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Fixed compilation for OpenGL ES (#4243)

Maxim Knyazkin hai 1 ano
pai
achega
13491a485a
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      src/rlgl.h

+ 2 - 2
src/rlgl.h

@@ -4083,7 +4083,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
             //case GL_GEOMETRY_SHADER:
         #if defined(GRAPHICS_API_OPENGL_43)
             case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break;
-        #else
+        #elif defined(GRAPHICS_API_OPENGL_33)
             case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break;
         #endif
             default: break;
@@ -4110,7 +4110,7 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
             //case GL_GEOMETRY_SHADER:
         #if defined(GRAPHICS_API_OPENGL_43)
             case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break;
-        #else
+        #elif defined(GRAPHICS_API_OPENGL_33)
             case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break;
         #endif
             default: break;