texture2D() is deprecated on GLSL 330
@@ -22,7 +22,7 @@ void main()
{
for (int j = -3; j < 3; j++)
- sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
+ sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
}
@@ -40,7 +40,7 @@ void main (void)
tc += center;
- vec3 color = texture2D(texture0, tc/texSize).rgb;
+ vec3 color = texture(texture0, tc/texSize).rgb;
finalColor = vec4(color, 1.0);;