh_instanced \
     shaders/shaders_rlgl_mesh_instanced \
     shaders/shaders_multi_sample2d \
     shaders/shaders_multi_sample2d \
     shaders/shaders_rlgl_mesh_instanced
     shaders/shaders_rlgl_mesh_instanced
-    
+
 AUDIO = \
 AUDIO = \
     audio/audio_module_playing \
     audio/audio_module_playing \
     audio/audio_music_stream \
     audio/audio_music_stream \
     audio/audio_raw_stream \
     audio/audio_raw_stream \
     audio/audio_sound_loading \
     audio/audio_sound_loading \
     audio/audio_multichannel_sound
     audio/audio_multichannel_sound
-    
+
 PHYSICS = \
 PHYSICS = \
     physics/physics_demo \
     physics/physics_demo \
     physics/physics_friction \
     physics/physics_friction \

+ 60 - 60
src/core.c

@@ -312,9 +312,9 @@
 #endif
 #endif
 
 
 // Flags operation macros
 // Flags operation macros
-#define FLAG_SET(n, f) ((n) |= (f)) 
-#define FLAG_CLEAR(n, f) ((n) &= ~(f)) 
-#define FLAG_TOGGLE(n, f) ((n) ^= (f)) 
+#define FLAG_SET(n, f) ((n) |= (f))
+#define FLAG_CLEAR(n, f) ((n) &= ~(f))
+#define FLAG_TOGGLE(n, f) ((n) ^= (f))
 #define FLAG_CHECK(n, f) ((n) & (f))
 #define FLAG_CHECK(n, f) ((n) & (f))
 
 
 //----------------------------------------------------------------------------------
 //----------------------------------------------------------------------------------
@@ -410,13 +410,13 @@ typedef struct CoreData {
             int exitKey;                    // Default exit key
             int exitKey;                    // Default exit key
             char currentKeyState[512];      // Registers current frame key state
             char currentKeyState[512];      // Registers current frame key state
             char previousKeyState[512];     // Registers previous frame key state
             char previousKeyState[512];     // Registers previous frame key state
-            
+
             int keyPressedQueue[MAX_KEY_PRESSED_QUEUE];     // Input keys queue
             int keyPressedQueue[MAX_KEY_PRESSED_QUEUE];     // Input keys queue
             int keyPressedQueueCount;       // Input keys queue count
             int keyPressedQueueCount;       // Input keys queue count
 
 
             int charPressedQueue[MAX_CHAR_PRESSED_QUEUE];   // Input characters queue
             int charPressedQueue[MAX_CHAR_PRESSED_QUEUE];   // Input characters queue
             int charPressedQueueCount;      // Input characters queue count
             int charPressedQueueCount;      // Input characters queue count
-            
+
 #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
 #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
             int defaultMode;                // Default keyboard mode
             int defaultMode;                // Default keyboard mode
             struct termios defaultSettings; // Default keyboard settings
             struct termios defaultSettings; // Default keyboard settings
@@ -1043,8 +1043,8 @@ void ToggleFullscreen(void)
     else glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
     else glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
 
 
     CORE.Window.fullscreen = !CORE.Window.fullscreen;          // Toggle fullscreen flag
     CORE.Window.fullscreen = !CORE.Window.fullscreen;          // Toggle fullscreen flag
-    CORE.Window.flags ^= FLAG_FULLSCREEN_MODE; 
-    
+    CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;
+
 #endif
 #endif
 #if defined(PLATFORM_WEB)
 #if defined(PLATFORM_WEB)
     /*
     /*
@@ -1134,24 +1134,24 @@ void SetWindowState(unsigned int flags)
         glfwSwapInterval(1);
         glfwSwapInterval(1);
         CORE.Window.flags |= FLAG_VSYNC_HINT;
         CORE.Window.flags |= FLAG_VSYNC_HINT;
     }
     }
-    
+
     // State change: FLAG_FULLSCREEN_MODE
     // State change: FLAG_FULLSCREEN_MODE
     if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE))
     if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE))
     {
     {
         ToggleFullscreen();     // NOTE: Window state flag updated inside function
         ToggleFullscreen();     // NOTE: Window state flag updated inside function
     }
     }
-    
+
     // State change: FLAG_WINDOW_RESIZABLE
     // State change: FLAG_WINDOW_RESIZABLE
-    if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
     {
     {
 #if defined(PLATFORM_DESKTOP)
 #if defined(PLATFORM_DESKTOP)
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_TRUE);
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_TRUE);
         CORE.Window.flags |= FLAG_WINDOW_RESIZABLE;
         CORE.Window.flags |= FLAG_WINDOW_RESIZABLE;
 #endif
 #endif
     }
     }
-    
+
     // State change: FLAG_WINDOW_UNDECORATED
     // State change: FLAG_WINDOW_UNDECORATED
-    if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED))
     {
     {
 #if defined(PLATFORM_DESKTOP)
 #if defined(PLATFORM_DESKTOP)
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
@@ -1160,35 +1160,35 @@ void SetWindowState(unsigned int flags)
     }
     }
 
 
     // State change: FLAG_WINDOW_HIDDEN
     // State change: FLAG_WINDOW_HIDDEN
-    if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
     {
     {
         glfwHideWindow(CORE.Window.handle);
         glfwHideWindow(CORE.Window.handle);
         CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
         CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
     }
     }
-    
+
     // State change: FLAG_WINDOW_MINIMIZED
     // State change: FLAG_WINDOW_MINIMIZED
     if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
     {
     {
-        //GLFW_ICONIFIED 
+        //GLFW_ICONIFIED
         MinimizeWindow();       // NOTE: Window state flag updated inside function
         MinimizeWindow();       // NOTE: Window state flag updated inside function
     }
     }
-    
+
     // State change: FLAG_WINDOW_MAXIMIZED
     // State change: FLAG_WINDOW_MAXIMIZED
     if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
     {
     {
         //GLFW_MAXIMIZED
         //GLFW_MAXIMIZED
         MaximizeWindow();       // NOTE: Window state flag updated inside function
         MaximizeWindow();       // NOTE: Window state flag updated inside function
     }
     }
-    
+
     // State change: FLAG_WINDOW_UNFOCUSED
     // State change: FLAG_WINDOW_UNFOCUSED
-    if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
     {
     {
 #if defined(PLATFORM_DESKTOP)
 #if defined(PLATFORM_DESKTOP)
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
         CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
         CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
 #endif
 #endif
     }
     }
-    
+
     // State change: FLAG_WINDOW_TOPMOST
     // State change: FLAG_WINDOW_TOPMOST
     if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
     {
     {
@@ -1197,33 +1197,33 @@ void SetWindowState(unsigned int flags)
         CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
         CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
 #endif
 #endif
     }
     }
-    
+
     // State change: FLAG_WINDOW_ALWAYS_RUN
     // State change: FLAG_WINDOW_ALWAYS_RUN
-    if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
     {
     {
         CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
         CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
     }
     }
-    
+
     // The following states can not be changed after window creation
     // The following states can not be changed after window creation
-    
+
     // State change: FLAG_WINDOW_TRANSPARENT
     // State change: FLAG_WINDOW_TRANSPARENT
     if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
     {
     {
         TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
         TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
     }
     }
-    
+
     // State change: FLAG_WINDOW_HIGHDPI
     // State change: FLAG_WINDOW_HIGHDPI
     if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
     {
     {
         TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
         TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
     }
     }
-    
+
     // State change: FLAG_MSAA_4X_HINT
     // State change: FLAG_MSAA_4X_HINT
     if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
     if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
     {
     {
         TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
         TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
     }
     }
-    
+
     // State change: FLAG_INTERLACED_HINT
     // State change: FLAG_INTERLACED_HINT
     if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
     if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
     {
     {
@@ -1243,13 +1243,13 @@ void ClearWindowState(unsigned int flags)
         glfwSwapInterval(0);
         glfwSwapInterval(0);
         CORE.Window.flags &= ~FLAG_VSYNC_HINT;
         CORE.Window.flags &= ~FLAG_VSYNC_HINT;
     }
     }
-    
+
     // State change: FLAG_FULLSCREEN_MODE
     // State change: FLAG_FULLSCREEN_MODE
     if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
     if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
     {
     {
         ToggleFullscreen();     // NOTE: Window state flag updated inside function
         ToggleFullscreen();     // NOTE: Window state flag updated inside function
     }
     }
-    
+
     // State change: FLAG_WINDOW_RESIZABLE
     // State change: FLAG_WINDOW_RESIZABLE
     if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
     {
     {
@@ -1258,9 +1258,9 @@ void ClearWindowState(unsigned int flags)
         CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE;
         CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE;
 #endif
 #endif
     }
     }
-    
+
     // State change: FLAG_WINDOW_UNDECORATED
     // State change: FLAG_WINDOW_UNDECORATED
-    if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0))
     {
     {
 #if defined(PLATFORM_DESKTOP)
 #if defined(PLATFORM_DESKTOP)
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
@@ -1269,33 +1269,33 @@ void ClearWindowState(unsigned int flags)
     }
     }
 
 
     // State change: FLAG_WINDOW_HIDDEN
     // State change: FLAG_WINDOW_HIDDEN
-    if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
     {
     {
         glfwShowWindow(CORE.Window.handle);
         glfwShowWindow(CORE.Window.handle);
         CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
         CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
     }
     }
-    
+
     // State change: FLAG_WINDOW_MINIMIZED
     // State change: FLAG_WINDOW_MINIMIZED
     if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
     {
     {
         RestoreWindow();       // NOTE: Window state flag updated inside function
         RestoreWindow();       // NOTE: Window state flag updated inside function
     }
     }
-    
+
     // State change: FLAG_WINDOW_MAXIMIZED
     // State change: FLAG_WINDOW_MAXIMIZED
     if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
     {
     {
         RestoreWindow();       // NOTE: Window state flag updated inside function
         RestoreWindow();       // NOTE: Window state flag updated inside function
     }
     }
-    
+
     // State change: FLAG_WINDOW_UNFOCUSED
     // State change: FLAG_WINDOW_UNFOCUSED
-    if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
     {
     {
 #if defined(PLATFORM_DESKTOP)
 #if defined(PLATFORM_DESKTOP)
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE);
         glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE);
         CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
         CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
 #endif
 #endif
     }
     }
-    
+
     // State change: FLAG_WINDOW_TOPMOST
     // State change: FLAG_WINDOW_TOPMOST
     if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
     {
     {
@@ -1304,33 +1304,33 @@ void ClearWindowState(unsigned int flags)
         CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
         CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
 #endif
 #endif
     }
     }
-    
+
     // State change: FLAG_WINDOW_ALWAYS_RUN
     // State change: FLAG_WINDOW_ALWAYS_RUN
-    if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) 
+    if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
     {
     {
         CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
         CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
     }
     }
-    
+
     // The following states can not be changed after window creation
     // The following states can not be changed after window creation
-    
+
     // State change: FLAG_WINDOW_TRANSPARENT
     // State change: FLAG_WINDOW_TRANSPARENT
     if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
     {
     {
         TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
         TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
     }
     }
-    
+
     // State change: FLAG_WINDOW_HIGHDPI
     // State change: FLAG_WINDOW_HIGHDPI
     if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
     if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
     {
     {
         TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
         TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
     }
     }
-    
+
     // State change: FLAG_MSAA_4X_HINT
     // State change: FLAG_MSAA_4X_HINT
     if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
     if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
     {
     {
         TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
         TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
     }
     }
-    
+
     // State change: FLAG_INTERLACED_HINT
     // State change: FLAG_INTERLACED_HINT
     if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0))
     if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0))
     {
     {
@@ -1475,7 +1475,7 @@ Vector2 GetMonitorPosition(int monitor)
     {
     {
         int x, y;
         int x, y;
         glfwGetMonitorPos(monitors[monitor], &x, &y);
         glfwGetMonitorPos(monitors[monitor], &x, &y);
-        
+
         return (Vector2){ (float)x, (float)y };
         return (Vector2){ (float)x, (float)y };
     }
     }
     else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
     else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
@@ -2542,7 +2542,7 @@ unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *
 bool SaveStorageValue(unsigned int position, int value)
 bool SaveStorageValue(unsigned int position, int value)
 {
 {
     bool success = false;
     bool success = false;
-    
+
 #if defined(SUPPORT_DATA_STORAGE)
 #if defined(SUPPORT_DATA_STORAGE)
     char path[512] = { 0 };
     char path[512] = { 0 };
 #if defined(PLATFORM_ANDROID)
 #if defined(PLATFORM_ANDROID)
@@ -2737,7 +2737,7 @@ int GetKeyPressed(void)
         value = CORE.Input.Keyboard.keyPressedQueue[0];
         value = CORE.Input.Keyboard.keyPressedQueue[0];
 
 
         // Shift elements 1 step toward the head.
         // Shift elements 1 step toward the head.
-        for (int i = 0; i < (CORE.Input.Keyboard.keyPressedQueueCount - 1); i++) 
+        for (int i = 0; i < (CORE.Input.Keyboard.keyPressedQueueCount - 1); i++)
             CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1];
             CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1];
 
 
         // Reset last character in the queue
         // Reset last character in the queue
@@ -2759,7 +2759,7 @@ int GetCharPressed(void)
         value = CORE.Input.Keyboard.charPressedQueue[0];
         value = CORE.Input.Keyboard.charPressedQueue[0];
 
 
         // Shift elements 1 step toward the head.
         // Shift elements 1 step toward the head.
-        for (int i = 0; i < (CORE.Input.Keyboard.charPressedQueueCount - 1); i++) 
+        for (int i = 0; i < (CORE.Input.Keyboard.charPressedQueueCount - 1); i++)
             CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1];
             CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1];
 
 
         // Reset last character in the queue
         // Reset last character in the queue
@@ -3170,13 +3170,13 @@ static bool InitGraphicsDevice(int width, int height)
 
 
     if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
     if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
     else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE);     // Window initially hidden
     else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE);     // Window initially hidden
-    
+
     if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
     if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
     else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE);   // Decorated window
     else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE);   // Decorated window
 
 
     if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
     if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
     else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);  // Avoid window being resizable
     else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);  // Avoid window being resizable
-    
+
     // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
     // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
     if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
     if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
 
 
@@ -3185,7 +3185,7 @@ static bool InitGraphicsDevice(int width, int height)
 
 
     if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
     if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
     else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
     else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
-    
+
     if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
     if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
     else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
     else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
 
 
@@ -3335,7 +3335,7 @@ static bool InitGraphicsDevice(int width, int height)
         TRACELOG(LOG_INFO, "    > Screen size:  %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
         TRACELOG(LOG_INFO, "    > Screen size:  %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
         TRACELOG(LOG_INFO, "    > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
         TRACELOG(LOG_INFO, "    > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
     }
     }
-    
+
     // Set window callback events
     // Set window callback events
     glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback);      // NOTE: Resizing not allowed by default!
     glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback);      // NOTE: Resizing not allowed by default!
 #if !defined(PLATFORM_WEB)
 #if !defined(PLATFORM_WEB)
@@ -3810,7 +3810,7 @@ static bool InitGraphicsDevice(int width, int height)
             TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
             TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
             continue;
             continue;
         }
         }
-        
+
         if (GBM_FORMAT_ARGB8888 == id)
         if (GBM_FORMAT_ARGB8888 == id)
         {
         {
             TRACELOG(LOG_TRACE, "DISPLAY: using EGL config %d", i);
             TRACELOG(LOG_TRACE, "DISPLAY: using EGL config %d", i);
@@ -3960,7 +3960,7 @@ static bool InitGraphicsDevice(int width, int height)
     int fbHeight = CORE.Window.render.height;
     int fbHeight = CORE.Window.render.height;
 
 
 #if defined(PLATFORM_DESKTOP)
 #if defined(PLATFORM_DESKTOP)
-    if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) 
+    if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
     {
     {
         glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
         glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
 
 
@@ -4054,13 +4054,13 @@ static void SetupFramebuffer(int width, int height)
     {
     {
         // Required screen size is smaller than display size
         // Required screen size is smaller than display size
         TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
         TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
-        
+
         if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
         if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
         {
         {
             CORE.Window.screen.width = CORE.Window.display.width;
             CORE.Window.screen.width = CORE.Window.display.width;
             CORE.Window.screen.height = CORE.Window.display.height;
             CORE.Window.screen.height = CORE.Window.display.height;
         }
         }
-        
+
         // Upscaling to fit display with border-bars
         // Upscaling to fit display with border-bars
         float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
         float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
         float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
         float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
@@ -4562,9 +4562,9 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
             if (gifRecording)
             if (gifRecording)
             {
             {
                 gifRecording = false;
                 gifRecording = false;
-                
+
                 MsfGifResult result = msf_gif_end(&gifState);
                 MsfGifResult result = msf_gif_end(&gifState);
-                
+
                 char path[512] = { 0 };
                 char path[512] = { 0 };
             #if defined(PLATFORM_ANDROID)
             #if defined(PLATFORM_ANDROID)
                 strcpy(path, CORE.Android.internalDataPath);
                 strcpy(path, CORE.Android.internalDataPath);
@@ -4572,7 +4572,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
             #else
             #else
                 strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
                 strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
             #endif
             #endif
-                
+
                 SaveFileData(path, result.data, (unsigned int)result.dataSize);
                 SaveFileData(path, result.data, (unsigned int)result.dataSize);
                 msf_gif_free(result);
                 msf_gif_free(result);
 
 
@@ -4610,7 +4610,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
         // to work properly with our implementation (IsKeyDown/IsKeyUp checks)
         // to work properly with our implementation (IsKeyDown/IsKeyUp checks)
         if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
         if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
         else CORE.Input.Keyboard.currentKeyState[key] = 1;
         else CORE.Input.Keyboard.currentKeyState[key] = 1;
-        
+
         // Check if there is space available in the key queue
         // Check if there is space available in the key queue
         if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_RELEASE))
         if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_RELEASE))
         {
         {
@@ -5912,7 +5912,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
             if (gifRecording)
             if (gifRecording)
             {
             {
                 gifRecording = false;
                 gifRecording = false;
-                
+
                 MsfGifResult result = msf_gif_end(&gifState);
                 MsfGifResult result = msf_gif_end(&gifState);
 
 
                 SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.UWP.internalDataPath, screenshotCounter), result.data, result.dataSize);
                 SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.UWP.internalDataPath, screenshotCounter), result.data, result.dataSize);

+ 16 - 16
src/models.c

@@ -792,9 +792,9 @@ void UnloadModel(Model model)
 
 
     // Unload materials maps  and params
     // Unload materials maps  and params
     // NOTE: As the user could be sharing shaders and textures between models,
     // NOTE: As the user could be sharing shaders and textures between models,
-    // we don't unload the material but just free it's maps and params, 
+    // we don't unload the material but just free it's maps and params,
     // the user is responsible for freeing models shaders and textures
     // the user is responsible for freeing models shaders and textures
-    for (int i = 0; i < model.materialCount; i++) 
+    for (int i = 0; i < model.materialCount; i++)
     {
     {
         RL_FREE(model.materials[i].maps);
         RL_FREE(model.materials[i].maps);
         RL_FREE(model.materials[i].params);
         RL_FREE(model.materials[i].params);
@@ -817,9 +817,9 @@ void UnloadModelKeepMeshes(Model model)
 {
 {
     // Unload materials maps  and params
     // Unload materials maps  and params
     // NOTE: As the user could be sharing shaders and textures between models,
     // NOTE: As the user could be sharing shaders and textures between models,
-    // we don't unload the material but just free it's maps and params, 
+    // we don't unload the material but just free it's maps and params,
     // the user is responsible for freeing models shaders and textures
     // the user is responsible for freeing models shaders and textures
-    for (int i = 0; i < model.materialCount; i++) 
+    for (int i = 0; i < model.materialCount; i++)
     {
     {
         RL_FREE(model.materials[i].maps);
         RL_FREE(model.materials[i].maps);
         RL_FREE(model.materials[i].params);
         RL_FREE(model.materials[i].params);
@@ -860,7 +860,7 @@ void UnloadMesh(Mesh mesh)
 bool ExportMesh(Mesh mesh, const char *fileName)
 bool ExportMesh(Mesh mesh, const char *fileName)
 {
 {
     bool success = false;
     bool success = false;
-    
+
     if (IsFileExtension(fileName, ".obj"))
     if (IsFileExtension(fileName, ".obj"))
     {
     {
         // Estimated data size, it should be enough...
         // Estimated data size, it should be enough...
@@ -919,7 +919,7 @@ bool ExportMesh(Mesh mesh, const char *fileName)
     {
     {
         // TODO: Support additional file formats to export mesh vertex data
         // TODO: Support additional file formats to export mesh vertex data
     }
     }
-    
+
     return success;
     return success;
 }
 }
 
 
@@ -1310,9 +1310,9 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim)
 Mesh GenMeshPoly(int sides, float radius)
 Mesh GenMeshPoly(int sides, float radius)
 {
 {
     Mesh mesh = { 0 };
     Mesh mesh = { 0 };
-    
+
     if (sides < 3) return mesh;
     if (sides < 3) return mesh;
-    
+
     mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
     mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
 
 
     int vertexCount = sides*3;
     int vertexCount = sides*3;
@@ -1681,7 +1681,7 @@ par_shapes_mesh* par_shapes_create_icosahedron();       // 20 sides polyhedron
 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
 {
 {
     Mesh mesh = { 0 };
     Mesh mesh = { 0 };
-    
+
     if ((rings >= 3) && (slices >= 3))
     if ((rings >= 3) && (slices >= 3))
     {
     {
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@@ -1725,11 +1725,11 @@ RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
 {
 {
     Mesh mesh = { 0 };
     Mesh mesh = { 0 };
-    
+
     if ((rings >= 3) && (slices >= 3))
     if ((rings >= 3) && (slices >= 3))
     {
     {
         if (radius < 0.0f) radius = 0.0f;
         if (radius < 0.0f) radius = 0.0f;
-        
+
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
 
 
         par_shapes_mesh *sphere = par_shapes_create_hemisphere(slices, rings);
         par_shapes_mesh *sphere = par_shapes_create_hemisphere(slices, rings);
@@ -1771,7 +1771,7 @@ RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
 Mesh GenMeshCylinder(float radius, float height, int slices)
 Mesh GenMeshCylinder(float radius, float height, int slices)
 {
 {
     Mesh mesh = { 0 };
     Mesh mesh = { 0 };
-    
+
     if (slices >= 3)
     if (slices >= 3)
     {
     {
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@@ -1836,7 +1836,7 @@ Mesh GenMeshCylinder(float radius, float height, int slices)
 Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
 Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
 {
 {
     Mesh mesh = { 0 };
     Mesh mesh = { 0 };
-    
+
     if ((sides >= 3) && (radSeg >= 3))
     if ((sides >= 3) && (radSeg >= 3))
     {
     {
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@@ -1884,7 +1884,7 @@ Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
 Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
 Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
 {
 {
     Mesh mesh = { 0 };
     Mesh mesh = { 0 };
-    
+
     if ((sides >= 3) && (radSeg >= 3))
     if ((sides >= 3) && (radSeg >= 3))
     {
     {
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
         mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@@ -3054,7 +3054,7 @@ static Model LoadOBJ(const char *fileName)
             model.materialCount = materialCount;
             model.materialCount = materialCount;
             model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
             model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
             TraceLog(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
             TraceLog(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
-        } 
+        }
         else
         else
         {
         {
             model.meshCount = 1;
             model.meshCount = 1;
@@ -3104,7 +3104,7 @@ static Model LoadOBJ(const char *fileName)
         {
         {
             int mm = attrib.material_ids[af];   // mesh material for this face
             int mm = attrib.material_ids[af];   // mesh material for this face
             if (mm == -1) { mm = 0; }           // no material object..
             if (mm == -1) { mm = 0; }           // no material object..
-            
+
             // Get indices for the face
             // Get indices for the face
             tinyobj_vertex_index_t idx0 = attrib.faces[3 * af + 0];
             tinyobj_vertex_index_t idx0 = attrib.faces[3 * af + 0];
             tinyobj_vertex_index_t idx1 = attrib.faces[3 * af + 1];
             tinyobj_vertex_index_t idx1 = attrib.faces[3 * af + 1];

+ 9 - 9
src/raudio.c

@@ -640,7 +640,7 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
         //  - lower pitches make it slower
         //  - lower pitches make it slower
         ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch);
         ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch);
         ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate);
         ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate);
-        
+
         buffer->pitch = pitch;
         buffer->pitch = pitch;
     }
     }
 }
 }
@@ -827,7 +827,7 @@ bool ExportWave(Wave wave, const char *fileName)
 
 
     if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
     if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
     else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName);
     else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName);
-    
+
     return success;
     return success;
 }
 }
 
 
@@ -835,7 +835,7 @@ bool ExportWave(Wave wave, const char *fileName)
 bool ExportWaveAsCode(Wave wave, const char *fileName)
 bool ExportWaveAsCode(Wave wave, const char *fileName)
 {
 {
     bool success = false;
     bool success = false;
-    
+
 #ifndef TEXT_BYTES_PER_LINE
 #ifndef TEXT_BYTES_PER_LINE
     #define TEXT_BYTES_PER_LINE     20
     #define TEXT_BYTES_PER_LINE     20
 #endif
 #endif
@@ -882,7 +882,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
     success = SaveFileText(fileName, txtData);
     success = SaveFileText(fileName, txtData);
 
 
     RL_FREE(txtData);
     RL_FREE(txtData);
-    
+
     return success;
     return success;
 }
 }
 
 
@@ -1087,7 +1087,7 @@ float *LoadWaveSamples(Wave wave)
     float *samples = (float *)RL_MALLOC(wave.sampleCount*sizeof(float));
     float *samples = (float *)RL_MALLOC(wave.sampleCount*sizeof(float));
 
 
     // NOTE: sampleCount is the total number of interlaced samples (including channels)
     // NOTE: sampleCount is the total number of interlaced samples (including channels)
-    
+
     for (unsigned int i = 0; i < wave.sampleCount; i++)
     for (unsigned int i = 0; i < wave.sampleCount; i++)
     {
     {
             if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
             if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
@@ -1149,7 +1149,7 @@ Music LoadMusicStream(const char *fileName)
 
 
             // OGG bit rate defaults to 16 bit, it's enough for compressed format
             // OGG bit rate defaults to 16 bit, it's enough for compressed format
             music.stream = InitAudioStream(info.sample_rate, 16, info.channels);
             music.stream = InitAudioStream(info.sample_rate, 16, info.channels);
-            
+
             // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
             // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
             music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels;
             music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels;
             music.looping = true;   // Looping enabled by default
             music.looping = true;   // Looping enabled by default
@@ -1953,7 +1953,7 @@ static Wave LoadWAV(const unsigned char *fileData, unsigned int fileSize)
 static int SaveWAV(Wave wave, const char *fileName)
 static int SaveWAV(Wave wave, const char *fileName)
 {
 {
     int success = false;
     int success = false;
-    
+
     drwav wav = { 0 };
     drwav wav = { 0 };
     drwav_data_format format = { 0 };
     drwav_data_format format = { 0 };
     format.container = drwav_container_riff;
     format.container = drwav_container_riff;
@@ -1967,9 +1967,9 @@ static int SaveWAV(Wave wave, const char *fileName)
     success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
     success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
     if (success) success = (int)drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data);
     if (success) success = (int)drwav_write_pcm_frames(&wav, wave.sampleCount/wave.channels, wave.data);
     drwav_result result = drwav_uninit(&wav);
     drwav_result result = drwav_uninit(&wav);
-    
+
     if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, fileData, (unsigned int)fileDataSize);
     if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, fileData, (unsigned int)fileDataSize);
-    
+
     drwav_free(fileData, NULL);
     drwav_free(fileData, NULL);
 
 
     return success;
     return success;

+ 5 - 6
src/raylib.h

@@ -1021,7 +1021,7 @@ RLAPI bool IsKeyReleased(int key);                            // Detect if a key
 RLAPI bool IsKeyUp(int key);                                  // Detect if a key is NOT being pressed
 RLAPI bool IsKeyUp(int key);                                  // Detect if a key is NOT being pressed
 RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
 RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
 RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued
 RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued
-RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued 
+RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued
 
 
 // Input-related functions: gamepads
 // Input-related functions: gamepads
 RLAPI bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available
 RLAPI bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available
@@ -1090,10 +1090,10 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
-RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color);                                   // Draw lines sequence
+RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color);                                 // Draw lines sequence
 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
-RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);     // Draw a piece of a circle
-RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);    // Draw circle sector outline
+RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);      // Draw a piece of a circle
+RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
 RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
 RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
@@ -1114,7 +1114,7 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
-RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color);                                 // Draw a triangle fan defined by points (first vertex is the center)
+RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color);                               // Draw a triangle fan defined by points (first vertex is the center)
 RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);                             // Draw a triangle strip defined by points
 RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);                             // Draw a triangle strip defined by points
 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
@@ -1260,7 +1260,6 @@ RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int chars
 RLAPI void UnloadFontData(CharInfo *chars, int charsCount);                                 // Unload font chars info data (RAM)
 RLAPI void UnloadFontData(CharInfo *chars, int charsCount);                                 // Unload font chars info data (RAM)
 RLAPI void UnloadFont(Font font);                                                           // Unload Font from GPU memory (VRAM)
 RLAPI void UnloadFont(Font font);                                                           // Unload Font from GPU memory (VRAM)
 
 
-
 // Text drawing functions
 // Text drawing functions
 RLAPI void DrawFPS(int posX, int posY);                                                     // Shows current FPS
 RLAPI void DrawFPS(int posX, int posY);                                                     // Shows current FPS
 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)
 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)

+ 3 - 3
src/rmem.h

@@ -236,7 +236,7 @@ static MemNode *__RemoveMemNode(AllocList *const list, MemNode *const node)
         if (list->head != NULL) list->head->prev = NULL;
         if (list->head != NULL) list->head->prev = NULL;
         else list->tail = NULL;
         else list->tail = NULL;
     }
     }
-    
+
     if (node->next != NULL) node->next->prev = node->prev;
     if (node->next != NULL) node->next->prev = node->prev;
     else
     else
     {
     {
@@ -534,7 +534,7 @@ ObjPool CreateObjPool(const size_t objsize, const size_t len)
         objpool.objSize = aligned_size;
         objpool.objSize = aligned_size;
         objpool.memSize = objpool.freeBlocks = len;
         objpool.memSize = objpool.freeBlocks = len;
         objpool.mem = ( uintptr_t )buf;
         objpool.mem = ( uintptr_t )buf;
-        
+
         for (size_t i=0; i<objpool.freeBlocks; i++)
         for (size_t i=0; i<objpool.freeBlocks; i++)
         {
         {
             size_t *const restrict index = ( size_t* )(objpool.mem + (i*aligned_size));
             size_t *const restrict index = ( size_t* )(objpool.mem + (i*aligned_size));
@@ -633,7 +633,7 @@ BiStack CreateBiStack(const size_t len)
 {
 {
     BiStack destack = { 0 };
     BiStack destack = { 0 };
     if (len == 0) return destack;
     if (len == 0) return destack;
-    
+
     uint8_t *const buf = malloc(len*sizeof *buf);
     uint8_t *const buf = malloc(len*sizeof *buf);
     if (buf==NULL) return destack;
     if (buf==NULL) return destack;
     destack.size = len;
     destack.size = len;

+ 2 - 2
src/shapes.c

@@ -1485,13 +1485,13 @@ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2,
     if (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x)) return false;
     if (xi < fminf(startPos2.x, endPos2.x) || xi > fmaxf(startPos2.x, endPos2.x)) return false;
     if (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y)) return false;
     if (yi < fminf(startPos1.y, endPos1.y) || yi > fmaxf(startPos1.y, endPos1.y)) return false;
     if (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y)) return false;
     if (yi < fminf(startPos2.y, endPos2.y) || yi > fmaxf(startPos2.y, endPos2.y)) return false;
-    
+
     if (collisionPoint != 0)
     if (collisionPoint != 0)
     {
     {
         collisionPoint->x = xi;
         collisionPoint->x = xi;
         collisionPoint->y = yi;
         collisionPoint->y = yi;
     }
     }
-    
+
     return true;
     return true;
 }
 }
 
 

+ 5 - 5
src/text.c

@@ -499,7 +499,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
         if (font.chars != NULL)
         if (font.chars != NULL)
         {
         {
             font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
             font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
-            
+
             Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0);
             Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0);
             font.texture = LoadTextureFromImage(atlas);
             font.texture = LoadTextureFromImage(atlas);
 
 
@@ -795,7 +795,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
 void UnloadFontData(CharInfo *chars, int charsCount)
 void UnloadFontData(CharInfo *chars, int charsCount)
 {
 {
     for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image);
     for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image);
-    
+
     RL_FREE(chars);
     RL_FREE(chars);
 }
 }
 
 
@@ -847,7 +847,7 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
     float scaleFactor = fontSize/font.baseSize;     // Character quad scaling factor
     float scaleFactor = fontSize/font.baseSize;     // Character quad scaling factor
 
 
     // Character destination rectangle on screen
     // Character destination rectangle on screen
-    // NOTE: We consider charsPadding on drawing 
+    // NOTE: We consider charsPadding on drawing
     Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor,
     Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor,
                       position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor,
                       position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor,
                       (font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor,
                       (font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor,
@@ -855,9 +855,9 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
 
 
     // Character source rectangle from font texture atlas
     // Character source rectangle from font texture atlas
     // NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
     // NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
-    Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding, 
+    Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
                          font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
                          font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
-    
+
     // Draw the character texture on the screen
     // Draw the character texture on the screen
     DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
     DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
 }
 }

+ 4 - 4
src/textures.c

@@ -445,7 +445,7 @@ bool ExportImage(Image image, const char *fileName)
 
 
     if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName);
     if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName);
     else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName);
     else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName);
-    
+
     return success;
     return success;
 }
 }
 
 
@@ -453,7 +453,7 @@ bool ExportImage(Image image, const char *fileName)
 bool ExportImageAsCode(Image image, const char *fileName)
 bool ExportImageAsCode(Image image, const char *fileName)
 {
 {
     bool success = false;
     bool success = false;
-    
+
 #ifndef TEXT_BYTES_PER_LINE
 #ifndef TEXT_BYTES_PER_LINE
     #define TEXT_BYTES_PER_LINE     20
     #define TEXT_BYTES_PER_LINE     20
 #endif
 #endif
@@ -495,7 +495,7 @@ bool ExportImageAsCode(Image image, const char *fileName)
     success = SaveFileText(fileName, txtData);
     success = SaveFileText(fileName, txtData);
 
 
     RL_FREE(txtData);
     RL_FREE(txtData);
-    
+
     return success;
     return success;
 }
 }
 
 
@@ -2172,7 +2172,7 @@ Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount)
 
 
         UnloadImageColors(pixels);
         UnloadImageColors(pixels);
     }
     }
-    
+
     *colorsCount = palCount;
     *colorsCount = palCount;
 
 
     return palette;
     return palette;

+ 4 - 4
src/utils.c

@@ -225,7 +225,7 @@ void UnloadFileData(unsigned char *data)
 bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
 bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
 {
 {
     bool success = false;
     bool success = false;
-    
+
     if (fileName != NULL)
     if (fileName != NULL)
     {
     {
         FILE *file = fopen(fileName, "wb");
         FILE *file = fopen(fileName, "wb");
@@ -244,7 +244,7 @@ bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
         else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
         else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
     }
     }
     else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
     else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
-    
+
     return success;
     return success;
 }
 }
 
 
@@ -302,7 +302,7 @@ void UnloadFileText(unsigned char *text)
 bool SaveFileText(const char *fileName, char *text)
 bool SaveFileText(const char *fileName, char *text)
 {
 {
     bool success = false;
     bool success = false;
-    
+
     if (fileName != NULL)
     if (fileName != NULL)
     {
     {
         FILE *file = fopen(fileName, "wt");
         FILE *file = fopen(fileName, "wt");
@@ -320,7 +320,7 @@ bool SaveFileText(const char *fileName, char *text)
         else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
         else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
     }
     }
     else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
     else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
-    
+
     return success;
     return success;
 }
 }