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@@ -85,12 +85,19 @@
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#include "config.h" // Defines module configuration flags
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#endif
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-#include "rcore.h" // Defines types and globals
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+#include "utils.h" // Required for: TRACELOG() macros
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+
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+#include <stdlib.h> // Required for: srand(), rand(), atexit()
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+#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
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+#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
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+#include <time.h> // Required for: time() [Used in InitTimer()]
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+#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
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#define RLGL_IMPLEMENTATION
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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-#include "raymath.h" // Vector3, Quaternion and Matrix functionality
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+#define RAYMATH_IMPLEMENTATION
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+#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#define RGESTURES_IMPLEMENTATION
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@@ -166,6 +173,161 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigne
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#define CHDIR chdir
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#endif
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+//----------------------------------------------------------------------------------
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+// Defines and Macros
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+//----------------------------------------------------------------------------------
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+#ifndef MAX_FILEPATH_CAPACITY
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+ #define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath
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+#endif
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+#ifndef MAX_FILEPATH_LENGTH
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+ #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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+#endif
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+
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+#ifndef MAX_KEYBOARD_KEYS
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+ #define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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+#endif
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+#ifndef MAX_MOUSE_BUTTONS
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+ #define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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+#endif
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+#ifndef MAX_GAMEPADS
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+ #define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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+#endif
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+#ifndef MAX_GAMEPAD_AXIS
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+ #define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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+#endif
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+#ifndef MAX_GAMEPAD_BUTTONS
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+ #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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+#endif
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+#ifndef MAX_TOUCH_POINTS
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+ #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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+#endif
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+#ifndef MAX_KEY_PRESSED_QUEUE
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+ #define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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+#endif
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+#ifndef MAX_CHAR_PRESSED_QUEUE
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+ #define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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+#endif
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+
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+#ifndef MAX_DECOMPRESSION_SIZE
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+ #define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB
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+#endif
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+
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+#ifndef MAX_AUTOMATION_EVENTS
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+ #define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
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+#endif
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+
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+// Flags operation macros
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+#define FLAG_SET(n, f) ((n) |= (f))
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+#define FLAG_CLEAR(n, f) ((n) &= ~(f))
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+#define FLAG_TOGGLE(n, f) ((n) ^= (f))
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+#define FLAG_CHECK(n, f) ((n) & (f))
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+
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+#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L)
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+ #undef _POSIX_C_SOURCE
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+ #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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+#endif
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+
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+//----------------------------------------------------------------------------------
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+// Types and Structures Definition
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+//----------------------------------------------------------------------------------
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+typedef struct { int x; int y; } Point;
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+typedef struct { unsigned int width; unsigned int height; } Size;
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+
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+// Core global state context data
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+typedef struct CoreData {
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+ struct {
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+ const char *title; // Window text title const pointer
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+ unsigned int flags; // Configuration flags (bit based), keeps window state
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+ bool ready; // Check if window has been initialized successfully
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+ bool fullscreen; // Check if fullscreen mode is enabled
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+ bool shouldClose; // Check if window set for closing
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+ bool resizedLastFrame; // Check if window has been resized last frame
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+ bool eventWaiting; // Wait for events before ending frame
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+
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+ Point position; // Window position (required on fullscreen toggle)
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+ Point previousPosition; // Window previous position (required on borderless windowed toggle)
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+ Size display; // Display width and height (monitor, device-screen, LCD, ...)
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+ Size screen; // Screen width and height (used render area)
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+ Size previousScreen; // Screen previous width and height (required on borderless windowed toggle)
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+ Size currentFbo; // Current render width and height (depends on active fbo)
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+ Size render; // Framebuffer width and height (render area, including black bars if required)
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+ Point renderOffset; // Offset from render area (must be divided by 2)
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+ Size screenMin; // Screen minimum width and height (for resizable window)
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+ Size screenMax; // Screen maximum width and height (for resizable window)
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+ Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
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+
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+ char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
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+ unsigned int dropFileCount; // Count dropped files strings
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+
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+ } Window;
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+ struct {
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+ const char *basePath; // Base path for data storage
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+
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+ } Storage;
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+ struct {
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+ struct {
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+ int exitKey; // Default exit key
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+ char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
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+ char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
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+
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+ // NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially
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+ char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame.
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+
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+ int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
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+ int keyPressedQueueCount; // Input keys queue count
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+
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+ int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
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+ int charPressedQueueCount; // Input characters queue count
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+
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+ } Keyboard;
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+ struct {
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+ Vector2 offset; // Mouse offset
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+ Vector2 scale; // Mouse scaling
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+ Vector2 currentPosition; // Mouse position on screen
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+ Vector2 previousPosition; // Previous mouse position
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+
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+ int cursor; // Tracks current mouse cursor
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+ bool cursorHidden; // Track if cursor is hidden
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+ bool cursorOnScreen; // Tracks if cursor is inside client area
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+
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+ char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state
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+ char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state
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+ Vector2 currentWheelMove; // Registers current mouse wheel variation
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+ Vector2 previousWheelMove; // Registers previous mouse wheel variation
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+
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+ } Mouse;
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+ struct {
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+ int pointCount; // Number of touch points active
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+ int pointId[MAX_TOUCH_POINTS]; // Point identifiers
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+ Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
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+ char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
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+ char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
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+
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+ } Touch;
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+ struct {
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+ int lastButtonPressed; // Register last gamepad button pressed
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+ int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis
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+ bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
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+ char name[MAX_GAMEPADS][64]; // Gamepad name holder
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+ char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
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+ char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
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+ float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
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+
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+ } Gamepad;
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+ } Input;
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+ struct {
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+ double current; // Current time measure
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+ double previous; // Previous time measure
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+ double update; // Time measure for frame update
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+ double draw; // Time measure for frame draw
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+ double frame; // Time measure for one frame
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+ double target; // Desired time for one frame, if 0 not applied
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+ unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM)
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+ unsigned int frameCounter; // Frame counter
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+
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+ } Time;
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+} CoreData;
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+
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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@@ -2156,7 +2318,7 @@ AutomationEventList LoadAutomationEventList(const char *fileName)
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/*
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//int dataSize = 0;
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//unsigned char *data = LoadFileData(fileName, &dataSize);
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-
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+
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FILE *raeFile = fopen(fileName, "rb");
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unsigned char fileId[4] = { 0 };
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@@ -2202,7 +2364,7 @@ AutomationEventList LoadAutomationEventList(const char *fileName)
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fgets(buffer, 256, raeFile);
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}
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- if (counter != list.count)
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+ if (counter != list.count)
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{
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TRACELOG(LOG_WARNING, "AUTOMATION: Events read from file [%i] do not mach event count specified [%i]", counter, list.count);
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list.count = counter;
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@@ -2234,7 +2396,7 @@ void UnloadAutomationEventList(AutomationEventList *list)
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bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
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{
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bool success = false;
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-
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+
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#if defined(SUPPORT_AUTOMATION_EVENTS)
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// Export events as binary file
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// TODO: Save to memory buffer and SaveFileData()
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@@ -2992,7 +3154,7 @@ static void RecordAutomationEvent(void)
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{
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// Checking events in current frame and save them into currentEventList
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// TODO: How important is the current frame? Could it be modified?
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Keyboard input events recording
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@@ -3011,7 +3173,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_KEY_DOWN
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@@ -3026,7 +3188,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_KEY_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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//-------------------------------------------------------------------------------------
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@@ -3047,7 +3209,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_MOUSE_BUTTON_DOWN
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@@ -3062,7 +3224,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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@@ -3078,7 +3240,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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@@ -3094,7 +3256,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_MOUSE_WHEEL_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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//-------------------------------------------------------------------------------------
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@@ -3115,7 +3277,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_TOUCH_DOWN
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@@ -3130,7 +3292,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_TOUCH_POSITION
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@@ -3149,7 +3311,7 @@ static void RecordAutomationEvent(void)
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currentEventList->count++;
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}
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*/
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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//-------------------------------------------------------------------------------------
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@@ -3190,7 +3352,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_UP | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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// Event type: INPUT_GAMEPAD_BUTTON_DOWN
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@@ -3205,7 +3367,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_BUTTON_DOWN | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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@@ -3223,7 +3385,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GAMEPAD_AXIS_MOTION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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}
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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}
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@@ -3242,7 +3404,7 @@ static void RecordAutomationEvent(void)
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TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_GESTURE | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
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currentEventList->count++;
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-
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+
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if (currentEventList->count == currentEventList->capacity) return; // Security check
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}
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//-------------------------------------------------------------------------------------
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