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@@ -1,8 +1,6 @@
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/**********************************************************************************************
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/**********************************************************************************************
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*
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*
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-* raylib.gestures
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-*
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-* Gestures Detection and Usage Functions Definitions
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+* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5)
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*
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*
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* Copyright (c) 2015 Marc Palau and Ramon Santamaria
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* Copyright (c) 2015 Marc Palau and Ramon Santamaria
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*
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*
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@@ -23,8 +21,13 @@
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*
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*
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**********************************************************************************************/
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**********************************************************************************************/
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-#include "raylib.h"
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-#include "utils.h"
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+//#define GESTURES_STANDALONE // NOTE: To use the gestures module as standalone lib, just uncomment this line
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+
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+#if defined(GESTURES_STANDALONE)
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+ #include "gestures.h"
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+#else
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+ #include "raylib.h" // Required for typedef(s): Vector2, Gestures
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+#endif
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#include <stdlib.h> // malloc(), free()
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#include <stdlib.h> // malloc(), free()
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#include <stdio.h> // printf(), fprintf()
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#include <stdio.h> // printf(), fprintf()
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@@ -53,9 +56,11 @@
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 20
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#define FORCE_TO_SWIPE 20
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#define TAP_TIMEOUT 300
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#define TAP_TIMEOUT 300
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-
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#define MAX_TOUCH_POINTS 4
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#define MAX_TOUCH_POINTS 4
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+//----------------------------------------------------------------------------------
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+// Types and Structures Definition
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+//----------------------------------------------------------------------------------
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typedef enum {
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typedef enum {
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TYPE_MOTIONLESS,
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TYPE_MOTIONLESS,
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TYPE_DRAG,
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TYPE_DRAG,
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@@ -75,72 +80,56 @@ typedef struct {
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Vector2 position[MAX_TOUCH_POINTS];
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Vector2 position[MAX_TOUCH_POINTS];
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} GestureEvent;
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} GestureEvent;
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+
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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-
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static GestureType gestureType = TYPE_MOTIONLESS;
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static GestureType gestureType = TYPE_MOTIONLESS;
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static double eventTime = 0;
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static double eventTime = 0;
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-//static int32_t touchId; // Not used...
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+//static int32_t touchId; // Not used...
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-// Tap
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-// Our initial press position on tap
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+// Tap gesture variables
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static Vector2 initialTapPosition = { 0, 0 };
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static Vector2 initialTapPosition = { 0, 0 };
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-// Double tap
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-// If we are double tapping or not
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+// Double Tap gesture variables
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static bool doubleTapping = false;
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static bool doubleTapping = false;
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-// If we recently made a tap
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-static bool untap = false;
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+static bool untap = false; // Check if recently done a tap
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-// Drag
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-// Our initial press position on drag
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+// Drag gesture variables
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static Vector2 initialDragPosition = { 0, 0 };
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static Vector2 initialDragPosition = { 0, 0 };
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-// Position that will compare itself with the mouse one
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static Vector2 endDragPosition = { 0, 0 };
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static Vector2 endDragPosition = { 0, 0 };
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-// Position of the last event detection
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static Vector2 lastDragPosition = { 0, 0 };
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static Vector2 lastDragPosition = { 0, 0 };
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-// The total drag vector
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static Vector2 dragVector = { 0, 0 };
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static Vector2 dragVector = { 0, 0 };
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-// The distance traveled dragging
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-static float magnitude = 0;
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-// The angle direction of the drag
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-static float angle = 0;
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-// A magnitude to calculate how fast we did the drag ( pixels per frame )
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-static float intensity = 0;
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-// Time that have passed while dragging
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-static int draggingTimeCounter = 0;
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-
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-// Pinch
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-// First initial pinch position
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+
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+static float magnitude = 0; // Distance traveled dragging
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+static float angle = 0; // Angle direction of the drag
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+static float intensity = 0; // How fast we did the drag (pixels per frame)
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+static int draggingTimeCounter = 0; // Time that have passed while dragging
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+
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+// Pinch gesture variables
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static Vector2 firstInitialPinchPosition = { 0, 0 };
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static Vector2 firstInitialPinchPosition = { 0, 0 };
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-// Second initial pinch position
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static Vector2 secondInitialPinchPosition = { 0, 0 };
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static Vector2 secondInitialPinchPosition = { 0, 0 };
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-// First end pinch position
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static Vector2 firstEndPinchPosition = { 0, 0 };
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static Vector2 firstEndPinchPosition = { 0, 0 };
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-// Second end pinch position
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static Vector2 secondEndPinchPosition = { 0, 0 };
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static Vector2 secondEndPinchPosition = { 0, 0 };
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-// Delta Displacement
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-static float pinchDelta = 0;
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+static float pinchDelta = 0; // Pinch delta displacement
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-// Detected gesture
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+// Detected gestures
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+static int previousGesture = GESTURE_NONE;
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static int currentGesture = GESTURE_NONE;
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static int currentGesture = GESTURE_NONE;
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-unsigned int enabledGestures = 0; // TODO: Currently not in use...
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+
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+static unsigned int enabledGestures = 0; // TODO: Currently not in use...
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static Vector2 touchPosition;
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static Vector2 touchPosition;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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-extern void ResetGestures(void);
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-extern Vector2 GetRawPosition(void);
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-
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static void ProcessMotionEvent(GestureEvent event);
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static void ProcessMotionEvent(GestureEvent event);
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+
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+static void InitPinchGesture(Vector2 posA, Vector2 posB);
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
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-static float OnPinch();
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-static void SetDualInput(GestureEvent event);
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-static float Distance(Vector2 v1, Vector2 v2);
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-static float DotProduct(Vector2 v1, Vector2 v2);
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+static float VectorDistance(Vector2 v1, Vector2 v2);
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+static float VectorDotProduct(Vector2 v1, Vector2 v2);
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static double GetCurrentTime();
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static double GetCurrentTime();
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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@@ -155,15 +144,43 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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// Module Functions Definition
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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-// Returns tap position XY
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-extern Vector2 GetRawPosition(void)
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+// Returns touch position X
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+int GetTouchX(void)
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{
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{
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- return touchPosition;
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+ return (int)touchPosition.x;
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+}
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+
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+// Returns touch position Y
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+int GetTouchY(void)
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+{
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+ return (int)touchPosition.y;
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+}
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+
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+// Returns touch position XY
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+// TODO: touch position should be scaled depending on display size and render size
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+Vector2 GetTouchPosition(void)
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+{
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+ Vector2 position = touchPosition;
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+/*
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+ if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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+ {
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+ // TODO: Seems to work ok but... review!
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+ position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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+ position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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+ }
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+ else
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+ {
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+ position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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+ position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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+ }
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+*/
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+ return position;
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}
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}
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// Check if a gesture have been detected
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// Check if a gesture have been detected
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bool IsGestureDetected(void)
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bool IsGestureDetected(void)
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{
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{
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+/*
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if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
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if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
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else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
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else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
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else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
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else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
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@@ -174,6 +191,7 @@ bool IsGestureDetected(void)
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else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
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else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
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else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
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else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
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else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
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else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
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+*/
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if (currentGesture != GESTURE_NONE) return true;
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if (currentGesture != GESTURE_NONE) return true;
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else return false;
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else return false;
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@@ -228,33 +246,24 @@ float GetGesturePinchAngle(void)
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return 0;
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return 0;
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}
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}
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-extern void ResetGestures(void)
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-{
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- if (currentGesture == GESTURE_TAP) currentGesture = GESTURE_HOLD;
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- else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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-}
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-
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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-extern void InitWebGestures(void)
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+// Init gestures system (web)
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+void InitGesturesSystem(void)
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{
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{
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- /*
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- emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
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- emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
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- emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
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- emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
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- */
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-
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+ // Init gestures system web (emscripten)
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+
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+ // NOTE: Some code examples
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//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
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//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
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+ //emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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}
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}
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-#endif
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-
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-#if defined(PLATFORM_ANDROID)
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-extern void InitAndroidGestures(struct android_app *app)
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+#elif defined(PLATFORM_ANDROID)
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+// Init gestures system (android)
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+void InitGesturesSystem(struct android_app *app)
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{
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{
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app->onInputEvent = AndroidInputCallback;
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app->onInputEvent = AndroidInputCallback;
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@@ -262,6 +271,15 @@ extern void InitAndroidGestures(struct android_app *app)
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}
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}
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#endif
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#endif
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+// Update gestures detected (must be called every frame)
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+void UpdateGestures(void)
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+{
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+ // NOTE: Gestures are processed through system callbacks on touch events
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+
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+ if ((previousGesture == GESTURE_TAP) && (currentGesture == GESTURE_TAP)) currentGesture = GESTURE_HOLD;
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+ else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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+}
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+
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@@ -271,13 +289,15 @@ static void ProcessMotionEvent(GestureEvent event)
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dragVector = (Vector2){ 0, 0 };
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dragVector = (Vector2){ 0, 0 };
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pinchDelta = 0;
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pinchDelta = 0;
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+ previousGesture = currentGesture;
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+
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switch (gestureType)
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switch (gestureType)
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{
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{
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case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
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case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
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{
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{
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if (event.action == DOWN)
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if (event.action == DOWN)
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{
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{
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- if (event.pointCount > 1) SetDualInput(event);
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+ if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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else
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{
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{
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// Set the press position
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// Set the press position
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@@ -317,7 +337,7 @@ static void ProcessMotionEvent(GestureEvent event)
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// Begin dragging
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// Begin dragging
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else if (event.action == MOVE)
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else if (event.action == MOVE)
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{
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{
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- if (event.pointCount > 1) SetDualInput(event);
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+ if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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else
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{
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{
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// Set the drag starting position
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// Set the drag starting position
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@@ -354,7 +374,7 @@ static void ProcessMotionEvent(GestureEvent event)
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// Update while we are dragging
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// Update while we are dragging
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else if (event.action == MOVE)
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else if (event.action == MOVE)
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{
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{
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- if (event.pointCount > 1) SetDualInput(event);
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+ if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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else
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{
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{
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lastDragPosition = endDragPosition;
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lastDragPosition = endDragPosition;
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@@ -395,8 +415,17 @@ static void ProcessMotionEvent(GestureEvent event)
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// If there is no more than two inputs
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// If there is no more than two inputs
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if (event.pointCount == 2)
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if (event.pointCount == 2)
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{
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{
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- // Detect pinch delta
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- pinchDelta = OnPinch();
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+ // Calculate distances
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+ float initialDistance = VectorDistance(firstInitialPinchPosition, secondInitialPinchPosition);
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+ float endDistance = VectorDistance(firstEndPinchPosition, secondEndPinchPosition);
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+
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+ // Calculate Vectors
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+ Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
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+ Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
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+
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+ // Detect the pinch gesture
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+ if (VectorDotProduct(firstTouchVector, secondTouchVector) < -0.5) pinchDelta = initialDistance - endDistance;
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+ else pinchDelta = 0;
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// Pinch gesture resolution
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// Pinch gesture resolution
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if (pinchDelta != 0)
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if (pinchDelta != 0)
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@@ -422,36 +451,30 @@ static void ProcessMotionEvent(GestureEvent event)
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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}
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}
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-static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude)
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+static float CalculateAngle(Vector2 initialPosition, Vector2 finalPosition, float magnitude)
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{
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{
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float angle;
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float angle;
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- // Calculate arcsinus of the movement ( Our sinus is (actualPosition.y - initialPosition.y) / magnitude)
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|
- angle = asin((actualPosition.y - initialPosition.y) / magnitude);
|
|
|
|
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|
+ // Calculate arcsinus of the movement
|
|
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|
+ angle = asin((finalPosition.y - initialPosition.y)/magnitude);
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|
angle *= RAD2DEG;
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|
angle *= RAD2DEG;
|
|
|
|
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|
// Calculate angle depending on the sector
|
|
// Calculate angle depending on the sector
|
|
- if (actualPosition.x - initialPosition.x >= 0)
|
|
|
|
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|
+ if ((finalPosition.x - initialPosition.x) >= 0)
|
|
{
|
|
{
|
|
// Sector 4
|
|
// Sector 4
|
|
- if (actualPosition.y - initialPosition.y >= 0)
|
|
|
|
|
|
+ if ((finalPosition.y - initialPosition.y) >= 0)
|
|
{
|
|
{
|
|
angle *= -1;
|
|
angle *= -1;
|
|
angle += 360;
|
|
angle += 360;
|
|
}
|
|
}
|
|
// Sector 1
|
|
// Sector 1
|
|
- else
|
|
|
|
- {
|
|
|
|
- angle *= -1;
|
|
|
|
- }
|
|
|
|
|
|
+ else angle *= -1;
|
|
}
|
|
}
|
|
else
|
|
else
|
|
{
|
|
{
|
|
// Sector 3
|
|
// Sector 3
|
|
- if (actualPosition.y - initialPosition.y >= 0)
|
|
|
|
- {
|
|
|
|
- angle += 180;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((finalPosition.y - initialPosition.y) >= 0) angle += 180;
|
|
// Sector 2
|
|
// Sector 2
|
|
else
|
|
else
|
|
{
|
|
{
|
|
@@ -463,31 +486,15 @@ static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, flo
|
|
return angle;
|
|
return angle;
|
|
}
|
|
}
|
|
|
|
|
|
-static float OnPinch()
|
|
|
|
-{
|
|
|
|
- // Calculate distances
|
|
|
|
- float initialDistance = Distance(firstInitialPinchPosition, secondInitialPinchPosition);
|
|
|
|
- float endDistance = Distance(firstEndPinchPosition, secondEndPinchPosition);
|
|
|
|
-
|
|
|
|
- // Calculate Vectors
|
|
|
|
- Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
|
|
|
|
- Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
|
|
|
|
-
|
|
|
|
- // Detect the pinch gesture
|
|
|
|
- // Calculate Distances
|
|
|
|
- if (DotProduct(firstTouchVector, secondTouchVector) < -0.5) return initialDistance - endDistance;
|
|
|
|
- else return 0;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-static void SetDualInput(GestureEvent event)
|
|
|
|
|
|
+static void InitPinchGesture(Vector2 posA, Vector2 posB)
|
|
{
|
|
{
|
|
initialDragPosition = (Vector2){ 0, 0 };
|
|
initialDragPosition = (Vector2){ 0, 0 };
|
|
endDragPosition = (Vector2){ 0, 0 };
|
|
endDragPosition = (Vector2){ 0, 0 };
|
|
lastDragPosition = (Vector2){ 0, 0 };
|
|
lastDragPosition = (Vector2){ 0, 0 };
|
|
|
|
|
|
// Initialize positions
|
|
// Initialize positions
|
|
- firstInitialPinchPosition = event.position[0];
|
|
|
|
- secondInitialPinchPosition = event.position[1];
|
|
|
|
|
|
+ firstInitialPinchPosition = posA;
|
|
|
|
+ secondInitialPinchPosition = posB;
|
|
|
|
|
|
firstEndPinchPosition = firstInitialPinchPosition;
|
|
firstEndPinchPosition = firstInitialPinchPosition;
|
|
secondEndPinchPosition = secondInitialPinchPosition;
|
|
secondEndPinchPosition = secondInitialPinchPosition;
|
|
@@ -500,7 +507,7 @@ static void SetDualInput(GestureEvent event)
|
|
gestureType = TYPE_DUAL_INPUT;
|
|
gestureType = TYPE_DUAL_INPUT;
|
|
}
|
|
}
|
|
|
|
|
|
-static float Distance(Vector2 v1, Vector2 v2)
|
|
|
|
|
|
+static float VectorDistance(Vector2 v1, Vector2 v2)
|
|
{
|
|
{
|
|
float result;
|
|
float result;
|
|
|
|
|
|
@@ -512,7 +519,7 @@ static float Distance(Vector2 v1, Vector2 v2)
|
|
return result;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
|
|
-static float DotProduct(Vector2 v1, Vector2 v2)
|
|
|
|
|
|
+static float VectorDotProduct(Vector2 v1, Vector2 v2)
|
|
{
|
|
{
|
|
float result;
|
|
float result;
|
|
|
|
|
|
@@ -569,7 +576,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
|
//int32_t key = AKeyEvent_getKeyCode(event);
|
|
//int32_t key = AKeyEvent_getKeyCode(event);
|
|
//int32_t AKeyEvent_getMetaState(event);
|
|
//int32_t AKeyEvent_getMetaState(event);
|
|
|
|
|
|
- int32_t code = AKeyEvent_getKeyCode((const AInputEvent *)event);
|
|
|
|
|
|
+ //int32_t code = AKeyEvent_getKeyCode((const AInputEvent *)event);
|
|
|
|
|
|
// If we are in active mode, we eat the back button and move into pause mode.
|
|
// If we are in active mode, we eat the back button and move into pause mode.
|
|
// If we are already in pause mode, we allow the back button to be handled by the OS, which means we'll be shut down.
|
|
// If we are already in pause mode, we allow the back button to be handled by the OS, which means we'll be shut down.
|
|
@@ -652,10 +659,4 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
|
|
|
|
|
|
return 1;
|
|
return 1;
|
|
}
|
|
}
|
|
-#endif
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-
|
|
|
|
|
|
+#endif
|