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@@ -43,7 +43,7 @@ Detailed changes:
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[core] RENAMED: struct SpriteFont to Font -> plus all required functions!
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[core] RENAMED: enum TextureFormat to PixelFormat
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[core] REVIEWED: Rectangle params int to float
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-[core] REVIEWED: timming system for macOS
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+[core] REVIEWED: timing system for macOS
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[core] REMOVED: ColorToFloat()
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[core] ADDED: GetCurrentTime() on macOS
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[core] ADDED: GetTime()
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@@ -115,7 +115,7 @@ Detailed changes:
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[raymath] ADDED: Vector3RotateByQuaternion()
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[raymath] REVIEWED: math usage to reduce temp variables
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[raymath] REVIEWED: Avoid pointer-based parameters for API consistency
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-[physac] REVIEWED: physac.h timming system
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+[physac] REVIEWED: physac.h timing system
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[examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings
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[examples] Assets cleaning and some replacements
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[games] ADDED: GGJ18 game - transmission mission
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@@ -238,7 +238,7 @@ other changes:
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[core] Added function: GetWorkingDirectory(), get current working directory
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[core] Added function: ChangeDirectory(), change working directory
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[core] Added function: TraceLog(), made public to API
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-[core] Improved timming system to avoid busy wait loop on frame sync: Wait()
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+[core] Improved timing system to avoid busy wait loop on frame sync: Wait()
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[core] Added support for gamepad on HTML5 platform
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[core] Support mouse lock, useful for camera system
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[core] Review functions description comments
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@@ -752,7 +752,7 @@ Release: raylib 1.0.0 (18 November 2013)
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-----------------------------------------------
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* Initial version
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* 6 Modules provided:
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- - core: basic window/context creation functions, input management, timming functions
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+ - core: basic window/context creation functions, input management, timing functions
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- shapes: basic shapes drawing functions
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- textures: image data loading and conversion to OpenGL textures
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- text: text drawing, sprite fonts loading, default font loading
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