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Corrected function name

texture2D() is deprecated on GLSL 330
Ray 9 years ago
parent
commit
0e29aa2951

+ 1 - 1
examples/resources/shaders/glsl330/bloom.fs

@@ -22,7 +22,7 @@ void main()
     {
         for (int j = -3; j < 3; j++)
         {
-            sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
+            sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
         }
     }
     

+ 1 - 1
examples/resources/shaders/glsl330/swirl.fs

@@ -40,7 +40,7 @@ void main (void)
     }
 
     tc += center;
-    vec3 color = texture2D(texture0, tc/texSize).rgb;
+    vec3 color = texture(texture0, tc/texSize).rgb;
 
     finalColor = vec4(color, 1.0);;
 }