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@@ -272,6 +272,27 @@ SpriteFont LoadSpriteFont(const char *fileName)
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return spriteFont;
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}
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+// Generate SpriteFont from TTF file
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+// NOTE: You can pass an array with desired characters, those characters should be available in the font
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+// if array is NULL, default char set is selected 32..126
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+SpriteFont GenSpriteFont(const char *fileName, int fontSize, int *fontChars)
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+{
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+ SpriteFont spriteFont = { 0 };
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+
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+ if (strcmp(GetExtension(fileName),"ttf") == 0)
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+ {
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+ spriteFont = LoadTTF(fileName, fontSize, FONT_FIRST_CHAR, DEFAULT_TTF_NUMCHARS);
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+ }
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+
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+ if (spriteFont.texture.id == 0)
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+ {
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+ TraceLog(WARNING, "[%s] SpriteFont could not be generated, using default font", fileName);
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+ spriteFont = GetDefaultFont();
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+ }
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+
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+ return spriteFont;
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+}
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+
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// Unload SpriteFont from GPU memory
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void UnloadSpriteFont(SpriteFont spriteFont)
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{
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@@ -288,6 +309,7 @@ void UnloadSpriteFont(SpriteFont spriteFont)
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}
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}
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+
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// Draw text (using default font)
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// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used
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// NOTE: chars spacing is proportional to fontSize
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