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REXM: RENAME: example: `shaders_lightmap` --> `shaders_lightmap_rendering`

Ray vor 1 Woche
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11ca32493a

+ 1 - 1
examples/Makefile

@@ -635,7 +635,7 @@ SHADERS = \
     shaders/shaders_hot_reloading \
     shaders/shaders_hybrid_rendering \
     shaders/shaders_julia_set \
-    shaders/shaders_lightmap \
+    shaders/shaders_lightmap_rendering \
     shaders/shaders_mesh_instancing \
     shaders/shaders_model_shader \
     shaders/shaders_multi_sample2d \

+ 2 - 2
examples/Makefile.Web

@@ -635,7 +635,7 @@ SHADERS = \
     shaders/shaders_hot_reloading \
     shaders/shaders_hybrid_rendering \
     shaders/shaders_julia_set \
-    shaders/shaders_lightmap \
+    shaders/shaders_lightmap_rendering \
     shaders/shaders_mesh_instancing \
     shaders/shaders_model_shader \
     shaders/shaders_multi_sample2d \
@@ -1180,7 +1180,7 @@ shaders/shaders_julia_set: shaders/shaders_julia_set.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
 
-shaders/shaders_lightmap: shaders/shaders_lightmap.c
+shaders/shaders_lightmap_rendering: shaders/shaders_lightmap_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
     --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \

+ 1 - 1
examples/README.md

@@ -203,7 +203,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐⭐⭐☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐⭐☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.5 | [Afan OLOVCIC](https://github.com/_DevDad) |
-| [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
+| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | <img src="shaders/shaders_lightmap_rendering.png" alt="shaders_lightmap_rendering" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
 | [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
 

+ 1 - 1
examples/examples_list.txt

@@ -150,7 +150,7 @@ shaders;shaders_shadowmap_rendering;★★★★;5.0;5.0;2023;2025;"TheManTheMyt
 shaders;shaders_vertex_displacement;★★★☆;5.0;4.5;2023;2025;"Alex ZH";@ZzzhHe
 shaders;shaders_write_depth;★★☆☆;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
 shaders;shaders_basic_pbr;★★★★;5.0;5.5;2023;2025;"Afan OLOVCIC";@_DevDad
-shaders;shaders_lightmap;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala";@nullstare
+shaders;shaders_lightmap_rendering;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala";@nullstare
 shaders;shaders_rounded_rectangle;★★★☆;5.5;5.5;2025;2025;"Anstro Pleuton";@anstropleuton
 shaders;shaders_view_depth;★★★☆;5.6-dev;5.6-dev;2025;2025;"Luís Almeida";@luis605
 audio;audio_module_playing;★☆☆☆;1.5;3.5;2016;2025;"Ramon Santamaria";@raysan5

+ 0 - 0
examples/shaders/shaders_lightmap.c → examples/shaders/shaders_lightmap_rendering.c


+ 0 - 0
examples/shaders/shaders_lightmap.png → examples/shaders/shaders_lightmap_rendering.png


+ 3 - 3
projects/VS2022/examples/shaders_lightmap.vcxproj → projects/VS2022/examples/shaders_lightmap_rendering.vcxproj

@@ -53,9 +53,9 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{C54703BF-D68A-480D-BE27-49B62E45D582}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
-    <RootNamespace>shaders_lightmap</RootNamespace>
+    <RootNamespace>shaders_lightmap_rendering</RootNamespace>
     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
-    <ProjectName>shaders_lightmap</ProjectName>
+    <ProjectName>shaders_lightmap_rendering</ProjectName>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -553,7 +553,7 @@
     </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\examples\shaders\shaders_lightmap.c" />
+    <ClCompile Include="..\..\..\examples\shaders\shaders_lightmap_rendering.c" />
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="..\..\..\examples\examples.rc" />

+ 1 - 1
projects/VS2022/raylib.sln

@@ -325,7 +325,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_tesseract_view", "ex
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_pbr", "examples\shaders_basic_pbr.vcxproj", "{4DF6D5E4-6796-4257-B466-BCD62DEBBCF8}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_lightmap", "examples\shaders_lightmap.vcxproj", "{C54703BF-D68A-480D-BE27-49B62E45D582}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_lightmap_rendering", "examples\shaders_lightmap_rendering.vcxproj", "{C54703BF-D68A-480D-BE27-49B62E45D582}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_positioning", "examples\audio_sound_positioning.vcxproj", "{9CD8BCAD-F212-4BCC-BA98-899743CE3279}"
 EndProject