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Add Geany autocomplete tags

Ray 6 years ago
parent
commit
1203b7ad8f
1 changed files with 380 additions and 0 deletions
  1. 380 0
      projects/Geany/raylib.c.tags

+ 380 - 0
projects/Geany/raylib.c.tags

@@ -0,0 +1,380 @@
+# format=pipe 
+RaylibIsAwesome|SuperStefkaGeanyTags|OpenSourceHaveFun|
+InitWindow|void|(int width, int height, const char *title);|
+CloseWindow|void|(void);|
+IsWindowReady|bool|(void);|
+WindowShouldClose|bool|(void);|
+IsWindowMinimized|bool(void);|
+ToggleFullscreen|void|(void);|
+SetWindowIcon|void|(Image image);|
+SetWindowTitle|void|(const char *title);|
+SetWindowPosition|void|(int x, int y);|
+SetWindowMonitor|void|(int monitor);|
+SetWindowMinSize|void|(int width, int height);|
+SetWindowSize|void|(int width, int height);|
+GetScreenWidth|int|(void);|
+GetScreenHeight|int|(void);|
+ShowCursor|void|(void);|
+HideCursor|void|(void);|
+IsCursorHidden|bool|(void);|
+EnableCursor|void|(void);
+DisableCursor|void|(void);|
+ClearBackground|void|(Color color);|
+BeginDrawing|void|(void);|
+EndDrawing|void|(void);|
+BeginMode2D|void|(Camera2D camera);|
+EndMode2D|void|(void);
+BeginMode3D|void|(Camera3D camera);|
+EndMode3D|void|(void);|
+BeginTextureMode|void|(RenderTexture2D target);|
+EndTextureMode|void|(void);|
+GetMouseRay|Ray|(Vector2 mousePosition, Camera camera);|
+GetWorldToScreen|Vector2|(Vector3 position, Camera camera);|
+GetCameraMatrix|Matrix|(Camera camera);|
+SetTargetFPS|void|(int fps);|
+GetFPS|int|(void);|
+GetFrameTime|float|(void);|
+GetTime|double|(void);|
+ColorToInt|int|(Color color);|
+ColorNormalize|Vector4|(Color color);|
+ColorToHSV|Vector3|(Color color);|
+GetColor|Color|(int hexValue);|
+Fade|Color|(Color color, float alpha);|
+ShowLogo|void|(void);|
+SetConfigFlags|void|(unsigned char flags);|
+SetTraceLog|void|(unsigned char types);|
+TraceLog|void|(int logType, const char *text, ...);|
+TakeScreenshot|void|(const char *fileName);|
+GetRandomValue|int|(int min, int max);|
+IsFileExtension|bool|(const char *fileName, const char *ext);|
+GetExtension|const char *|(const char *fileName);|
+GetFileName|const char *|(const char *filePath);|
+GetDirectoryPath|const char *|(const char *fileName);|
+GetWorkingDirectory|const char *|(void);|
+ChangeDirectory|bool|(const char *dir);|
+IsFileDropped|bool|(void);|
+GetDroppedFiles|char **|(int *count);|
+ClearDroppedFiles|void|(void);|
+StorageSaveValue|void|(int position, int value);|
+StorageLoadValue|int|(int position);|
+IsKeyPressed|bool|(int key);|
+IsKeyDown|bool|(int key);|
+IsKeyReleased|bool|(int key);|
+IsKeyUp|bool|(int key);|
+GetKeyPressed|int|(void);|
+SetExitKey|void|(int key);|
+IsGamepadAvailable|bool|(int gamepad);|
+IsGamepadName|bool|(int gamepad, const char *name);|
+GetGamepadName|const char *|(int gamepad);|
+IsGamepadButtonPressed|bool|(int gamepad, int button);|
+IsGamepadButtonDown|bool|(int gamepad, int button);|
+IsGamepadButtonReleased|bool|(int gamepad, int button);|
+IsGamepadButtonUp|bool|(int gamepad, int button);|
+GetGamepadButtonPressed|int|(void);|
+GetGamepadAxisCount|int|(int gamepad);|
+GetGamepadAxisMovement|float|(int gamepad, int axis);|
+IsMouseButtonPressed|bool|(int button);|
+IsMouseButtonDown|bool|(int button);|
+IsMouseButtonReleased|bool|(int button);|
+IsMouseButtonUp|bool|(int button);|
+GetMouseX|int|(void);|
+GetMouseY|int|(void);|
+GetMousePosition|Vector2|(void);|
+SetMousePosition|void|(Vector2 position);|
+GetMouseWheelMove|int|(void);|
+GetTouchX|int|(void);|
+GetTouchY|int|(void);|
+GetTouchPosition|Vector2|(int index);|
+SetGesturesEnabled|void|(unsigned int gestureFlags);|
+IsGestureDetected|bool|(int gesture);|
+GetGestureDetected|int|(void);|
+GetTouchPointsCount|int|(void);|
+GetGestureHoldDuration|float|(void);|
+GetGestureDragVector|Vector2|(void);|
+GetGestureDragAngle|float|(void);|
+GetGesturePinchVector|Vector2|(void);|
+GetGesturePinchAngle|float|(void);|
+SetCameraMode|void|(Camera camera, int mode);|
+UpdateCamera|void|(Camera *camera);|
+SetCameraPanControl|void|(int panKey);|
+SetCameraAltControl|void|(int altKey);|
+SetCameraSmoothZoomControl|void|(int szKey);|
+SetCameraMoveControls|void|(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);|
+DrawPixel|void|(int posX, int posY, Color color);|
+DrawPixelV|void|(Vector2 position, Color color);
+DrawLine|void|(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
+DrawLineV|void|(Vector2 startPos, Vector2 endPos, Color color);|
+DrawLineEx|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
+DrawLineBezier|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
+DrawCircle|void|(int centerX, int centerY, float radius, Color color);|
+DrawCircleGradient|void|(int centerX, int centerY, float radius, Color color1, Color color2);|
+DrawCircleV|void|(Vector2 center, float radius, Color color);|
+DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);|
+DrawRectangle|void|(int posX, int posY, int width, int height, Color color);|
+DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);|
+DrawRectangleRec|void|(Rectangle rec, Color color);|
+DrawRectanglePro|void|(Rectangle rec, Vector2 origin, float rotation, Color color);|
+DrawRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
+DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
+DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);|
+DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
+DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);|
+DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
+DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
+DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);|
+DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);|
+DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);|
+CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);|
+CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);|
+CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);|
+GetCollisionRec|Rectangle|(Rectangle rec1, Rectangle rec2);|
+CheckCollisionPointRec|bool|(Vector2 point, Rectangle rec);|
+CheckCollisionPointCircle|bool|(Vector2 point, Vector2 center, float radius);|
+CheckCollisionPointTriangle|bool|(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);|
+LoadImage|Image|(const char *fileName);|
+LoadImageEx|Image|(Color *pixels, int width, int height);|
+LoadImagePro|Image|(void *data, int width, int height, int format);|
+LoadImageRaw|Image|(const char *fileName, int width, int height, int format, int headerSize);|
+ExportImage|void|(const char *fileName, Image image);|
+LoadTexture|Texture2D|(const char *fileName);|
+LoadTextureFromImage|Texture2D|(Image image);|
+RenderTexture2D LoadRenderTexture(int width, int height);|
+UnloadImage|void|(Image image);|
+UnloadTexture|void|(Texture2D texture);|
+UnloadRenderTexture|void|(RenderTexture2D target);|
+GetImageData|Color *|(Image image);|
+GetImageDataNormalized|Vector4 *|(Image image);|
+GetPixelDataSize|int|(int width, int height, int format);|
+GetTextureData|Image|(Texture2D texture);|
+UpdateTexture|void|(Texture2D texture, const void *pixels);|
+ImageCopy|Image|(Image image);|
+ImageToPOT|void|(Image *image, Color fillColor);|
+ImageFormat|void|(Image *image, int newFormat);|
+ImageAlphaMask|void|(Image *image, Image alphaMask);|
+ImageAlphaClear|void|(Image *image, Color color, float threshold);|
+ImageAlphaCrop|void|(Image *image, float threshold);|
+ImageAlphaPremultiply|void|(Image *image);|
+ImageCrop|void|(Image *image, Rectangle crop);|
+ImageResize|void|(Image *image, int newWidth, int newHeight);|
+ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|
+ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);|
+ImageMipmaps|void|(Image *image);|
+ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);|
+ImageText|Image|(const char *text, int fontSize, Color color);|
+ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);|
+ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);|
+ImageDrawRectangle|void|(Image *dst, Vector2 position, Rectangle rec, Color color);|
+ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);|
+ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);|
+ImageFlipVertical|void|(Image *image);|
+ImageFlipHorizontal|void|(Image *image);|
+ImageRotateCW|void|(Image *image);|
+ImageRotateCCW|void|(Image *image);|
+ImageColorTint|void|(Image *image, Color color);|
+ImageColorInvert|void|(Image *image);|
+ImageColorGrayscale|void|(Image *image);|
+ImageColorContrast|void|(Image *image, float contrast);|
+ImageColorBrightness|void|(Image *image, int brightness);|
+ImageColorReplace|void|(Image *image, Color color, Color replace);|
+GenImageColor|void|(int width, int height, Color color);|
+GenImageGradientV|void|(int width, int height, Color top, Color bottom);|
+GenImageGradientH|void|(int width, int height, Color left, Color right);|
+GenImageGradientRadial|void|(int width, int height, float density, Color inner, Color outer);|
+GenImageChecked|void|(int width, int height, int checksX, int checksY, Color col1, Color col2);|
+GenImageWhiteNoise|void|(int width, int height, float factor);|
+GenImagePerlinNoise|void|(int width, int height, int offsetX, int offsetY, float scale);|
+GenImageCellular|void|(int width, int height, int tileSize);|
+GenTextureMipmaps|void|(Texture2D *texture);|
+SetTextureFilter|void|(Texture2D texture, int filterMode);|
+SetTextureWrap|void|(Texture2D texture, int wrapMode);|
+DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);|
+DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);|
+DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);|
+DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);|
+DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
+GetFontDefault|Font|(void);|
+LoadFont|Font|(const char *fileName);|
+LoadFontEx|Font|(const char *fileName, int fontSize, int charsCount, int *fontChars);|
+LoadFontData|CharInfo *|(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf);|
+GenImageFontAtlas|Image|(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod);|
+UnloadFont|void|(Font font);|
+DrawFPS|void|(int posX, int posY);|
+DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);|
+DrawTextEx|void|(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint);|
+MeasureText|int|(const char *text, int fontSize);|
+MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);|
+FormatText|const char *|(const char *text, ...);|
+SubText|const char *|(const char *text, int position, int length);|
+GetGlyphIndex|int|(Font font, int character);|
+DrawLine3D|void|(Vector3 startPos, Vector3 endPos, Color color);|
+DrawCircle3D|void|(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);|
+DrawCube|void|(Vector3 position, float width, float height, float length, Color color);|
+DrawCubeV|void|(Vector3 position, Vector3 size, Color color);|
+DrawCubeWires|void|(Vector3 position, float width, float height, float length, Color color);|
+DrawCubeTexture|void|(Texture2D texture, Vector3 position, float width, float height, float length, Color color);|
+DrawSphere|void|(Vector3 centerPos, float radius, Color color);|
+DrawSphereEx|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);|
+DrawSphereWires|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);|
+DrawCylinder|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);|
+DrawCylinderWires|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);|
+DrawPlane|void|(Vector3 centerPos, Vector2 size, Color color);|
+DrawRay|void|(Ray ray, Color color);|
+DrawGrid|void|(int slices, float spacing);|
+DrawGizmo|void|(Vector3 position);|
+LoadModel|Model|(const char *fileName);|
+LoadModelFromMesh|Model|(Mesh mesh);|
+UnloadModel|void|(Model model);|
+LoadMesh|Mesh|(const char *fileName);|
+UnloadMesh|void|(Mesh *mesh);|
+ExportMesh|void|(const char *fileName, Mesh mesh);|
+MeshBoundingBox|BoundingBox|(Mesh mesh);|
+MeshTangents|void|(Mesh *mesh);|
+MeshBinormals|void|(Mesh *mesh);|
+GenMeshPlane|Mesh|(float width, float length, int resX, int resZ);|
+GenMeshCube|Mesh|(float width, float height, float length);|
+GenMeshSphere|Mesh|(float radius, int rings, int slices);|
+GenMeshHemiSphere|Mesh|(float radius, int rings, int slices);|
+GenMeshCylinder|Mesh|(float radius, float height, int slices);|
+GenMeshTorus|Mesh|(float radius, float size, int radSeg, int sides);|
+GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);|
+GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);|
+GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);|
+LoadMaterial|Material|(const char *fileName);|
+LoadMaterialDefault|Material|(void);|
+UnloadMaterial|void|(Material material);|
+DrawModel|void|(Model model, Vector3 position, float scale, Color tint);|
+DrawModelEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
+DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);|
+DrawModelWiresEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
+DrawBoundingBox|void|(BoundingBox box, Color color);|
+DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);|
+DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);|
+CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);|
+CheckCollisionBoxes|bool|(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2);|
+CheckCollisionBoxSphere|bool|(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere);|
+CheckCollisionRaySphere|bool|(Ray ray, Vector3 spherePosition, float sphereRadius);|
+CheckCollisionRaySphereEx|bool|(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);|
+CheckCollisionRayBox|bool|(Ray ray, Vector3 minBBox, Vector3 maxBBox);|
+GetCollisionRayModel|RayHitInfo|(Ray ray, Model *model);|
+GetCollisionRayTriangle|RayHitInfo|(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);|
+GetCollisionRayGround|RayHitInfo|(Ray ray, float groundHeight);|
+LoadText|char *|(const char *fileName);|
+LoadShader|Shader|(char *vsFileName, char *fsFileName);|
+LoadShaderCode|Shader|(char *vsCode, char *fsCode);|
+UnloadShader|void|(Shader shader);|
+GetShaderDefault|Shader|(void);|
+GetTextureDefault|Texture2D|(void);|
+GetShaderLocation|int|(Shader shader, const char *uniformName);|
+SetShaderValue|void|(Shader shader, int uniformLoc, float *value, int size);|
+SetShaderValuei|void|(Shader shader, int uniformLoc, int *value, int size);|
+SetShaderValueMatrix|void|(Shader shader, int uniformLoc, Matrix mat);|
+SetMatrixProjection|void|(Matrix proj);|
+SetMatrixModelview|void|(Matrix view);|
+GetMatrixModelview|Matrix|();|
+BeginShaderMode|void|(Shader shader);|
+EndShaderMode|void|(void);|
+BeginBlendMode|void|(int mode);|
+EndBlendMode|void|(void);|
+GetVrDeviceInfo|VrDeviceInfo|(int vrDeviceType);|
+InitVrSimulator|void|(VrDeviceInfo info);|
+CloseVrSimulator|void|(void);|
+IsVrSimulatorReady|bool|(void);|
+UpdateVrTracking|void|(Camera *camera);|
+ToggleVrMode|void|(void);|
+BeginVrDrawing|void|(void);|
+EndVrDrawing|void|(void);|
+InitAudioDevice|void|(void);|
+CloseAudioDevice|void|(void);|
+IsAudioDeviceReady|bool|(void);|
+SetMasterVolume|void|(float volume);|
+LoadWave|Wave|(const char *fileName);|
+LoadWaveEx|Wave|(float *data, int sampleCount, int sampleRate, int sampleSize, int channels);|
+LoadSound|Sound|(const char *fileName);|
+LoadSoundFromWave|Sound|(Wave wave);|
+UpdateSound|void|(Sound sound, void *data, int numSamples);|
+UnloadWave|void|(Wave wave);|
+UnloadSound|void|(Sound sound);|
+PlaySound|void|(Sound sound);|
+PauseSound|void|(Sound sound);|
+ResumeSound|void|(Sound sound);|
+StopSound|void|(Sound sound);|
+IsSoundPlaying|bool|(Sound sound);|
+SetSoundVolume|void|(Sound sound, float volume);|
+SetSoundPitch|void|(Sound sound, float pitch);|
+WaveFormat|void|(Wave *wave, int sampleRate, int sampleSize, int channels);|
+WaveCopy|Wave|(Wave wave);|
+WaveCrop|void|(Wave *wave, int initSample, int finalSample);|
+GetWaveData|float *|(Wave wave);|
+LoadMusicStream|Music|(const char *fileName);|
+UnloadMusicStream|void|(Music music);|
+PlayMusicStream|void|(Music music);|
+UpdateMusicStream|void|(Music music);|
+StopMusicStream|void|(Music music);|
+PauseMusicStream|void|(Music music);|
+ResumeMusicStream|void|(Music music);|
+IsMusicPlaying|bool|(Music music);|
+SetMusicVolume|void|(Music music, float volume);|
+SetMusicPitch|void|(Music music, float pitch);|
+SetMusicLoopCount|void|(Music music, float count);|
+GetMusicTimeLength|float|(Music music);|
+GetMusicTimePlayed|float|(Music music);|
+InitAudioStream|AudioStream|(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);|
+UpdateAudioStream|void|(AudioStream stream, void *data, int numSamples);|
+CloseAudioStream|void|(AudioStream stream);|
+IsAudioBufferProcessed|bool|(AudioStream stream);|
+PlayAudioStream|void|(AudioStream stream);|
+PauseAudioStream|void|(AudioStream stream);|
+ResumeAudioStream|void|(AudioStream stream);|
+StopAudioStream|void|(AudioStream stream);|
+Color|struct||
+Rectangle|struct||
+Vector2|struct||
+Vector3|struct||
+Vector4|struct||
+Quaternion|struct||
+Matrix|struct||
+Image|struct||
+Texture|struct||
+RenderTexture|struct||
+CharInfo|struct||
+Font|struct||
+Camera|struct||
+Camera2D|struct||
+Mesh|struct||
+Shader|struct||
+MaterialMap|struct||
+Material|struct||
+Model|struct||
+Ray|struct||
+RayHitInfo|struct||
+Wave|struct||
+Sound|struct||
+Music|struct||
+AudioStream|struct||
+LIGHTGRAY|#define||
+GRAY|#define||
+DARKGRAY|#define||
+YELLOW|#define||
+GOLD|#define||
+ORANGE|#define||
+PINK|#define||
+RED|#define||
+MAROON|#define||
+GREEN|#define||
+LIME|#define||
+DARKGREEN|#define||
+SKYBLUE|#define||
+BLUE|#define||
+DARKBLUE|#define||
+PURPLE|#define||
+VIOLET|#define||
+DARKPURPLE|#define||
+BEIGE|#define||
+BROWN|#define||
+DARKBROWN|#define||
+WHITE|#define||
+BLACK|#define||
+BLANK|#define||
+MAGENTA|#define||
+RAYWHITE|#define||
+