@@ -682,6 +682,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
// NOTE: Required for DrawLineBezier()
static float EaseCubicInOut(float t, float b, float c, float d)
{
- if ((t/=d/2) < 1) return (c/2*t*t*t + b);
- return (c/2*((t-2)*t*t + 2) + b);
+ if ((t /= 0.5*d) < 1)
+ return 0.5*c*t*t*t + b;
+ t -= 2;
+ return 0.5*c*(t*t*t + 2) + b;
}