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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop

victorfisac 8 ani în urmă
părinte
comite
0d06c946f2

+ 13 - 4
examples/Makefile

@@ -87,9 +87,11 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
-    #-s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
-    #-s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+    CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
+    # -O2                        # if used, also set --memory-init-file 0
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
+    #-s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing
+    #-s TOTAL_MEMORY=16777216    # to specify heap memory size (default = 16MB)
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
@@ -122,7 +124,6 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
 endif
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    # add standard directories for GNU/Linux
     ifeq ($(PLATFORM_OS),WINDOWS)
         # external libraries headers
         # GLFW3
@@ -130,6 +131,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # OpenAL Soft
             INCLUDES += -I../src/external/openal_soft/include
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # you may optionally create this directory and install raylib 
+        # and related headers there. Edit ../src/Makefile appropriately.
+            INCLUDES += -I/usr/local/include/raylib
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+        # additional directories for MacOS
+    endif
 endif
 
 # define library paths containing required libs

+ 10 - 10
games/drturtle/04_drturtle_gui.c

@@ -338,7 +338,7 @@ int main()
                     DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
                     
                     // Draw blinking text
-                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
+                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
                 
                 } break;
                 case GAMEPLAY:
@@ -388,8 +388,8 @@ int main()
                     DrawRectangle(20, 20, foodBar, 40, ORANGE);
                     DrawRectangleLines(20, 20, 400, 40, BLACK);
                     
-                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
-                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
+                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
                     
                     if (gameraMode)
                     {
@@ -403,15 +403,15 @@ int main()
                     // Draw a transparent black rectangle that covers all screen
                     DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
                 
-                    DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+                    DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
                     
-                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
-                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
-                    DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
-                    DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
+                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
+                    DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
+                    DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
                     
                     // Draw blinking text
-                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
                     
                 } break;
                 default: break;
@@ -444,4 +444,4 @@ int main()
     //--------------------------------------------------------------------------------------
     
     return 0;
-}
+}

+ 10 - 10
games/drturtle/05_drturtle_audio.c

@@ -354,7 +354,7 @@ int main()
                     DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
                     
                     // Draw blinking text
-                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
+                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
                 
                 } break;
                 case GAMEPLAY:
@@ -404,8 +404,8 @@ int main()
                     DrawRectangle(20, 20, foodBar, 40, ORANGE);
                     DrawRectangleLines(20, 20, 400, 40, BLACK);
                     
-                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
-                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
+                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
                     
                     if (gameraMode)
                     {
@@ -419,15 +419,15 @@ int main()
                     // Draw a transparent black rectangle that covers all screen
                     DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
                 
-                    DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+                    DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
                     
-                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
-                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
-                    DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
-                    DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
+                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
+                    DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
+                    DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
                     
                     // Draw blinking text
-                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
                     
                 } break;
                 default: break;
@@ -468,4 +468,4 @@ int main()
     //--------------------------------------------------------------------------------------
     
     return 0;
-}
+}

+ 10 - 10
games/drturtle/06_drturtle_final.c

@@ -379,7 +379,7 @@ int main()
                     DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
                     
                     // Draw blinking text
-                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 0, WHITE);
+                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 0, WHITE);
                 
                 } break;
                 case GAMEPLAY:
@@ -429,8 +429,8 @@ int main()
                     DrawRectangle(20, 20, foodBar, 40, ORANGE);
                     DrawRectangleLines(20, 20, 400, 40, BLACK);
                     
-                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
-                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
+                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
                     
                     if (gameraMode)
                     {
@@ -444,15 +444,15 @@ int main()
                     // Draw a transparent black rectangle that covers all screen
                     DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
                 
-                    DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+                    DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
                     
-                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
-                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
-                    DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
-                    DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+                    DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
+                    DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
+                    DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
+                    DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
                     
                     // Draw blinking text
-                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+                    if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
                     
                 } break;
                 default: break;
@@ -493,4 +493,4 @@ int main()
     //--------------------------------------------------------------------------------------
     
     return 0;
-}
+}

+ 10 - 10
games/drturtle/drturtle_final_web.c

@@ -460,7 +460,7 @@ void UpdateDrawFrame(void)
                 DrawTexture(title, screenWidth/2 - title.width/2, screenHeight/2 - title.height/2 - 80, WHITE);
                 
                 // Draw blinking text
-                if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.size, 1, WHITE);
+                if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER", (Vector2){ screenWidth/2 - 150, 480 }, font.baseSize, 1, WHITE);
             
             } break;
             case GAMEPLAY:
@@ -510,8 +510,8 @@ void UpdateDrawFrame(void)
                 DrawRectangle(20, 20, foodBar, 40, ORANGE);
                 DrawRectangleLines(20, 20, 400, 40, BLACK);
                 
-                DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.size, -2, ORANGE);
-                DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.size, -2, ORANGE);
+                DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ screenWidth - 300, 20 }, font.baseSize, -2, ORANGE);
+                DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 550, 20 }, font.baseSize, -2, ORANGE);
                 
                 if (gameraMode)
                 {
@@ -525,15 +525,15 @@ void UpdateDrawFrame(void)
                 // Draw a transparent black rectangle that covers all screen
                 DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f));
             
-                DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.size*3, -2, MAROON);
+                DrawTextEx(font, "GAME OVER", (Vector2){ 300, 160 }, font.baseSize*3, -2, MAROON);
                 
-                DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.size, -2, GOLD);
-                DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.size, -2, GOLD);
-                DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.size, -2, ORANGE);
-                DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.size, -2, ORANGE);
+                DrawTextEx(font, FormatText("SCORE: %04i", score), (Vector2){ 680, 350 }, font.baseSize, -2, GOLD);
+                DrawTextEx(font, FormatText("DISTANCE: %04i", (int)distance), (Vector2){ 290, 350 }, font.baseSize, -2, GOLD);
+                DrawTextEx(font, FormatText("HISCORE: %04i", hiscore), (Vector2){ 665, 400 }, font.baseSize, -2, ORANGE);
+                DrawTextEx(font, FormatText("HIDISTANCE: %04i", (int)hidistance), (Vector2){ 270, 400 }, font.baseSize, -2, ORANGE);
                 
                 // Draw blinking text
-                if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.size, -2, LIGHTGRAY);
+                if ((framesCounter/30) % 2) DrawTextEx(font, "PRESS ENTER to REPLAY", (Vector2){ screenWidth/2 - 250, 520 }, font.baseSize, -2, LIGHTGRAY);
                 
             } break;
             default: break;
@@ -541,4 +541,4 @@ void UpdateDrawFrame(void)
 
     EndDrawing();
     //----------------------------------------------------------------------------------
-}
+}

+ 2 - 2
games/drturtle/makefile

@@ -66,7 +66,7 @@ endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
 else
-    CFLAGS = -O2 -Wall -std=c99
+    CFLAGS = -O2 -Wall -std=c99 
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
     CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html
@@ -114,7 +114,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
         LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
         # on XWindow could require also below libraries, just uncomment
-        #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+        LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
     else
     ifeq ($(PLATFORM_OS),OSX)
     	# libraries for OS X 10.9 desktop compiling

+ 1 - 1
games/just_do/makefile

@@ -119,7 +119,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
         LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
         # on XWindow could require also below libraries, just uncomment
-        #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+        LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
     else
     ifeq ($(PLATFORM_OS),OSX)
     	# libraries for OS X 10.9 desktop compiling

+ 5 - 2
games/light_my_ritual/makefile

@@ -114,14 +114,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for Debian GNU/Linux desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
+        LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl
+        # on XWindow could require also below libraries, just uncomment
+        LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
     endif
     ifeq ($(PLATFORM_OS),OSX)
     	# libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
         LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
-    else
+    endif
+    ifeq ($(PLATFORM_OS),WINDOWS)
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed
         LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32

+ 3 - 3
games/light_my_ritual/screens/screen_gameplay.c

@@ -687,7 +687,7 @@ void DrawGameplayScreen(void)
         }
         
         // Draw time left for ritual
-        DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.size, 0, WHITE);
+        DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.baseSize, 0, WHITE);
         
         // Draw light energy bar
         DrawRectangle(20, 30, 400, 20, GRAY);
@@ -703,7 +703,7 @@ void DrawGameplayScreen(void)
         // Show message: "You run out of light!!!" if player.lightEnergy <= 0
         if (player.lightEnergy < 2)
         {
-            if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.size/2, 0, WHITE);
+            if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.baseSize/2, 0, WHITE);
         }
     }
     else if (!timeOver)   // LEVEL_FINISHED
@@ -846,4 +846,4 @@ static void EnemyReset(Enemy *enemy)
         enemy->speed = (float)GetRandomValue(8, 18)/10.0f;
         enemy->awakeFramesDelay = GetRandomValue(180, 1200);
     }
-}
+}

+ 2 - 2
games/light_my_ritual/screens/screen_title.c

@@ -85,7 +85,7 @@ void DrawTitleScreen(void)
     
     DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY); 
     
-    if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.size, -2, WHITE);
+    if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE);
 }
 
 // Title Screen Unload logic
@@ -102,4 +102,4 @@ void UnloadTitleScreen(void)
 int FinishTitleScreen(void)
 {
     return finishScreen;
-}
+}

+ 1 - 1
games/raylib_demo/makefile

@@ -119,7 +119,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
         LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
         # on XWindow could require also below libraries, just uncomment
-        #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+        LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
     else
     ifeq ($(PLATFORM_OS),OSX)
         # libraries for OS X 10.9 desktop compiling

+ 29 - 29
games/raylib_demo/raylib_demo.c

@@ -709,11 +709,11 @@ void UpdateDrawOneFrame(void)
                     {
                         DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff));
                     
-                        DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
-                        DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
-                        DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
-                        DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
-                        DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, fontRomulus.size*2, 4, GetColor(0x5c5a5aff));
+                        DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
+                        DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
+                        DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
+                        DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
+                        DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, fontRomulus.baseSize*2, 4, GetColor(0x5c5a5aff));
 
                         switch (coreWindow)
                         {
@@ -739,16 +739,16 @@ void UpdateDrawOneFrame(void)
                         
                         if (framesCounter > 140)
                         {
-                            DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, fontMecha.size, 2, BLACK);
-                            DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, fontMecha.size, 2, BLACK);
+                            DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, fontMecha.baseSize, 2, BLACK);
+                            DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, fontMecha.baseSize, 2, BLACK);
                         }
                     } break;
                     case SHAPES:
                     {
                         DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff));
                     
-                        DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff));
-                        DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0xcd5757ff));
+                        DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0xcd5757ff));
+                        DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0xcd5757ff));
 
                         DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE);
                         DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE);
@@ -769,8 +769,8 @@ void UpdateDrawOneFrame(void)
                     {
                         DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff));
                     
-                        DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x60815aff));
-                        DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x60815aff));
+                        DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x60815aff));
+                        DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x60815aff));
 
                         DrawRectangle(138, 348, 260, 260, GRAY);
                         DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE);
@@ -786,21 +786,21 @@ void UpdateDrawOneFrame(void)
                     {
                         DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff));
                     
-                        DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
-                        DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
-                        DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x377764ff));
+                        DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
+                        DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
+                        DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x377764ff));
 
                         DrawTexture(texAlagard, 60, 360, WHITE);
 
-                        DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, fontMechaC.size, -3, WHITE);
-                        DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, fontAlagardC.size, -2, WHITE);
-                        DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, fontJupiterC.size, 2, WHITE);
+                        DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, fontMechaC.baseSize, -3, WHITE);
+                        DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, fontAlagardC.baseSize, -2, WHITE);
+                        DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, fontJupiterC.baseSize, 2, WHITE);
 
-                        DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, fontAlagard.size*2, 2, MAROON);
-                        DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, fontPixelplay.size*2, 4, ORANGE);
-                        DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, fontMecha.size*2, 4, DARKGREEN);
-                        DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, fontSetback.size*2, 4, DARKBLUE);
-                        DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, fontRomulus.size*2, 3, DARKPURPLE);
+                        DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, fontAlagard.baseSize*2, 2, MAROON);
+                        DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, fontPixelplay.baseSize*2, 4, ORANGE);
+                        DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, fontMecha.baseSize*2, 4, DARKGREEN);
+                        DrawTextEx(fontSetback, "...commercial projects...", (Vector2){ 710, 550 }, fontSetback.baseSize*2, 4, DARKBLUE);
+                        DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, fontRomulus.baseSize*2, 3, DARKPURPLE);
                         
                         DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY);
 
@@ -809,9 +809,9 @@ void UpdateDrawOneFrame(void)
                     {
                         DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff));
                         
-                        DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
-                        DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
-                        DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, fontRomulus.size*2, 4, GetColor(0x417794ff));
+                        DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
+                        DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
+                        DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, fontRomulus.baseSize*2, 4, GetColor(0x417794ff));
 
                         Begin3dMode(camera);
 
@@ -843,8 +843,8 @@ void UpdateDrawOneFrame(void)
                     {
                         DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff));
                         
-                        DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff));
-                        DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, fontRomulus.size*2, 4, GetColor(0x8c7539ff));
+                        DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, fontRomulus.baseSize*2, 4, GetColor(0x8c7539ff));
+                        DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, fontRomulus.baseSize*2, 4, GetColor(0x8c7539ff));
 
                         DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY);
                         DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
@@ -897,7 +897,7 @@ void UpdateDrawOneFrame(void)
             case ENDING:
             {
                 // Draw ENDING screen
-                DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", fontAlagard.size*4, 4).x/2, 80 }, fontAlagard.size*4, 4, MAROON);
+                DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", fontAlagard.baseSize*4, 4).x/2, 80 }, fontAlagard.baseSize*4, 4, MAROON);
 
                 DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE);
 
@@ -929,4 +929,4 @@ void UpdateDrawOneFrame(void)
 
     EndDrawing();
     //----------------------------------------------------------------------------------
-}
+}

+ 1 - 1
games/skully_escape/makefile

@@ -116,7 +116,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
         LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
         # on XWindow could require also below libraries, just uncomment
-        #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+        LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
     else
     ifeq ($(PLATFORM_OS),OSX)
     	# libraries for OS X 10.9 desktop compiling

+ 4 - 4
games/skully_escape/screens/screen_aisle01.c

@@ -362,11 +362,11 @@ void DrawAisle01Screen(void)
 
     if (msgState == 0) 
     {
-        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
     }
     else if (msgState == 1)
     {
-        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
         
         if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
     }
@@ -374,7 +374,7 @@ void DrawAisle01Screen(void)
     {
         if ((msgCounter/30)%2)
         {
-            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
+            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
             
             DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
             DrawRectangleRec(picture.bounds, Fade(RED, 0.6f));
@@ -406,4 +406,4 @@ void UnloadAisle01Screen(void)
 int FinishAisle01Screen(void)
 {
     return finishScreen;
-}
+}

+ 4 - 4
games/skully_escape/screens/screen_aisle02.c

@@ -393,11 +393,11 @@ void DrawAisle02Screen(void)
 
     if (msgState == 0) 
     {
-        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
     }
     else if (msgState == 1)
     {
-        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
         
         if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
     }
@@ -405,7 +405,7 @@ void DrawAisle02Screen(void)
     {
         if ((msgCounter/30)%2)
         {
-            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
+            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
             
             DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
             DrawRectangleRec(arc.bounds, Fade(RED, 0.6f));
@@ -441,4 +441,4 @@ void UnloadAisle02Screen(void)
 int FinishAisle02Screen(void)
 {
     return finishScreen;
-}
+}

+ 4 - 4
games/skully_escape/screens/screen_armory.c

@@ -355,11 +355,11 @@ void DrawArmoryScreen(void)
 
     if (msgState == 0)
     {
-        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
     }
     else if (msgState == 1)
     {
-        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
         
         if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
     }
@@ -367,7 +367,7 @@ void DrawArmoryScreen(void)
     {
         if ((msgCounter/30)%2)
         {
-            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
+            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
             
             DrawRectangleRec(blazon01.bounds, Fade(RED, 0.6f));
             DrawRectangleRec(blazon02.bounds, Fade(RED, 0.6f));
@@ -401,4 +401,4 @@ void UnloadArmoryScreen(void)
 int FinishArmoryScreen(void)
 {
     return finishScreen;
-}
+}

+ 4 - 4
games/skully_escape/screens/screen_attic.c

@@ -285,11 +285,11 @@ void DrawAtticScreen(void)
 
     if (msgState == 0) 
     {
-        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
     }
     else if (msgState == 1)
     {
-        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
         
         if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
     }
@@ -297,7 +297,7 @@ void DrawAtticScreen(void)
     {
         if ((msgCounter/30)%2)
         {
-            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
+            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
             
             DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
             DrawRectangleRec(arc.bounds, Fade(RED, 0.6f));
@@ -329,4 +329,4 @@ void UnloadAtticScreen(void)
 int FinishAtticScreen(void)
 {
     return finishScreen;
-}
+}

+ 4 - 4
games/skully_escape/screens/screen_bathroom.c

@@ -334,11 +334,11 @@ void DrawBathroomScreen(void)
 
     if (msgState == 0) 
     {
-        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
     }
     else if (msgState == 1)
     {
-        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
         
         if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
     }
@@ -346,7 +346,7 @@ void DrawBathroomScreen(void)
     {
         if ((msgCounter/30)%2)
         {
-            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
+            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
             
             DrawRectangleRec(lamp.bounds, Fade(RED, 0.6f));
             DrawRectangleRec(mirror.bounds, Fade(RED, 0.6f));
@@ -380,4 +380,4 @@ void UnloadBathroomScreen(void)
 int FinishBathroomScreen(void)
 {
     return finishScreen;
-}
+}

+ 3 - 3
games/skully_escape/screens/screen_ending.c

@@ -71,8 +71,8 @@ void DrawEndingScreen(void)
 {
     DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY);
 
-    DrawTextEx(font, "CONGRATULATIONS!", (Vector2){ 50, 160 }, font.size*3, 2, Fade(WHITE, alpha));
-    DrawTextEx(font, "SKULLY ESCAPED!", (Vector2){ 100, 300 }, font.size*3, 2, Fade(WHITE, alpha));
+    DrawTextEx(font, "CONGRATULATIONS!", (Vector2){ 50, 160 }, font.baseSize*3, 2, Fade(WHITE, alpha));
+    DrawTextEx(font, "SKULLY ESCAPED!", (Vector2){ 100, 300 }, font.baseSize*3, 2, Fade(WHITE, alpha));
     
     if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER or CLICK", 380, 545, 40, BLACK);
 }
@@ -87,4 +87,4 @@ void UnloadEndingScreen(void)
 int FinishEndingScreen(void)
 {
     return finishScreen;
-}
+}

+ 4 - 4
games/skully_escape/screens/screen_kitchen.c

@@ -354,11 +354,11 @@ void DrawKitchenScreen(void)
 
     if (msgState == 0) 
     {
-        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
     }
     else if (msgState == 1)
     {
-        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
         
         if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
     }
@@ -366,7 +366,7 @@ void DrawKitchenScreen(void)
     {
         if ((msgCounter/30)%2)
         {
-            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
+            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
             
             DrawRectangleRec(closet.bounds, Fade(RED, 0.6f));
             DrawRectangleRec(window.bounds, Fade(RED, 0.6f));
@@ -400,4 +400,4 @@ void UnloadKitchenScreen(void)
 int FinishKitchenScreen(void)
 {
     return finishScreen;
-}
+}

+ 4 - 4
games/skully_escape/screens/screen_livingroom.c

@@ -354,11 +354,11 @@ void DrawLivingroomScreen(void)
 
     if (msgState == 0) 
     {
-        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, msgBuffer, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
     }
     else if (msgState == 1)
     {
-        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.size, 2, WHITE);
+        DrawTextEx(font, message, (Vector2){ msgPosX, 80 }, font.baseSize, 2, WHITE);
         
         if ((msgCounter/30)%2) DrawText("PRESS ENTER or CLICK", GetScreenWidth() - 280, 200, 20, BLACK);
     }
@@ -366,7 +366,7 @@ void DrawLivingroomScreen(void)
     {
         if ((msgCounter/30)%2)
         {
-            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.size*2, 2, WHITE);
+            DrawTextEx(font, "CHOOSE WISELY!", (Vector2){ 300, 95 }, font.baseSize*2, 2, WHITE);
             
             DrawRectangleRec(candle.bounds, Fade(RED, 0.6f));
             DrawRectangleRec(phone.bounds, Fade(RED, 0.6f));
@@ -400,4 +400,4 @@ void UnloadLivingroomScreen(void)
 int FinishLivingroomScreen(void)
 {
     return finishScreen;
-}
+}

+ 6 - 3
src/Makefile

@@ -172,9 +172,12 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
-    #-s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
-    #-s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+    CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
+    # -O2                        # if used, also set --memory-init-file 0
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+    # -s USE_PTHREADS=1          # multithreading support
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces

+ 98 - 33
src/audio.c

@@ -16,7 +16,7 @@
 *       Define to use the module as standalone library (independently of raylib).
 *       Required types and functions are defined in the same module.
 *
-*   #define SUPPORT_FILEFORMAT_WAV  / SUPPORT_LOAD_WAV
+*   #define SUPPORT_FILEFORMAT_WAV
 *   #define SUPPORT_FILEFORMAT_OGG
 *   #define SUPPORT_FILEFORMAT_XM
 *   #define SUPPORT_FILEFORMAT_MOD
@@ -24,10 +24,6 @@
 *       Selected desired fileformats to be supported for loading. Some of those formats are 
 *       supported by default, to remove support, just comment unrequired #define in this module
 *
-*   #define SUPPORT_RAW_AUDIO_BUFFERS
-*       Support creating raw audio buffers to send raw data. Buffers must be managed by the user,
-*       it means initialization, refilling and cleaning.
-*
 *   LIMITATIONS:
 *       Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
 *       Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
@@ -68,7 +64,11 @@
 *
 **********************************************************************************************/
 
-//#define AUDIO_STANDALONE     // NOTE: To use the audio module as standalone lib, just uncomment this line
+// Default configuration flags (supported features)
+//-------------------------------------------------
+#define SUPPORT_FILEFORMAT_WAV
+#define SUPPORT_FILEFORMAT_OGG
+//-------------------------------------------------
 
 #if defined(AUDIO_STANDALONE)
     #include "audio.h"
@@ -94,18 +94,26 @@
 #include <string.h>             // Required for: strcmp(), strncmp()
 #include <stdio.h>              // Required for: FILE, fopen(), fclose(), fread()
 
-//#define STB_VORBIS_HEADER_ONLY
-#include "external/stb_vorbis.h"    // OGG loading functions
+#if defined(SUPPORT_FILEFORMAT_OGG)
+    //#define STB_VORBIS_HEADER_ONLY
+    #include "external/stb_vorbis.h"    // OGG loading functions
+#endif
 
-#define JAR_XM_IMPLEMENTATION
-#include "external/jar_xm.h"        // XM loading functions
+#if defined(SUPPORT_FILEFORMAT_XM)
+    #define JAR_XM_IMPLEMENTATION
+    #include "external/jar_xm.h"        // XM loading functions
+#endif
 
-#define JAR_MOD_IMPLEMENTATION
-#include "external/jar_mod.h"       // MOD loading functions
+#if defined(SUPPORT_FILEFORMAT_MOD)
+    #define JAR_MOD_IMPLEMENTATION
+    #include "external/jar_mod.h"       // MOD loading functions
+#endif
 
-#define DR_FLAC_IMPLEMENTATION
-#define DR_FLAC_NO_WIN32_IO
-#include "external/dr_flac.h"       // FLAC loading functions
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+    #define DR_FLAC_IMPLEMENTATION
+    #define DR_FLAC_NO_WIN32_IO
+    #include "external/dr_flac.h"       // FLAC loading functions
+#endif
 
 #ifdef _MSC_VER
     #undef bool
@@ -140,10 +148,18 @@ typedef enum { MUSIC_AUDIO_OGG = 0, MUSIC_AUDIO_FLAC, MUSIC_MODULE_XM, MUSIC_MOD
 // Music type (file streaming from memory)
 typedef struct MusicData {
     MusicContextType ctxType;           // Type of music context (OGG, XM, MOD)
+#if defined(SUPPORT_FILEFORMAT_OGG)
     stb_vorbis *ctxOgg;                 // OGG audio context
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
     drflac *ctxFlac;                    // FLAC audio context
+#endif
+#if defined(SUPPORT_FILEFORMAT_XM)
     jar_xm_context_t *ctxXm;            // XM chiptune context
+#endif
+#if defined(SUPPORT_FILEFORMAT_MOD)
     jar_mod_context_t ctxMod;           // MOD chiptune context
+#endif
 
     AudioStream stream;                 // Audio stream (double buffering)
 
@@ -164,13 +180,19 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
 //----------------------------------------------------------------------------------
 // Module specific Functions Declaration
 //----------------------------------------------------------------------------------
+#if defined(SUPPORT_FILEFORMAT_WAV)
 static Wave LoadWAV(const char *fileName);          // Load WAV file
+#endif
+#if defined(SUPPORT_FILEFORMAT_OGG)
 static Wave LoadOGG(const char *fileName);          // Load OGG file
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
 static Wave LoadFLAC(const char *fileName);         // Load FLAC file
+#endif
 
 #if defined(AUDIO_STANDALONE)
-const char *GetExtension(const char *fileName);     // Get the extension for a filename
-void TraceLog(int msgType, const char *text, ...);  // Outputs a trace log message (INFO, ERROR, WARNING)
+bool IsFileExtension(const char *fileName, const char *ext);    // Check file extension
+void TraceLog(int msgType, const char *text, ...);              // Outputs trace log message (INFO, ERROR, WARNING)
 #endif
 
 //----------------------------------------------------------------------------------
@@ -260,10 +282,15 @@ Wave LoadWave(const char *fileName)
 {
     Wave wave = { 0 };
 
-    if (strcmp(GetExtension(fileName), "wav") == 0) wave = LoadWAV(fileName);
-    else if (strcmp(GetExtension(fileName), "ogg") == 0) wave = LoadOGG(fileName);
-    else if (strcmp(GetExtension(fileName), "flac") == 0) wave = LoadFLAC(fileName);
-    else if (strcmp(GetExtension(fileName),"rres") == 0)
+    if (IsFileExtension(fileName, ".wav")) wave = LoadWAV(fileName);
+#if defined(SUPPORT_FILEFORMAT_OGG)
+    else if (IsFileExtension(fileName, ".ogg")) wave = LoadOGG(fileName);
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+    else if (IsFileExtension(fileName, ".flac")) wave = LoadFLAC(fileName);
+#endif
+#if !defined(AUDIO_STANDALONE)
+    else if (IsFileExtension(fileName, ".rres"))
     {
         RRES rres = LoadResource(fileName, 0);
 
@@ -274,7 +301,8 @@ Wave LoadWave(const char *fileName)
 
         UnloadResource(rres);
     }
-    else TraceLog(WARNING, "[%s] File extension not recognized, it can't be loaded", fileName);
+#endif
+    else TraceLog(WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName);
 
     return wave;
 }
@@ -641,7 +669,7 @@ Music LoadMusicStream(const char *fileName)
 {
     Music music = (MusicData *)malloc(sizeof(MusicData));
 
-    if (strcmp(GetExtension(fileName), "ogg") == 0)
+    if (IsFileExtension(fileName, ".ogg"))
     {
         // Open ogg audio stream
         music->ctxOgg = stb_vorbis_open_filename(fileName, NULL, NULL);
@@ -664,7 +692,8 @@ Music LoadMusicStream(const char *fileName)
             TraceLog(DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required);
         }
     }
-    else if (strcmp(GetExtension(fileName), "flac") == 0)
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+    else if (IsFileExtension(fileName, ".flac"))
     {
         music->ctxFlac = drflac_open_file(fileName);
 
@@ -683,7 +712,9 @@ Music LoadMusicStream(const char *fileName)
             TraceLog(DEBUG, "[%s] FLAC channels: %i", fileName, music->ctxFlac->channels);
         }
     }
-    else if (strcmp(GetExtension(fileName), "xm") == 0)
+#endif
+#if defined(SUPPORT_FILEFORMAT_XM)
+    else if (IsFileExtension(fileName, ".xm"))
     {
         int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName);
 
@@ -703,7 +734,9 @@ Music LoadMusicStream(const char *fileName)
         }
         else TraceLog(WARNING, "[%s] XM file could not be opened", fileName);
     }
-    else if (strcmp(GetExtension(fileName), "mod") == 0)
+#endif
+#if defined(SUPPORT_FILEFORMAT_MOD)
+    else if (IsFileExtension(fileName, ".mod"))
     {
         jar_mod_init(&music->ctxMod);
 
@@ -720,7 +753,8 @@ Music LoadMusicStream(const char *fileName)
         }
         else TraceLog(WARNING, "[%s] MOD file could not be opened", fileName);
     }
-    else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
+#endif
+    else TraceLog(WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName);
 
     return music;
 }
@@ -731,9 +765,15 @@ void UnloadMusicStream(Music music)
     CloseAudioStream(music->stream);
 
     if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
+#if defined(SUPPORT_FILEFORMAT_FLAC)
     else if (music->ctxType == MUSIC_AUDIO_FLAC) drflac_free(music->ctxFlac);
+#endif
+#if defined(SUPPORT_FILEFORMAT_XM)
     else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
+#endif
+#if defined(SUPPORT_FILEFORMAT_MOD)
     else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
+#endif
 
     free(music);
 }
@@ -778,8 +818,15 @@ void StopMusicStream(Music music)
     switch (music->ctxType)
     {
         case MUSIC_AUDIO_OGG: stb_vorbis_seek_start(music->ctxOgg); break;
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+        case MUSIC_MODULE_FLAC: /* TODO: Restart FLAC context */ break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_XM)
         case MUSIC_MODULE_XM: /* TODO: Restart XM context */ break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_MOD)
         case MUSIC_MODULE_MOD: jar_mod_seek_start(&music->ctxMod); break;
+#endif
         default: break;
     }
 
@@ -821,14 +868,20 @@ void UpdateMusicStream(Music music)
                     int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount*music->stream.channels);
 
                 } break;
+            #if defined(SUPPORT_FILEFORMAT_FLAC)
                 case MUSIC_AUDIO_FLAC:
                 {
                     // NOTE: Returns the number of samples to process
                     unsigned int numSamplesFlac = (unsigned int)drflac_read_s16(music->ctxFlac, samplesCount*music->stream.channels, (short *)pcm);
 
                 } break;
+            #endif
+            #if defined(SUPPORT_FILEFORMAT_XM)
                 case MUSIC_MODULE_XM: jar_xm_generate_samples_16bit(music->ctxXm, pcm, samplesCount); break;
+            #endif
+            #if defined(SUPPORT_FILEFORMAT_MOD)
                 case MUSIC_MODULE_MOD: jar_mod_fillbuffer(&music->ctxMod, pcm, samplesCount, 0); break;
+            #endif
                 default: break;
             }
 
@@ -1067,6 +1120,7 @@ void StopAudioStream(AudioStream stream)
 // Module specific Functions Definition
 //----------------------------------------------------------------------------------
 
+#if defined(SUPPORT_FILEFORMAT_WAV)
 // Load WAV file into Wave structure
 static Wave LoadWAV(const char *fileName)
 {
@@ -1183,7 +1237,9 @@ static Wave LoadWAV(const char *fileName)
 
     return wave;
 }
+#endif
 
+#if defined(SUPPORT_FILEFORMAT_OGG)
 // Load OGG file into Wave structure
 // NOTE: Using stb_vorbis library
 static Wave LoadOGG(const char *fileName)
@@ -1207,7 +1263,7 @@ static Wave LoadOGG(const char *fileName)
         wave.sampleCount = (int)stb_vorbis_stream_length_in_samples(oggFile);
 
         float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
-        if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
+        if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio length is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
 
         wave.data = (short *)malloc(wave.sampleCount*wave.channels*sizeof(short));
 
@@ -1223,7 +1279,9 @@ static Wave LoadOGG(const char *fileName)
 
     return wave;
 }
+#endif
 
+#if defined(SUPPORT_FILEFORMAT_FLAC)
 // Load FLAC file into Wave structure
 // NOTE: Using dr_flac library
 static Wave LoadFLAC(const char *fileName)
@@ -1245,15 +1303,22 @@ static Wave LoadFLAC(const char *fileName)
 
     return wave;
 }
+#endif
 
 // Some required functions for audio standalone module version
 #if defined(AUDIO_STANDALONE)
-// Get the extension for a filename
-const char *GetExtension(const char *fileName)
+// Check file extension
+bool IsFileExtension(const char *fileName, const char *ext)
 {
-    const char *dot = strrchr(fileName, '.');
-    if (!dot || dot == fileName) return "";
-    return (dot + 1);
+    bool result = false;
+    const char *fileExt;
+    
+    if ((fileExt = strrchr(fileName, '.')) != NULL)
+    {
+        if (strcmp(fileExt, ext) == 0) result = true;
+    }
+
+    return result;
 }
 
 // Outputs a trace log message (INFO, ERROR, WARNING)

+ 18 - 15
src/audio.h

@@ -2,22 +2,24 @@
 *
 *   raylib.audio - Basic funtionality to work with audio
 *
-*   DESCRIPTION:
+*   FEATURES:
+*       - Manage audio device (init/close)
+*       - Load and unload audio files
+*       - Format wave data (sample rate, size, channels)
+*       - Play/Stop/Pause/Resume loaded audio
+*       - Manage mixing channels
+*       - Manage raw audio context
 *
-*   This module provides basic functionality to:
-*     - Manage audio device (init/close)
-*     - Load and unload audio files
-*     - Format wave data (sample rate, size, channels)
-*     - Play/Stop/Pause/Resume loaded audio
-*     - Manage mixing channels
-*     - Manage raw audio context
+*   LIMITATIONS:
+*       Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
+*       Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
 *
 *   DEPENDENCIES:
 *       OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
 *       stb_vorbis  - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
-*       jar_xm      - XM module file loading
-*       jar_mod     - MOD audio file loading
-*       dr_flac     - FLAC audio file loading
+*       jar_xm      - XM module file loading (#define SUPPORT_FILEFORMAT_XM)
+*       jar_mod     - MOD audio file loading (#define SUPPORT_FILEFORMAT_MOD)
+*       dr_flac     - FLAC audio file loading (#define SUPPORT_FILEFORMAT_FLAC)
 *
 *   CONTRIBUTORS:
 *       Joshua Reisenauer (github: @kd7tck):
@@ -121,7 +123,7 @@ Wave LoadWave(const char *fileName);                            // Load wave dat
 Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
 Sound LoadSound(const char *fileName);                          // Load sound from file
 Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
-void UpdateSound(Sound sound, const void *data, int samplesCount); // Update sound buffer with new data
+void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
 void UnloadWave(Wave wave);                                     // Unload wave data
 void UnloadSound(Sound sound);                                  // Unload sound
 void PlaySound(Sound sound);                                    // Play a sound
@@ -149,10 +151,11 @@ void SetMusicLoopCount(Music music, float count);               // Set music loo
 float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
 float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
 
+// Raw audio stream functions
 AudioStream InitAudioStream(unsigned int sampleRate,
-                                  unsigned int sampleSize,
-                                  unsigned int channels);       // Init audio stream (to stream raw audio pcm data)
-void UpdateAudioStream(AudioStream stream, void *data, int samplesCount); // Update audio stream buffers with data
+                            unsigned int sampleSize,
+                            unsigned int channels);             // Init audio stream (to stream raw audio pcm data)
+void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
 void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory
 bool IsAudioBufferProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
 void PlayAudioStream(AudioStream stream);                       // Play audio stream

+ 26 - 9
src/core.c

@@ -70,13 +70,13 @@
 *
 **********************************************************************************************/
 
-// Default supported features
-//-------------------------------------
+// Default configuration flags (supported features)
+//-------------------------------------------------
 #define SUPPORT_DEFAULT_FONT
 #define SUPPORT_MOUSE_GESTURES
 #define SUPPORT_CAMERA_SYSTEM
 #define SUPPORT_GESTURES_SYSTEM
-//-------------------------------------
+//-------------------------------------------------
 
 #include "raylib.h"
 
@@ -102,7 +102,7 @@
 #include <stdint.h>         // Required for: typedef unsigned long long int uint64_t, used by hi-res timer
 #include <time.h>           // Required for: time() - Android/RPI hi-res timer (NOTE: Linux only!)
 #include <math.h>           // Required for: tan() [Used in Begin3dMode() to set perspective]
-#include <string.h>         // Required for: strcmp()
+#include <string.h>         // Required for: strrchr(), strcmp()
 //#include <errno.h>          // Macros for reporting and retrieving error conditions through error codes
 
 #if defined __linux__ || defined(PLATFORM_WEB)
@@ -978,6 +978,12 @@ Color Fade(Color color, float alpha)
     return (Color){color.r, color.g, color.b, (unsigned char)colorAlpha};
 }
 
+// Activates raylib logo at startup
+void ShowLogo(void)
+{
+    showLogo = true;
+}
+
 // Enable some window/system configurations
 void SetConfigFlags(char flags)
 {
@@ -987,10 +993,18 @@ void SetConfigFlags(char flags)
     if (configFlags & FLAG_FULLSCREEN_MODE) fullscreen = true;
 }
 
-// Activates raylib logo at startup
-void ShowLogo(void)
+// Check file extension
+bool IsFileExtension(const char *fileName, const char *ext)
 {
-    showLogo = true;
+    bool result = false;
+    const char *fileExt;
+    
+    if ((fileExt = strrchr(fileName, '.')) != NULL)
+    {
+        if (strcmp(fileExt, ext) == 0) result = true;
+    }
+
+    return result;
 }
 
 #if defined(PLATFORM_DESKTOP)
@@ -2024,9 +2038,12 @@ static double GetTime(void)
 }
 
 // Wait for some milliseconds (stop program execution)
+// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could
+// take longer than expected... for that reason we use the busy wait loop
+// http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
 static void Wait(float ms)
 {
-//#define SUPPORT_BUSY_WAIT_LOOP
+#define SUPPORT_BUSY_WAIT_LOOP
 #if defined(SUPPORT_BUSY_WAIT_LOOP)
     double prevTime = GetTime();
     double nextTime = 0.0;
@@ -2035,7 +2052,7 @@ static void Wait(float ms)
     while ((nextTime - prevTime) < ms/1000.0f) nextTime = GetTime();
 #else
     #if defined _WIN32
-        Sleep(ms);
+        Sleep((unsigned int)ms);
     #elif defined __linux__ || defined(PLATFORM_WEB)
         struct timespec req = { 0 };
         time_t sec = (int)(ms/1000.0f);

+ 25 - 5
src/models.c

@@ -4,7 +4,7 @@
 *
 *   CONFIGURATION:
 *
-*   #define SUPPORT_FILEFORMAT_OBJ / SUPPORT_LOAD_OBJ
+*   #define SUPPORT_FILEFORMAT_OBJ
 *       Selected desired fileformats to be supported for loading.
 *
 *   #define SUPPORT_FILEFORMAT_MTL
@@ -32,6 +32,12 @@
 *
 **********************************************************************************************/
 
+// Default configuration flags (supported features)
+//-------------------------------------------------
+#define SUPPORT_FILEFORMAT_OBJ
+#define SUPPORT_FILEFORMAT_MTL
+//-------------------------------------------------
+
 #include "raylib.h"
 
 #if defined(PLATFORM_ANDROID)
@@ -63,8 +69,12 @@
 //----------------------------------------------------------------------------------
 // Module specific Functions Declaration
 //----------------------------------------------------------------------------------
+#if defined(SUPPORT_FILEFORMAT_OBJ)
 static Mesh LoadOBJ(const char *fileName);      // Load OBJ mesh data
+#endif
+#if defined(SUPPORT_FILEFORMAT_MTL)
 static Material LoadMTL(const char *fileName);  // Load MTL material data
+#endif
 
 static Mesh GenMeshHeightmap(Image image, Vector3 size);
 static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
@@ -582,8 +592,11 @@ Mesh LoadMesh(const char *fileName)
 {
     Mesh mesh = { 0 };
 
-    if (strcmp(GetExtension(fileName), "obj") == 0) mesh = LoadOBJ(fileName);
-    else TraceLog(WARNING, "[%s] Mesh extension not recognized, it can't be loaded", fileName);
+#if defined(SUPPORT_FILEFORMAT_OBJ)
+    if (IsFileExtension(fileName, ".obj")) mesh = LoadOBJ(fileName);
+#else
+    TraceLog(WARNING, "[%s] Mesh fileformat not supported, it can't be loaded", fileName);
+#endif
 
     if (mesh.vertexCount == 0) TraceLog(WARNING, "Mesh could not be loaded");
     else rlglLoadMesh(&mesh, false);  // Upload vertex data to GPU (static mesh)
@@ -692,8 +705,11 @@ Material LoadMaterial(const char *fileName)
 {
     Material material = { 0 };
 
-    if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
-    else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
+#if defined(SUPPORT_FILEFORMAT_MTL)
+    if (IsFileExtension(fileName, ".mtl")) material = LoadMTL(fileName);
+#else
+    TraceLog(WARNING, "[%s] Material fileformat not supported, it can't be loaded", fileName);
+#endif
 
     return material;
 }
@@ -1590,6 +1606,7 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
 // Module specific Functions Definition
 //----------------------------------------------------------------------------------
 
+#if defined(SUPPORT_FILEFORMAT_OBJ)
 // Load OBJ mesh data
 static Mesh LoadOBJ(const char *fileName)
 {
@@ -1838,7 +1855,9 @@ static Mesh LoadOBJ(const char *fileName)
 
     return mesh;
 }
+#endif
 
+#if defined(SUPPORT_FILEFORMAT_MTL)
 // Load MTL material data (specs: http://paulbourke.net/dataformats/mtl/)
 // NOTE: Texture map parameters are not supported
 static Material LoadMTL(const char *fileName)
@@ -2002,3 +2021,4 @@ static Material LoadMTL(const char *fileName)
 
     return material;
 }
+#endif

+ 4 - 3
src/raylib.h

@@ -13,7 +13,7 @@
 *       - Multiple textures support, including compressed formats and mipmaps generation
 *       - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
 *       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
-*       - Audio loading and playing with streaming support and mixing channels [audio]
+*       - Audio loading and playing with streaming support and mixing channels: [audio]
 *       - VR stereo rendering support with configurable HMD device parameters
 *       - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
 *       - Custom color palette for fancy visuals on raywhite background
@@ -687,9 +687,10 @@ RLAPI float *MatrixToFloat(Matrix mat);                           // Converts Ma
 RLAPI int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included)
 RLAPI Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
 
-RLAPI void SetConfigFlags(char flags);                            // Setup some window configuration flags
 RLAPI void ShowLogo(void);                                        // Activates raylib logo at startup (can be done with flags)
-//RLAPI void TraceLog(int logType, const char *text, ...);          // Trace log messages showing (INFO, WARNING, ERROR, DEBUG)
+RLAPI void SetConfigFlags(char flags);                            // Setup some window configuration flags
+//RLAPI void TraceLog(int logType, const char *text, ...);          // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
+RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
 
 RLAPI bool IsFileDropped(void);                                   // Check if a file have been dropped into window
 RLAPI char **GetDroppedFiles(int *count);                         // Retrieve dropped files into window

+ 18 - 3
src/rlgl.c

@@ -25,7 +25,7 @@
 *   #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
 *       Support VR simulation functionality (stereo rendering)
 *
-*   #define SUPPORT_SHADER_DISTORTION
+*   #define SUPPORT_DISTORTION_SHADER
 *       Include stereo rendering distortion shader (shader_distortion.h)
 *
 *   DEPENDENCIES:
@@ -54,6 +54,11 @@
 *
 **********************************************************************************************/
 
+// Default configuration flags (supported features)
+//-------------------------------------------------
+#define SUPPORT_VR_SIMULATION
+//-------------------------------------------------
+
 #include "rlgl.h"
 
 #include <stdio.h>                  // Required for: fopen(), fclose(), fread()... [Used only on LoadText()]
@@ -100,7 +105,7 @@
     #include <stdarg.h>             // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()]
 #endif
 
-#if !defined(GRAPHICS_API_OPENGL_11) && !defined(RLGL_NO_DISTORTION_SHADER)
+#if !defined(GRAPHICS_API_OPENGL_11) && defined(SUPPORT_DISTORTION_SHADER)
     #include "shader_distortion.h"  // Distortion shader to be embedded
 #endif
 
@@ -2591,10 +2596,12 @@ void InitVrSimulator(int vrDevice)
     // Initialize framebuffer and textures for stereo rendering
     // NOTE: screen size should match HMD aspect ratio
     vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
-
+    
+#if defined(SUPPORT_DISTORTION_SHADER)
     // Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
     vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
     if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
+#endif
 
     SetStereoConfig(hmd);
 
@@ -2613,7 +2620,9 @@ void CloseVrSimulator(void)
     if (vrSimulatorReady)
     {
         rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture
+        #if defined(SUPPORT_DISTORTION_SHADER)
         UnloadShader(vrConfig.distortionShader);    // Unload distortion shader
+        #endif
     }
 #endif
 }
@@ -2700,8 +2709,12 @@ void EndVrDrawing(void)
         rlMatrixMode(RL_MODELVIEW);                             // Enable internal modelview matrix
         rlLoadIdentity();                                       // Reset internal modelview matrix
 
+#if defined(SUPPORT_DISTORTION_SHADER)
         // Draw RenderTexture (stereoFbo) using distortion shader
         currentShader = vrConfig.distortionShader;
+#else
+        currentShader = GetDefaultShader();
+#endif
 
         rlEnableTexture(vrConfig.stereoFbo.texture.id);
 
@@ -3536,6 +3549,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
     TraceLog(DEBUG, "VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]);
     TraceLog(DEBUG, "VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]);
 
+#if defined(SUPPORT_DISTORTION_SHADER)
     // Update distortion shader with lens and distortion-scale parameters
     SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftLensCenter"), leftLensCenter, 2);
     SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightLensCenter"), rightLensCenter, 2);
@@ -3546,6 +3560,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
     SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scaleIn"), scaleIn, 2);
     SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "hmdWarpParam"), hmd.distortionK, 4);
     SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "chromaAbParam"), hmd.chromaAbCorrection, 4);
+#endif
 
     // Fovy is normally computed with: 2*atan2(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)*RAD2DEG
     // ...but with lens distortion it is increased (see Oculus SDK Documentation)

+ 27 - 152
src/text.c

@@ -5,8 +5,7 @@
 *   CONFIGURATION:
 *
 *   #define SUPPORT_FILEFORMAT_FNT
-*   #define SUPPORT_FILEFORMAT_TTF / INCLUDE_STB_TRUETYPE
-*   #define SUPPORT_FILEFORMAT_IMAGE_FONT
+*   #define SUPPORT_FILEFORMAT_TTF
 *       Selected desired fileformats to be supported for loading. Some of those formats are 
 *       supported by default, to remove support, just comment unrequired #define in this module
 *
@@ -49,12 +48,14 @@
 #include <stdarg.h>         // Required for: va_list, va_start(), vfprintf(), va_end()
 #include <stdio.h>          // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
 
-#include "utils.h"          // Required for: GetExtension()
+#include "utils.h"          // Required for: IsFileExtension()
 
-// Following libs are used on LoadTTF()
-#define STBTT_STATIC        // Define stb_truetype functions static to this module
-#define STB_TRUETYPE_IMPLEMENTATION
-#include "external/stb_truetype.h"      // Required for: stbtt_BakeFontBitmap()
+#if defined(SUPPORT_FILEFORMAT_TTF)
+    // Following libs are used on LoadTTF()
+    #define STBTT_STATIC        // Define stb_truetype functions static to this module
+    #define STB_TRUETYPE_IMPLEMENTATION
+    #include "external/stb_truetype.h"      // Required for: stbtt_BakeFontBitmap()
+#endif
 
 // Rectangle packing functions (not used at the moment)
 //#define STB_RECT_PACK_IMPLEMENTATION
@@ -90,9 +91,12 @@ static SpriteFont defaultFont;        // Default font provided by raylib
 static int GetCharIndex(SpriteFont font, int letter);
 
 static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
-static SpriteFont LoadRBMF(const char *fileName);   // Load a rBMF font file (raylib BitMap Font)
+#if defined(SUPPORT_FILEFORMAT_FNT)
 static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
+#endif
+#if defined(SUPPORT_FILEFORMAT_TTF)
 static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
+#endif
 
 #if defined(SUPPORT_DEFAULT_FONT)
 extern void LoadDefaultFont(void);
@@ -283,10 +287,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
     SpriteFont spriteFont = { 0 };
 
     // Check file extension
-    if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);    // TODO: DELETE... SOON...
-    else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
-    else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
-    else if (strcmp(GetExtension(fileName),"rres") == 0)
+    if (IsFileExtension(fileName, ".rres"))
     {
         // TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
         RRES rres = LoadResource(fileName, 0);
@@ -312,6 +313,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
         // TODO: Do not free rres.data memory (chars info data!)
         //UnloadResource(rres[0]);
     }
+#if defined(SUPPORT_FILEFORMAT_TTF)
+    else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
+#endif
+#if defined(SUPPORT_FILEFORMAT_FNT)
+    else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
+#endif
     else
     {
         Image image = LoadImage(fileName);
@@ -336,7 +343,8 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
 {
     SpriteFont spriteFont = { 0 };
 
-    if (strcmp(GetExtension(fileName),"ttf") == 0)
+#if defined(SUPPORT_FILEFORMAT_TTF)
+    if (IsFileExtension(fileName, ".ttf"))
     {
         if ((fontChars == NULL) || (charsCount == 0))
         {
@@ -350,6 +358,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount,
         }
         else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
     }
+#endif
 
     if (spriteFont.texture.id == 0)
     {
@@ -707,144 +716,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
     return spriteFont;
 }
 
-// Load a rBMF font file (raylib BitMap Font)
-static SpriteFont LoadRBMF(const char *fileName)
-{
-    // rBMF Info Header (16 bytes)
-    typedef struct {
-        char id[4];             // rBMF file identifier
-        char version;           // rBMF file version
-                                //      4 MSB --> main version
-                                //      4 LSB --> subversion
-        char firstChar;         // First character in the font
-                                // NOTE: Depending on charDataType, it could be useless
-        short imgWidth;         // Image width - always POT (power-of-two)
-        short imgHeight;        // Image height - always POT (power-of-two)
-        short numChars;         // Number of characters contained
-        short charHeight;       // Characters height - the same for all characters
-        char compType;          // Compression type:
-                                //      4 MSB --> image data compression
-                                //      4 LSB --> chars data compression
-        char charsDataType;     // Char data type provided
-    } rbmfInfoHeader;
-
-    SpriteFont spriteFont = { 0 };
-
-    // REMOVE SOON!!!  
-/*
-    rbmfInfoHeader rbmfHeader;
-    unsigned int *rbmfFileData = NULL;
-    unsigned char *rbmfCharWidthData = NULL;
-
-    int charsDivisor = 1;    // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
-
-    FILE *rbmfFile = fopen(fileName, "rb");        // Define a pointer to bitmap file and open it in read-binary mode
-
-    if (rbmfFile == NULL)
-    {
-        TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
-
-        spriteFont = GetDefaultFont();
-    }
-    else
-    {
-        fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
-
-        TraceLog(DEBUG, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
-
-        spriteFont.numChars = (int)rbmfHeader.numChars;
-
-        int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32;
-
-        rbmfFileData = (unsigned int *)malloc(numPixelBits*sizeof(unsigned int));
-
-        for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
-
-        rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars*sizeof(unsigned char));
-
-        for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
-
-        // Re-construct image from rbmfFileData
-        //-----------------------------------------
-        Color *imagePixels = (Color *)malloc(rbmfHeader.imgWidth*rbmfHeader.imgHeight*sizeof(Color));
-
-        for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i++) imagePixels[i] = BLANK;        // Initialize array
-
-        int counter = 0;        // Font data elements counter
-
-        // Fill image data (convert from bit to pixel!)
-        for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i += 32)
-        {
-            for (int j = 31; j >= 0; j--)
-            {
-                if (BIT_CHECK(rbmfFileData[counter], j)) imagePixels[i+j] = WHITE;
-            }
-
-            counter++;
-        }
-
-        Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
-        ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
-
-        free(imagePixels);
-
-        TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
-
-        // Create spritefont with all data read from rbmf file
-        spriteFont.texture = LoadTextureFromImage(image);
-        UnloadImage(image);     // Unload image data
-
-        //TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
-
-        // Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
-        spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
-
-        int currentLine = 0;
-        int currentPosX = charsDivisor;
-        int testPosX = charsDivisor;
-
-        for (int i = 0; i < spriteFont.charsCount; i++)
-        {
-            spriteFont.chars[i].value = (int)rbmfHeader.firstChar + i;
-
-            spriteFont.chars[i].rec.x = currentPosX;
-            spriteFont.chars[i].rec.y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
-            spriteFont.chars[i].rec.width = (int)rbmfCharWidthData[i];
-            spriteFont.chars[i].rec.height = (int)rbmfHeader.charHeight;
-
-            // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
-            spriteFont.chars[i].offsetX = 0;
-            spriteFont.chars[i].offsetY = 0;
-            spriteFont.chars[i].advanceX = 0;
-
-            testPosX += (spriteFont.chars[i].rec.width + charsDivisor);
-
-            if (testPosX > spriteFont.texture.width)
-            {
-                currentLine++;
-                currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
-                testPosX = currentPosX;
-
-                spriteFont.chars[i].rec.x = charsDivisor;
-                spriteFont.chars[i].rec.y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
-            }
-            else currentPosX = testPosX;
-        }
-
-        spriteFont.baseSize = spriteFont.charRecs[0].height;
-
-        TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
-    }
-
-    fclose(rbmfFile);
-
-    free(rbmfFileData);                // Now we can free loaded data from RAM memory
-    free(rbmfCharWidthData);
-*/
-
-    return spriteFont;
-}
-
+#if defined(SUPPORT_FILEFORMAT_FNT)
 // Load a BMFont file (AngelCode font file)
 static SpriteFont LoadBMFont(const char *fileName)
 {
@@ -962,7 +834,9 @@ static SpriteFont LoadBMFont(const char *fileName)
 
     return font;
 }
+#endif
 
+#if defined(SUPPORT_FILEFORMAT_TTF)
 // Generate a sprite font from TTF file data (font size required)
 // TODO: Review texture packing method and generation (use oversampling)
 static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
@@ -1054,4 +928,5 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, in
     free(charData);
 
     return font;
-}
+}
+#endif

+ 222 - 157
src/textures.c

@@ -4,24 +4,24 @@
 *
 *   CONFIGURATION:
 *
-*   #define SUPPORT_STB_IMAGE / INCLUDE_STB_IMAGE
-*
-*   #define SUPPORT_FILEFORMAT_BMP / SUPPORT_LOAD_BMP
-*   #define SUPPORT_FILEFORMAT_PNG / SUPPORT_LOAD_PNG
+*   #define SUPPORT_FILEFORMAT_BMP
+*   #define SUPPORT_FILEFORMAT_PNG
 *   #define SUPPORT_FILEFORMAT_TGA
-*   #define SUPPORT_FILEFORMAT_JPG / ENABLE_LOAD_JPG
+*   #define SUPPORT_FILEFORMAT_JPG
 *   #define SUPPORT_FILEFORMAT_GIF
+*   #define SUPPORT_FILEFORMAT_PSD
 *   #define SUPPORT_FILEFORMAT_HDR
-*   #define SUPPORT_FILEFORMAT_DDS / ENABLE_LOAD_DDS
+*   #define SUPPORT_FILEFORMAT_DDS
 *   #define SUPPORT_FILEFORMAT_PKM
 *   #define SUPPORT_FILEFORMAT_KTX
 *   #define SUPPORT_FILEFORMAT_PVR
 *   #define SUPPORT_FILEFORMAT_ASTC
-*       Selected desired fileformats to be supported for loading. Some of those formats are 
+*       Selecte desired fileformats to be supported for image data loading. Some of those formats are 
 *       supported by default, to remove support, just comment unrequired #define in this module
 *
-*   #define SUPPORT_IMAGE_RESIZE / INCLUDE_STB_IMAGE_RESIZE
 *   #define SUPPORT_IMAGE_MANIPULATION
+*       Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
+*       If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()
 *
 *   DEPENDENCIES:
 *       stb_image        - Multiple image formats loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC)
@@ -50,6 +50,12 @@
 *
 **********************************************************************************************/
 
+// Default configuration flags (supported features)
+//-------------------------------------------------
+#define SUPPORT_FILEFORMAT_PNG
+#define SUPPORT_IMAGE_MANIPULATION
+//-------------------------------------------------
+
 #include "raylib.h"
 
 #include <stdlib.h>             // Required for: malloc(), free()
@@ -61,23 +67,46 @@
 
 #include "utils.h"              // Required for: fopen() Android mapping, TraceLog()
 
-// Support only desired texture formats, by default: JPEG, PNG, BMP, TGA
-//#define STBI_NO_JPEG          // Image format .jpg and .jpeg
-//#define STBI_NO_PNG
-//#define STBI_NO_BMP
-//#define STBI_NO_TGA
-#define STBI_NO_PSD
-#define STBI_NO_GIF
-#define STBI_NO_HDR
+// Support only desired texture formats on stb_image
+#if !defined(SUPPORT_FILEFORMAT_BMP)
+    #define STBI_NO_BMP
+#endif
+#if !defined(SUPPORT_FILEFORMAT_PNG)
+    #define STBI_NO_PNG
+#endif
+#if !defined(SUPPORT_FILEFORMAT_TGA)
+    #define STBI_NO_TGA
+#endif
+#if !defined(SUPPORT_FILEFORMAT_JPG)
+    #define STBI_NO_JPEG        // Image format .jpg and .jpeg
+#endif
+#if !defined(SUPPORT_FILEFORMAT_PSD)
+    #define STBI_NO_PSD
+#endif
+#if !defined(SUPPORT_FILEFORMAT_GIF)
+    #define STBI_NO_GIF
+#endif
+#if !defined(SUPPORT_FILEFORMAT_HDR)
+    #define STBI_NO_HDR
+#endif
+
+// Image fileformats not supported by default
 #define STBI_NO_PIC
 #define STBI_NO_PNM             // Image format .ppm and .pgm
-#define STB_IMAGE_IMPLEMENTATION
-#include "external/stb_image.h" // Required for: stbi_load()
-                                // NOTE: Used to read image data (multiple formats support)
 
-#define STB_IMAGE_RESIZE_IMPLEMENTATION
-#include "external/stb_image_resize.h"  // Required for: stbir_resize_uint8()
-                                        // NOTE: Used for image scaling on ImageResize()
+#if (defined(SUPPORT_FILEFORMAT_BMP) || defined(SUPPORT_FILEFORMAT_PNG) || defined(SUPPORT_FILEFORMAT_TGA) || \
+     defined(SUPPORT_FILEFORMAT_JPG) || defined(SUPPORT_FILEFORMAT_PSD) || defined(SUPPORT_FILEFORMAT_GIF) || \
+     defined(SUPPORT_FILEFORMAT_HDR))
+    #define STB_IMAGE_IMPLEMENTATION
+    #include "external/stb_image.h"     // Required for: stbi_load()
+                                        // NOTE: Used to read image data (multiple formats support)
+#endif
+                                
+#if defined(SUPPORT_IMAGE_MANIPULATION)
+    #define STB_IMAGE_RESIZE_IMPLEMENTATION
+    #include "external/stb_image_resize.h"  // Required for: stbir_resize_uint8()
+                                            // NOTE: Used for image scaling on ImageResize()
+#endif
 
 //----------------------------------------------------------------------------------
 // Defines and Macros
@@ -102,11 +131,21 @@
 //----------------------------------------------------------------------------------
 // Module specific Functions Declaration
 //----------------------------------------------------------------------------------
+#if defined(SUPPORT_FILEFORMAT_DDS)
 static Image LoadDDS(const char *fileName);   // Load DDS file
+#endif
+#if defined(SUPPORT_FILEFORMAT_PKM)
 static Image LoadPKM(const char *fileName);   // Load PKM file
+#endif
+#if defined(SUPPORT_FILEFORMAT_KTX)
 static Image LoadKTX(const char *fileName);   // Load KTX file
+#endif
+#if defined(SUPPORT_FILEFORMAT_PVR)
 static Image LoadPVR(const char *fileName);   // Load PVR file
+#endif
+#if defined(SUPPORT_FILEFORMAT_ASTC)
 static Image LoadASTC(const char *fileName);  // Load ASTC file
+#endif
 
 //----------------------------------------------------------------------------------
 // Module Functions Definition
@@ -124,18 +163,32 @@ Image LoadImage(const char *fileName)
     image.mipmaps = 0;
     image.format = 0;
 
-    if ((strcmp(GetExtension(fileName),"png") == 0) ||
-        (strcmp(GetExtension(fileName),"bmp") == 0) ||
-        (strcmp(GetExtension(fileName),"tga") == 0) ||
-        (strcmp(GetExtension(fileName),"jpg") == 0)
-#ifndef STBI_NO_GIF
-        || (strcmp(GetExtension(fileName),"gif") == 0)
+    if (IsFileExtension(fileName, ".rres"))
+    {
+        RRES rres = LoadResource(fileName, 0);
+
+        // NOTE: Parameters for RRES_TYPE_IMAGE are: width, height, format, mipmaps
+
+        if (rres[0].type == RRES_TYPE_IMAGE) image = LoadImagePro(rres[0].data, rres[0].param1, rres[0].param2, rres[0].param3);
+        else TraceLog(WARNING, "[%s] Resource file does not contain image data", fileName);
+
+        UnloadResource(rres);
+    }
+    else if ((IsFileExtension(fileName, ".png"))
+#if defined(SUPPORT_FILEFORMAT_BMP)
+        || (IsFileExtension(fileName, ".bmp"))
+#endif
+#if defined(SUPPORT_FILEFORMAT_TGA)
+        || (IsFileExtension(fileName, ".tga"))
 #endif
-#ifndef STBI_NO_PSD
-        || (strcmp(GetExtension(fileName),"psd") == 0)
+#if defined(SUPPORT_FILEFORMAT_JPG)
+        || (IsFileExtension(fileName, ".jpg"))
 #endif
-#ifndef STBI_NO_PIC
-        || (strcmp(GetExtension(fileName),"pic") == 0)
+#if defined(SUPPORT_FILEFORMAT_DDS)
+        || (IsFileExtension(fileName, ".gif"))
+#endif
+#if defined(SUPPORT_FILEFORMAT_PSD)
+        || (IsFileExtension(fileName, ".psd"))
 #endif
        )
     {
@@ -155,22 +208,22 @@ Image LoadImage(const char *fileName)
         else if (imgBpp == 3) image.format = UNCOMPRESSED_R8G8B8;
         else if (imgBpp == 4) image.format = UNCOMPRESSED_R8G8B8A8;
     }
-    else if (strcmp(GetExtension(fileName),"dds") == 0) image = LoadDDS(fileName);
-    else if (strcmp(GetExtension(fileName),"pkm") == 0) image = LoadPKM(fileName);
-    else if (strcmp(GetExtension(fileName),"ktx") == 0) image = LoadKTX(fileName);
-    else if (strcmp(GetExtension(fileName),"pvr") == 0) image = LoadPVR(fileName);
-    else if (strcmp(GetExtension(fileName),"astc") == 0) image = LoadASTC(fileName);
-    else if (strcmp(GetExtension(fileName),"rres") == 0)
-    {
-        RRES rres = LoadResource(fileName, 0);
-
-        // NOTE: Parameters for RRES_TYPE_IMAGE are: width, height, format, mipmaps
-
-        if (rres[0].type == RRES_TYPE_IMAGE) image = LoadImagePro(rres[0].data, rres[0].param1, rres[0].param2, rres[0].param3);
-        else TraceLog(WARNING, "[%s] Resource file does not contain image data", fileName);
-
-        UnloadResource(rres);
-    }
+#if defined(SUPPORT_FILEFORMAT_DDS)
+    else if (IsFileExtension(fileName, ".dds")) image = LoadDDS(fileName);
+#endif
+#if defined(SUPPORT_FILEFORMAT_PKM)
+    else if (IsFileExtension(fileName, ".pkm")) image = LoadPKM(fileName);
+#endif
+#if defined(SUPPORT_FILEFORMAT_KTX)
+    else if (IsFileExtension(fileName, ".ktx")) image = LoadKTX(fileName);
+#endif
+#if defined(SUPPORT_FILEFORMAT_PVR)
+    else if (IsFileExtension(fileName, ".pvr")) image = LoadPVR(fileName);
+#endif
+#if defined(SUPPORT_FILEFORMAT_ASTC)
+    else if (IsFileExtension(fileName, ".astc")) image = LoadASTC(fileName);
+#endif
+    else TraceLog(WARNING, "[%s] Image fileformat not supported", fileName);
 
     if (image.data != NULL) TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
     else TraceLog(WARNING, "[%s] Image could not be loaded", fileName);
@@ -664,115 +717,6 @@ void ImageAlphaMask(Image *image, Image alphaMask)
     }
 }
 
-// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
-// NOTE: In case selected bpp do not represent an known 16bit format,
-// dithered data is stored in the LSB part of the unsigned short
-void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
-{
-    if (image->format >= COMPRESSED_DXT1_RGB)
-    {
-        TraceLog(WARNING, "Compressed data formats can not be dithered");
-        return;
-    }
-
-    if ((rBpp+gBpp+bBpp+aBpp) > 16)
-    {
-        TraceLog(WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
-    }
-    else
-    {
-        Color *pixels = GetImageData(*image);
-
-        free(image->data);      // free old image data
-
-        if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
-        {
-            TraceLog(WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
-        }
-
-        // Define new image format, check if desired bpp match internal known format
-        if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
-        else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
-        else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
-        else
-        {
-            image->format = 0;
-            TraceLog(WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
-        }
-
-        // NOTE: We will store the dithered data as unsigned short (16bpp)
-        image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
-
-        Color oldPixel = WHITE;
-        Color newPixel = WHITE;
-
-        int rError, gError, bError;
-        unsigned short rPixel, gPixel, bPixel, aPixel;   // Used for 16bit pixel composition
-
-        #define MIN(a,b) (((a)<(b))?(a):(b))
-
-        for (int y = 0; y < image->height; y++)
-        {
-            for (int x = 0; x < image->width; x++)
-            {
-                oldPixel = pixels[y*image->width + x];
-
-                // NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
-                newPixel.r = oldPixel.r >> (8 - rBpp);     // R bits
-                newPixel.g = oldPixel.g >> (8 - gBpp);     // G bits
-                newPixel.b = oldPixel.b >> (8 - bBpp);     // B bits
-                newPixel.a = oldPixel.a >> (8 - aBpp);     // A bits (not used on dithering)
-
-                // NOTE: Error must be computed between new and old pixel but using same number of bits!
-                // We want to know how much color precision we have lost...
-                rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
-                gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
-                bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
-
-                pixels[y*image->width + x] = newPixel;
-
-                // NOTE: Some cases are out of the array and should be ignored
-                if (x < (image->width - 1))
-                {
-                    pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
-                    pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
-                    pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
-                }
-
-                if ((x > 0) && (y < (image->height - 1)))
-                {
-                    pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
-                    pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
-                    pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
-                }
-
-                if (y < (image->height - 1))
-                {
-                    pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
-                    pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
-                    pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
-                }
-
-                if ((x < (image->width - 1)) && (y < (image->height - 1)))
-                {
-                    pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
-                    pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
-                    pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
-                }
-
-                rPixel = (unsigned short)newPixel.r;
-                gPixel = (unsigned short)newPixel.g;
-                bPixel = (unsigned short)newPixel.b;
-                aPixel = (unsigned short)newPixel.a;
-
-                ((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
-            }
-        }
-
-        free(pixels);
-    }
-}
-
 // Convert image to POT (power-of-two)
 // NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5)
 void ImageToPOT(Image *image, Color fillColor)
@@ -818,6 +762,7 @@ void ImageToPOT(Image *image, Color fillColor)
     }
 }
 
+#if defined(SUPPORT_IMAGE_MANIPULATION)
 // Copy an image to a new image
 Image ImageCopy(Image image)
 {
@@ -1203,6 +1148,115 @@ void ImageFlipHorizontal(Image *image)
     image->data = processed.data;
 }
 
+// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+// NOTE: In case selected bpp do not represent an known 16bit format,
+// dithered data is stored in the LSB part of the unsigned short
+void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
+{
+    if (image->format >= COMPRESSED_DXT1_RGB)
+    {
+        TraceLog(WARNING, "Compressed data formats can not be dithered");
+        return;
+    }
+
+    if ((rBpp+gBpp+bBpp+aBpp) > 16)
+    {
+        TraceLog(WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
+    }
+    else
+    {
+        Color *pixels = GetImageData(*image);
+
+        free(image->data);      // free old image data
+
+        if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
+        {
+            TraceLog(WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
+        }
+
+        // Define new image format, check if desired bpp match internal known format
+        if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
+        else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
+        else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
+        else
+        {
+            image->format = 0;
+            TraceLog(WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
+        }
+
+        // NOTE: We will store the dithered data as unsigned short (16bpp)
+        image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
+
+        Color oldPixel = WHITE;
+        Color newPixel = WHITE;
+
+        int rError, gError, bError;
+        unsigned short rPixel, gPixel, bPixel, aPixel;   // Used for 16bit pixel composition
+
+        #define MIN(a,b) (((a)<(b))?(a):(b))
+
+        for (int y = 0; y < image->height; y++)
+        {
+            for (int x = 0; x < image->width; x++)
+            {
+                oldPixel = pixels[y*image->width + x];
+
+                // NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
+                newPixel.r = oldPixel.r >> (8 - rBpp);     // R bits
+                newPixel.g = oldPixel.g >> (8 - gBpp);     // G bits
+                newPixel.b = oldPixel.b >> (8 - bBpp);     // B bits
+                newPixel.a = oldPixel.a >> (8 - aBpp);     // A bits (not used on dithering)
+
+                // NOTE: Error must be computed between new and old pixel but using same number of bits!
+                // We want to know how much color precision we have lost...
+                rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
+                gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
+                bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
+
+                pixels[y*image->width + x] = newPixel;
+
+                // NOTE: Some cases are out of the array and should be ignored
+                if (x < (image->width - 1))
+                {
+                    pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
+                    pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
+                    pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
+                }
+
+                if ((x > 0) && (y < (image->height - 1)))
+                {
+                    pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
+                    pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
+                    pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
+                }
+
+                if (y < (image->height - 1))
+                {
+                    pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
+                    pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
+                    pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
+                }
+
+                if ((x < (image->width - 1)) && (y < (image->height - 1)))
+                {
+                    pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
+                    pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
+                    pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
+                }
+
+                rPixel = (unsigned short)newPixel.r;
+                gPixel = (unsigned short)newPixel.g;
+                bPixel = (unsigned short)newPixel.b;
+                aPixel = (unsigned short)newPixel.a;
+
+                ((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
+            }
+        }
+
+        free(pixels);
+    }
+}
+
 // Modify image color: tint
 void ImageColorTint(Image *image, Color color)
 {
@@ -1359,6 +1413,7 @@ void ImageColorBrightness(Image *image, int brightness)
 
     image->data = processed.data;
 }
+#endif      // SUPPORT_IMAGE_MANIPULATION
 
 // Generate GPU mipmaps for a texture
 void GenTextureMipmaps(Texture2D *texture)
@@ -1547,6 +1602,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
 // Module specific Functions Definition
 //----------------------------------------------------------------------------------
 
+#if defined(SUPPORT_FILEFORMAT_DDS)
 // Loading DDS image data (compressed or uncompressed)
 static Image LoadDDS(const char *fileName)
 {
@@ -1744,7 +1800,9 @@ static Image LoadDDS(const char *fileName)
 
     return image;
 }
+#endif
 
+#if defined(SUPPORT_FILEFORMAT_PKM)
 // Loading PKM image data (ETC1/ETC2 compression)
 // NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps)
 // PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps)
@@ -1836,7 +1894,9 @@ static Image LoadPKM(const char *fileName)
 
     return image;
 }
+#endif
 
+#if defined(SUPPORT_FILEFORMAT_KTX)
 // Load KTX compressed image data (ETC1/ETC2 compression)
 static Image LoadKTX(const char *fileName)
 {
@@ -1929,7 +1989,9 @@ static Image LoadKTX(const char *fileName)
 
     return image;
 }
+#endif
 
+#if defined(SUPPORT_FILEFORMAT_PVR)
 // Loading PVR image data (uncompressed or PVRT compression)
 // NOTE: PVR v2 not supported, use PVR v3 instead
 static Image LoadPVR(const char *fileName)
@@ -2087,7 +2149,9 @@ static Image LoadPVR(const char *fileName)
 
     return image;
 }
+#endif
 
+#if defined(SUPPORT_FILEFORMAT_ASTC)
 // Load ASTC compressed image data (ASTC compression)
 static Image LoadASTC(const char *fileName)
 {
@@ -2170,3 +2234,4 @@ static Image LoadASTC(const char *fileName)
 
     return image;
 }
+#endif

+ 16 - 23
src/utils.c

@@ -20,7 +20,7 @@
 *       Show TraceLog() DEBUG messages
 *
 *   DEPENDENCIES:
-*       stb_image_write - PNG writting functions
+*       stb_image_write - BMP/PNG writting functions
 *
 *
 *   LICENSE: zlib/libpng
@@ -88,14 +88,15 @@ static int android_close(void *cookie);
 //----------------------------------------------------------------------------------
 // Module Functions Definition - Utilities
 //----------------------------------------------------------------------------------
-// Outputs a trace log message
+
+// Output trace log messages
 void TraceLog(int msgType, const char *text, ...)
 {
-#if !defined(NO_TRACELOG)
+#if defined(SUPPORT_TRACELOG)
     static char buffer[128];
     int traceDebugMsgs = 1;
     
-#ifdef DO_NOT_TRACE_DEBUG_MSGS
+#if defined(SUPPORT_TRACELOG_DEBUG)
     traceDebugMsgs = 0;
 #endif
 
@@ -131,7 +132,7 @@ void TraceLog(int msgType, const char *text, ...)
 
     if (msgType == ERROR) exit(1);  // If ERROR message, exit program
     
-#endif  // NO_TRACELOG
+#endif  // SUPPORT_TRACELOG
 }
 
 #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
@@ -153,6 +154,16 @@ void SavePNG(const char *fileName, unsigned char *imgData, int width, int height
 #endif
 #endif
 
+// Keep track of memory allocated
+// NOTE: mallocType defines the type of data allocated
+/*
+void RecordMalloc(int mallocType, int mallocSize, const char *msg)
+{
+    // TODO: Investigate how to record memory allocation data...
+    // Maybe creating my own malloc function...
+}
+*/
+
 #if defined(PLATFORM_ANDROID)
 // Initialize asset manager from android app
 void InitAssetManager(AAssetManager *manager)
@@ -173,24 +184,6 @@ FILE *android_fopen(const char *fileName, const char *mode)
 }
 #endif
 
-// Keep track of memory allocated
-// NOTE: mallocType defines the type of data allocated
-/*
-void RecordMalloc(int mallocType, int mallocSize, const char *msg)
-{
-    // TODO: Investigate how to record memory allocation data...
-    // Maybe creating my own malloc function...
-}
-*/
-
-// Get the extension for a filename
-const char *GetExtension(const char *fileName)
-{
-    const char *dot = strrchr(fileName, '.');
-    if (!dot || dot == fileName) return "";
-    return (dot + 1);
-}
-
 //----------------------------------------------------------------------------------
 // Module specific Functions Definition
 //----------------------------------------------------------------------------------

+ 2 - 3
src/utils.h

@@ -60,8 +60,7 @@ extern "C" {            // Prevents name mangling of functions
 //----------------------------------------------------------------------------------
 // Module Functions Declaration
 //----------------------------------------------------------------------------------
-void TraceLog(int msgType, const char *text, ...);  // Outputs a trace log message
-const char *GetExtension(const char *fileName);     // Returns extension of a filename
+void TraceLog(int msgType, const char *text, ...);              // Outputs a trace log message
 
 #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
 #if defined(SUPPORT_SAVE_BMP)
@@ -74,7 +73,7 @@ void SavePNG(const char *fileName, unsigned char *imgData, int width, int height
 
 #if defined(PLATFORM_ANDROID)
 void InitAssetManager(AAssetManager *manager);  // Initialize asset manager from android app
-FILE *android_fopen(const char *fileName, const char *mode);   // Replacement for fopen()
+FILE *android_fopen(const char *fileName, const char *mode);    // Replacement for fopen()
 #endif
 
 #ifdef __cplusplus