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@@ -444,7 +444,8 @@ void UpdateCamera(Camera *camera, int mode)
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bool lockView = ((mode == CAMERA_FREE) || (mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
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bool rotateUp = false;
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- if (mode == CAMERA_ORBITAL)
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+ if (mode == CAMERA_CUSTOM) {}
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+ else if (mode == CAMERA_ORBITAL)
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{
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// Orbital can just orbit
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Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime());
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