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[rlgl] LoadText() variable scope improvement

Ray 5 years ago
parent
commit
113a580021
1 changed files with 1 additions and 2 deletions
  1. 1 2
      src/rlgl.h

+ 1 - 2
src/rlgl.h

@@ -3001,12 +3001,11 @@ Shader GetShaderDefault(void)
 // NOTE: text chars array should be freed manually
 char *LoadText(const char *fileName)
 {
-    FILE *textFile = NULL;
     char *text = NULL;
 
     if (fileName != NULL)
     {
-        textFile = fopen(fileName,"rt");
+        FILE *textFile = fopen(fileName, "rt");
 
         if (textFile != NULL)
         {