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Start setting things up for raylib 2.5

Ray 6 years ago
parent
commit
0f9fe34c3a
5 changed files with 19 additions and 8 deletions
  1. 6 0
      CHANGELOG
  2. 5 0
      HISTORY.md
  3. 2 2
      ROADMAP.md
  4. 1 1
      src/config.h
  5. 5 5
      src/raylib.rc

+ 6 - 0
CHANGELOG

@@ -3,6 +3,12 @@ changelog
 
 Current Release:    raylib 2.0.0 (July 2018)
 
+-----------------------------------------------
+Release:     raylib 2.5 (May 2019)
+-----------------------------------------------
+
+TODO.
+
 -----------------------------------------------
 Release:     raylib 2.0 (July 2018)
 -----------------------------------------------

+ 5 - 0
HISTORY.md

@@ -225,3 +225,8 @@ Refactored all raylib configuration #defines into a **centralized `config.h` hea
 A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG).
 
 Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to learn (and understand) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning!
+
+notes on raylib 2.5
+-------------------
+
+SOON.

+ 2 - 2
ROADMAP.md

@@ -7,10 +7,10 @@ Here it is a wish-list with features and ideas to improve the library.
 Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
 
 **raylib 2.x**
- - [ ] raynet: Network module
+ - [ ] rnet: Network module
  - [ ] Support Vulkan API (GRAPHICS_API_VULKAN)
  - [ ] Basic CPU/GPU stats sytem (memory, draws, time...)
- - [ ] Support Animated models
+ - [x] Support Animated models (2.5)
  
 **raylib 1.8**
  - [x] Improved Materials system with PBR support

+ 1 - 1
src/config.h

@@ -25,7 +25,7 @@
 *
 **********************************************************************************************/
 
-#define RAYLIB_VERSION  "2.4-dev"
+#define RAYLIB_VERSION  "2.5-dev"
 
 // Edit to control what features Makefile'd raylib is compiled with
 #if defined(RAYLIB_CMAKE)

+ 5 - 5
src/raylib.rc

@@ -1,8 +1,8 @@
 GLFW_ICON ICON "raylib.ico"
 
 1 VERSIONINFO
-FILEVERSION     2,0,0,0
-PRODUCTVERSION  2,0,0,0
+FILEVERSION     2,5,0,0
+PRODUCTVERSION  2,5,0,0
 BEGIN
   BLOCK "StringFileInfo"
   BEGIN
@@ -11,12 +11,12 @@ BEGIN
     BEGIN
 	  //VALUE "CompanyName", "raylib technologies"
       VALUE "FileDescription", "Created using raylib (www.raylib.com)"
-      VALUE "FileVersion", "2.0.0"
+      VALUE "FileVersion", "2.5.0"
       VALUE "InternalName", "raylib app"
-      VALUE "LegalCopyright", "(c) 2018 Ramon Santamaria - @raysan5"
+      VALUE "LegalCopyright", "(c) 2019 Ramon Santamaria (@raysan5)"
       //VALUE "OriginalFilename", "raylib_app.exe"
       VALUE "ProductName", "raylib game"
-      VALUE "ProductVersion", "2.0.0"
+      VALUE "ProductVersion", "2.5.0"
     END
   END
   BLOCK "VarFileInfo"