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Corrected issue with GetFontDefault()

Note for me: Replace All is NOT your friend...
raysan5 7 years ago
parent
commit
103bc7dfc6
6 changed files with 32 additions and 32 deletions
  1. 2 2
      release/include/raylib.h
  2. BIN
      release/libs/win32/mingw32/libraylib.a
  3. 1 1
      src/raylib.h
  4. 18 18
      src/shapes.c
  5. 8 8
      src/text.c
  6. 3 3
      src/textures.c

+ 2 - 2
release/include/raylib.h

@@ -923,7 +923,7 @@ RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offs
 RLAPI void ImageMipmaps(Image *image);                                                                   // Generate all mipmap levels for a provided image
 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
 RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
-RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);     // Create an image from text (custom sprite font)
+RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);         // Create an image from text (custom sprite font)
 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);                         // Draw a source image within a destination image
 RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color);                 // Draw rectangle within an image
 RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);     // Draw text (default font) within an image (destination)
@@ -966,7 +966,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
 //------------------------------------------------------------------------------------
 
 // Font loading/unloading functions
-RLAPI Font GetDefaultFont(void);                                                            // Get the default Font
+RLAPI Font GetFontDefault(void);                                                          // Get the default Font
 RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars);  // Load font from file with extended parameters
 RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use

BIN
release/libs/win32/mingw32/libraylib.a


+ 1 - 1
src/raylib.h

@@ -966,7 +966,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
 //------------------------------------------------------------------------------------
 
 // Font loading/unloading functions
-RLAPI Font GetFontDefault()(void);                                                          // Get the default Font
+RLAPI Font GetFontDefault(void);                                                            // Get the default Font
 RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars);  // Load font from file with extended parameters
 RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use

+ 18 - 18
src/shapes.c

@@ -259,27 +259,27 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
 #if defined(SUPPORT_QUADS_DRAW_MODE)
     #if defined(SUPPORT_FONT_TEXTURE)
     // Draw rectangle using font texture white character
-    rlEnableTexture(GetFontDefault()().texture.id);
+    rlEnableTexture(GetFontDefault().texture.id);
 
     rlBegin(RL_QUADS);
         rlColor4ub(color.r, color.g, color.b, color.a);
         rlNormal3f(0.0f, 0.0f, 1.0f);
 
         // NOTE: Default raylib font character 95 is a white square
-        rlTexCoord2f((float)GetFontDefault()().chars[95].rec.x/GetFontDefault()().texture.width, 
-                     (float)GetFontDefault()().chars[95].rec.y/GetFontDefault()().texture.height);
+        rlTexCoord2f((float)GetFontDefault().chars[95].rec.x/GetFontDefault().texture.width, 
+                     (float)GetFontDefault().chars[95].rec.y/GetFontDefault().texture.height);
         rlVertex2f(position.x, position.y);
         
-        rlTexCoord2f((float)GetFontDefault()().chars[95].rec.x/GetFontDefault()().texture.width, 
-                     (float)(GetFontDefault()().chars[95].rec.y + GetFontDefault()().chars[95].rec.height)/GetFontDefault()().texture.height);
+        rlTexCoord2f((float)GetFontDefault().chars[95].rec.x/GetFontDefault().texture.width, 
+                     (float)(GetFontDefault().chars[95].rec.y + GetFontDefault().chars[95].rec.height)/GetFontDefault().texture.height);
         rlVertex2f(position.x, position.y + size.y);
         
-        rlTexCoord2f((float)(GetFontDefault()().chars[95].rec.x + GetFontDefault()().chars[95].rec.width)/GetFontDefault()().texture.width, 
-                     (float)(GetFontDefault()().chars[95].rec.y + GetFontDefault()().chars[95].rec.height)/GetFontDefault()().texture.height);
+        rlTexCoord2f((float)(GetFontDefault().chars[95].rec.x + GetFontDefault().chars[95].rec.width)/GetFontDefault().texture.width, 
+                     (float)(GetFontDefault().chars[95].rec.y + GetFontDefault().chars[95].rec.height)/GetFontDefault().texture.height);
         rlVertex2f(position.x + size.x, position.y + size.y);
         
-        rlTexCoord2f((float)(GetFontDefault()().chars[95].rec.x + GetFontDefault()().chars[95].rec.width)/GetFontDefault()().texture.width, 
-                     (float)GetFontDefault()().chars[95].rec.y/GetFontDefault()().texture.height);
+        rlTexCoord2f((float)(GetFontDefault().chars[95].rec.x + GetFontDefault().chars[95].rec.width)/GetFontDefault().texture.width, 
+                     (float)GetFontDefault().chars[95].rec.y/GetFontDefault().texture.height);
         rlVertex2f(position.x + size.x, position.y);
     rlEnd();
     
@@ -370,30 +370,30 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3,
 {
 #if defined(SUPPORT_FONT_TEXTURE)
     // Draw rectangle using font texture white character
-    rlEnableTexture(GetFontDefault()().texture.id);
+    rlEnableTexture(GetFontDefault().texture.id);
 
     rlBegin(RL_QUADS);
         rlNormal3f(0.0f, 0.0f, 1.0f);
 
         // NOTE: Default raylib font character 95 is a white square
         rlColor4ub(col1.r, col1.g, col1.b, col1.a);
-        rlTexCoord2f(GetFontDefault()().chars[95].rec.x/GetFontDefault()().texture.width, 
-                     GetFontDefault()().chars[95].rec.y/GetFontDefault()().texture.height);
+        rlTexCoord2f(GetFontDefault().chars[95].rec.x/GetFontDefault().texture.width, 
+                     GetFontDefault().chars[95].rec.y/GetFontDefault().texture.height);
         rlVertex2f(rec.x, rec.y);
         
         rlColor4ub(col2.r, col2.g, col2.b, col2.a);
-        rlTexCoord2f(GetFontDefault()().chars[95].rec.x/GetFontDefault()().texture.width, 
-                     (GetFontDefault()().chars[95].rec.y + GetFontDefault()().chars[95].rec.height)/GetFontDefault()().texture.height);
+        rlTexCoord2f(GetFontDefault().chars[95].rec.x/GetFontDefault().texture.width, 
+                     (GetFontDefault().chars[95].rec.y + GetFontDefault().chars[95].rec.height)/GetFontDefault().texture.height);
         rlVertex2f(rec.x, rec.y + rec.height);
         
         rlColor4ub(col3.r, col3.g, col3.b, col3.a);
-        rlTexCoord2f((GetFontDefault()().chars[95].rec.x + GetFontDefault()().chars[95].rec.width)/GetFontDefault()().texture.width, 
-                     (GetFontDefault()().chars[95].rec.y + GetFontDefault()().chars[95].rec.height)/GetFontDefault()().texture.height);
+        rlTexCoord2f((GetFontDefault().chars[95].rec.x + GetFontDefault().chars[95].rec.width)/GetFontDefault().texture.width, 
+                     (GetFontDefault().chars[95].rec.y + GetFontDefault().chars[95].rec.height)/GetFontDefault().texture.height);
         rlVertex2f(rec.x + rec.width, rec.y + rec.height);
         
         rlColor4ub(col4.r, col4.g, col4.b, col4.a);
-        rlTexCoord2f((GetFontDefault()().chars[95].rec.x + GetFontDefault()().chars[95].rec.width)/GetFontDefault()().texture.width, 
-                     GetFontDefault()().chars[95].rec.y/GetFontDefault()().texture.height);
+        rlTexCoord2f((GetFontDefault().chars[95].rec.x + GetFontDefault().chars[95].rec.width)/GetFontDefault().texture.width, 
+                     GetFontDefault().chars[95].rec.y/GetFontDefault().texture.height);
         rlVertex2f(rec.x + rec.width, rec.y);
     rlEnd();
     

+ 8 - 8
src/text.c

@@ -258,7 +258,7 @@ extern void UnloadDefaultFont(void)
 #endif      // SUPPORT_DEFAULT_FONT
 
 // Get the default font, useful to be used with extended parameters
-Font GetFontDefault()()
+Font GetFontDefault()
 {
 #if defined(SUPPORT_DEFAULT_FONT)
     return defaultFont;
@@ -303,7 +303,7 @@ Font LoadFont(const char *fileName)
     if (font.texture.id == 0)
     {
         TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName);
-        font = GetFontDefault()();
+        font = GetFontDefault();
     }
     else SetTextureFilter(font.texture, FILTER_POINT);    // By default we set point filter (best performance)
 
@@ -527,7 +527,7 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi
 void UnloadFont(Font font)
 {
     // NOTE: Make sure spriteFont is not default font (fallback)
-    if (font.texture.id != GetFontDefault()().texture.id)
+    if (font.texture.id != GetFontDefault().texture.id)
     {
         UnloadTexture(font.texture);
         free(font.chars);
@@ -542,7 +542,7 @@ void UnloadFont(Font font)
 void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
 {
     // Check if default font has been loaded
-    if (GetFontDefault()().texture.id != 0)
+    if (GetFontDefault().texture.id != 0)
     {
         Vector2 position = { (float)posX, (float)posY };
 
@@ -550,7 +550,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
         if (fontSize < defaultFontSize) fontSize = defaultFontSize;
         int spacing = fontSize/defaultFontSize;
 
-        DrawTextEx(GetFontDefault()(), text, position, (float)fontSize, (float)spacing, color);
+        DrawTextEx(GetFontDefault(), text, position, (float)fontSize, (float)spacing, color);
     }
 }
 
@@ -656,13 +656,13 @@ int MeasureText(const char *text, int fontSize)
     Vector2 vec = { 0.0f, 0.0f };
 
     // Check if default font has been loaded
-    if (GetFontDefault()().texture.id != 0)
+    if (GetFontDefault().texture.id != 0)
     {
         int defaultFontSize = 10;   // Default Font chars height in pixel
         if (fontSize < defaultFontSize) fontSize = defaultFontSize;
         int spacing = fontSize/defaultFontSize;
 
-        vec = MeasureTextEx(GetFontDefault()(), text, (float)fontSize, (float)spacing);
+        vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing);
     }
 
     return (int)vec.x;
@@ -988,7 +988,7 @@ static Font LoadBMFont(const char *fileName)
     if (font.texture.id == 0)
     {
         UnloadFont(font);
-        font = GetFontDefault()();
+        font = GetFontDefault();
     }
     else TraceLog(LOG_INFO, "[%s] Font loaded successfully", fileName);
 

+ 3 - 3
src/textures.c

@@ -1532,7 +1532,7 @@ Image ImageText(const char *text, int fontSize, Color color)
     if (fontSize < defaultFontSize) fontSize = defaultFontSize;
     int spacing = (float)fontSize/defaultFontSize;
 
-    Image imText = ImageTextEx(GetFontDefault()(), text, (float)fontSize, (float)spacing, color);
+    Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color);
 
     return imText;
 }
@@ -1606,7 +1606,7 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
         TraceLog(LOG_INFO, "Image text scaled by factor: %f", scaleFactor);
 
         // Using nearest-neighbor scaling algorithm for default font
-        if (font.texture.id == GetFontDefault()().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));
+        if (font.texture.id == GetFontDefault().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));
         else ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));
     }
 
@@ -1629,7 +1629,7 @@ void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color
 void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color)
 {
     // NOTE: For default font, sapcing is set to desired font size / default font size (10)
-    ImageDrawTextEx(dst, position, GetFontDefault()(), text, (float)fontSize, (float)fontSize/10, color);
+    ImageDrawTextEx(dst, position, GetFontDefault(), text, (float)fontSize, (float)fontSize/10, color);
 }
 
 // Draw text (custom sprite font) within an image (destination)