Browse Source

Some examples code tweaks

Ray 7 years ago
parent
commit
1375a616b2

+ 0 - 5
examples/Makefile

@@ -557,11 +557,6 @@ physac/physics_restitution: physac/physics_restitution.c
 # compile [physac] example - physics shatter
 # compile [physac] example - physics shatter
 physac/physics_shatter: physac/physics_shatter.c
 physac/physics_shatter: physac/physics_shatter.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
-    
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-external/native_app_glue.o : native_app_glue.c native_app_glue.h
-	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG)
-endif
 
 
 # fix dylib install path name for each executable (MAC)
 # fix dylib install path name for each executable (MAC)
 fix_dylib:
 fix_dylib:

+ 1 - 1
examples/core/core_basic_window.c

@@ -15,7 +15,7 @@
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   This example has been created using raylib 1.0 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
 *
-*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
 *
 *
 ********************************************************************************************/
 ********************************************************************************************/
 
 

+ 1 - 1
examples/models/models_cubicmap.c

@@ -2,7 +2,7 @@
 *
 *
 *   raylib [models] example - Cubicmap loading and drawing
 *   raylib [models] example - Cubicmap loading and drawing
 *
 *
-*   This example has been created using raylib 1.3 (www.raylib.com)
+*   This example has been created using raylib 1.8 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
 *
 *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 *   Copyright (c) 2015 Ramon Santamaria (@raysan5)

+ 1 - 1
examples/models/models_heightmap.c

@@ -2,7 +2,7 @@
 *
 *
 *   raylib [models] example - Heightmap loading and drawing
 *   raylib [models] example - Heightmap loading and drawing
 *
 *
-*   This example has been created using raylib 1.3 (www.raylib.com)
+*   This example has been created using raylib 1.8 (www.raylib.com)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
 *
 *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 *   Copyright (c) 2015 Ramon Santamaria (@raysan5)

+ 1 - 1
examples/shaders/shaders_postprocessing.c

@@ -76,7 +76,7 @@ int main()
     
     
     Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model
     Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model
     Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture (diffuse map)
     Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture (diffuse map)
-    dwarf.material.maps[MAP_DIFFUSE].texture = texture;          // Set dwarf model diffuse texture
+    dwarf.material.maps[MAP_DIFFUSE].texture = texture;                     // Set dwarf model diffuse texture
 
 
     Vector3 position = { 0.0f, 0.0f, 0.0f };                                // Set model position
     Vector3 position = { 0.0f, 0.0f, 0.0f };                                // Set model position