Ray 2 anni fa
parent
commit
0ced04f0df
1 ha cambiato i file con 4 aggiunte e 2 eliminazioni
  1. 4 2
      src/rcore.c

+ 4 - 2
src/rcore.c

@@ -4134,11 +4134,11 @@ static bool InitGraphicsDevice(int width, int height)
     glfwSetScrollCallback(CORE.Window.handle, MouseScrollCallback);
     glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback);
 
-    glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE);    // Enable lock keys modifiers (CAPS, NUM)
-
     glfwMakeContextCurrent(CORE.Window.handle);
 
 #if !defined(PLATFORM_WEB)
+    glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE);    // Enable lock keys modifiers (CAPS, NUM)
+
     glfwSwapInterval(0);        // No V-Sync by default
 #endif
 
@@ -5267,9 +5267,11 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
     if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;
     else CORE.Input.Keyboard.currentKeyState[key] = 1;
 
+#if !defined(PLATFORM_WEB)
     // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
     if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
         ((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1;
+#endif
 
     // Check if there is space available in the key queue
     if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))