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@@ -3,12 +3,12 @@
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* rcamera - Basic camera system with support for multiple camera modes
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*
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* CONFIGURATION:
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-* #define CAMERA_IMPLEMENTATION
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+* #define RCAMERA_IMPLEMENTATION
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* Generates the implementation of the library into the included file.
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation.
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*
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-* #define CAMERA_STANDALONE
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+* #define RCAMERA_STANDALONE
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* If defined, the library can be used as standalone as a camera system but some
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* functions must be redefined to manage inputs accordingly.
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*
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@@ -50,7 +50,7 @@
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#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
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#endif
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-#if defined(CAMERA_STANDALONE)
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+#if defined(RCAMERA_STANDALONE)
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#define CAMERA_CULL_DISTANCE_NEAR 0.01
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#define CAMERA_CULL_DISTANCE_FAR 1000.0
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#else
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@@ -60,9 +60,9 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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-// NOTE: Below types are required for CAMERA_STANDALONE usage
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+// NOTE: Below types are required for standalone usage
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//----------------------------------------------------------------------------------
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-#if defined(CAMERA_STANDALONE)
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+#if defined(RCAMERA_STANDALONE)
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// Vector2, 2 components
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typedef struct Vector2 {
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float x; // Vector x component
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@@ -138,7 +138,7 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
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}
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#endif
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-#endif // CAMERA_H
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+#endif // RCAMERA_H
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/***********************************************************************************
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@@ -147,7 +147,7 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
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*
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************************************************************************************/
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-#if defined(CAMERA_IMPLEMENTATION)
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+#if defined(RCAMERA_IMPLEMENTATION)
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#include "raymath.h" // Required for vector maths:
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// Vector3Add()
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@@ -417,7 +417,7 @@ Matrix GetCameraProjectionMatrix(Camera *camera, float aspect)
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return MatrixIdentity();
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}
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-#ifndef CAMERA_STANDALONE
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+#if !defined(RCAMERA_STANDALONE)
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// Update camera position for selected mode
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// Camera mode: CAMERA_FREE, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON, CAMERA_ORBITAL or CUSTOM
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void UpdateCamera(Camera *camera, int mode)
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@@ -483,7 +483,7 @@ void UpdateCamera(Camera *camera, int mode)
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if (IsKeyPressed(KEY_KP_ADD)) CameraMoveToTarget(camera, -2.0f);
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}
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}
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-#endif // !CAMERA_STANDALONE
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+#endif // !RCAMERA_STANDALONE
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// Update camera movement, movement/rotation values should be provided by user
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void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom)
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@@ -516,4 +516,4 @@ void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float z
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CameraMoveToTarget(camera, zoom);
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}
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-#endif // CAMERA_IMPLEMENTATION
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+#endif // RCAMERA_IMPLEMENTATION
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