|
@@ -82,6 +82,7 @@ typedef struct {
|
|
SDL_GLContext glContext;
|
|
SDL_GLContext glContext;
|
|
|
|
|
|
SDL_GameController *gamepad[MAX_GAMEPADS];
|
|
SDL_GameController *gamepad[MAX_GAMEPADS];
|
|
|
|
+ SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids
|
|
SDL_Cursor *cursor;
|
|
SDL_Cursor *cursor;
|
|
bool cursorRelative;
|
|
bool cursorRelative;
|
|
} PlatformData;
|
|
} PlatformData;
|
|
@@ -1658,11 +1659,12 @@ void PollInputEvents(void)
|
|
// Check gamepad events
|
|
// Check gamepad events
|
|
case SDL_JOYDEVICEADDED:
|
|
case SDL_JOYDEVICEADDED:
|
|
{
|
|
{
|
|
- int jid = event.jdevice.which;
|
|
|
|
|
|
+ int jid = event.jdevice.which; // Joystick device index
|
|
|
|
|
|
if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
|
|
if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
|
|
{
|
|
{
|
|
platform.gamepad[jid] = SDL_GameControllerOpen(jid);
|
|
platform.gamepad[jid] = SDL_GameControllerOpen(jid);
|
|
|
|
+ platform.gamepadId[jid] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
|
|
|
|
|
|
if (platform.gamepad[jid])
|
|
if (platform.gamepad[jid])
|
|
{
|
|
{
|
|
@@ -1681,14 +1683,18 @@ void PollInputEvents(void)
|
|
} break;
|
|
} break;
|
|
case SDL_JOYDEVICEREMOVED:
|
|
case SDL_JOYDEVICEREMOVED:
|
|
{
|
|
{
|
|
- int jid = event.jdevice.which;
|
|
|
|
|
|
+ int jid = event.jdevice.which; // Joystick instance id
|
|
|
|
|
|
- if (jid == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid])))
|
|
|
|
|
|
+ for (int i = 0; i < MAX_GAMEPADS; i++)
|
|
{
|
|
{
|
|
- SDL_GameControllerClose(platform.gamepad[jid]);
|
|
|
|
- platform.gamepad[jid] = SDL_GameControllerOpen(0);
|
|
|
|
- CORE.Input.Gamepad.ready[jid] = false;
|
|
|
|
- memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH);
|
|
|
|
|
|
+ if (platform.gamepadId[i] == jid)
|
|
|
|
+ {
|
|
|
|
+ SDL_GameControllerClose(platform.gamepad[i]);
|
|
|
|
+ CORE.Input.Gamepad.ready[i] = false;
|
|
|
|
+ memset(CORE.Input.Gamepad.name[i], 0, MAX_GAMEPAD_NAME_LENGTH);
|
|
|
|
+ platform.gamepadId[i] = -1;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
} break;
|
|
} break;
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
@@ -1721,8 +1727,15 @@ void PollInputEvents(void)
|
|
|
|
|
|
if (button >= 0)
|
|
if (button >= 0)
|
|
{
|
|
{
|
|
- CORE.Input.Gamepad.currentButtonState[event.jbutton.which][button] = 1;
|
|
|
|
- CORE.Input.Gamepad.lastButtonPressed = button;
|
|
|
|
|
|
+ for (int i = 0; i < MAX_GAMEPADS; i++)
|
|
|
|
+ {
|
|
|
|
+ if (platform.gamepadId[i] == event.jbutton.which)
|
|
|
|
+ {
|
|
|
|
+ CORE.Input.Gamepad.currentButtonState[i][button] = 1;
|
|
|
|
+ CORE.Input.Gamepad.lastButtonPressed = button;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
}
|
|
}
|
|
} break;
|
|
} break;
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
@@ -1755,8 +1768,15 @@ void PollInputEvents(void)
|
|
|
|
|
|
if (button >= 0)
|
|
if (button >= 0)
|
|
{
|
|
{
|
|
- CORE.Input.Gamepad.currentButtonState[event.jbutton.which][button] = 0;
|
|
|
|
- if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
|
|
|
|
|
+ for (int i = 0; i < MAX_GAMEPADS; i++)
|
|
|
|
+ {
|
|
|
|
+ if (platform.gamepadId[i] == event.jbutton.which)
|
|
|
|
+ {
|
|
|
|
+ CORE.Input.Gamepad.currentButtonState[i][button] = 0;
|
|
|
|
+ if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
}
|
|
}
|
|
} break;
|
|
} break;
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
@@ -1776,18 +1796,25 @@ void PollInputEvents(void)
|
|
|
|
|
|
if (axis >= 0)
|
|
if (axis >= 0)
|
|
{
|
|
{
|
|
- // SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range
|
|
|
|
- float value = event.jaxis.value/(float)32767;
|
|
|
|
- CORE.Input.Gamepad.axisState[event.jaxis.which][axis] = value;
|
|
|
|
-
|
|
|
|
- // Register button state for triggers in addition to their axes
|
|
|
|
- if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
|
|
|
|
|
|
+ for (int i = 0; i < MAX_GAMEPADS; i++)
|
|
{
|
|
{
|
|
- int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
|
|
|
- int pressed = (value > 0.1f);
|
|
|
|
- CORE.Input.Gamepad.currentButtonState[event.jaxis.which][button] = pressed;
|
|
|
|
- if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
|
|
|
|
- else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
|
|
|
|
|
+ if (platform.gamepadId[i] == event.jaxis.which)
|
|
|
|
+ {
|
|
|
|
+ // SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range
|
|
|
|
+ float value = event.jaxis.value/(float)32767;
|
|
|
|
+ CORE.Input.Gamepad.axisState[i][axis] = value;
|
|
|
|
+
|
|
|
|
+ // Register button state for triggers in addition to their axes
|
|
|
|
+ if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
|
|
|
|
+ {
|
|
|
|
+ int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
|
|
|
|
+ int pressed = (value > 0.1f);
|
|
|
|
+ CORE.Input.Gamepad.currentButtonState[i][button] = pressed;
|
|
|
|
+ if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
|
|
|
|
+ else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} break;
|
|
} break;
|
|
@@ -1967,9 +1994,15 @@ int InitPlatform(void)
|
|
// Initialize input events system
|
|
// Initialize input events system
|
|
//----------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
// Initialize gamepads
|
|
// Initialize gamepads
|
|
|
|
+ for (int i = 0; i < MAX_GAMEPADS; i++)
|
|
|
|
+ {
|
|
|
|
+ platform.gamepadId[i] = -1; // Set all gamepad initial instance ids as invalid to not conflict with instance id zero
|
|
|
|
+ }
|
|
|
|
+
|
|
for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
|
|
for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
|
|
{
|
|
{
|
|
platform.gamepad[i] = SDL_GameControllerOpen(i);
|
|
platform.gamepad[i] = SDL_GameControllerOpen(i);
|
|
|
|
+ platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i]));
|
|
|
|
|
|
if (platform.gamepad[i])
|
|
if (platform.gamepad[i])
|
|
{
|
|
{
|