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@@ -3578,6 +3578,7 @@ void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left)
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// Load and draw a 1x1 XY quad in NDC
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// Load and draw a 1x1 XY quad in NDC
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void rlLoadDrawQuad(void)
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void rlLoadDrawQuad(void)
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{
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{
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+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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unsigned int quadVAO = 0;
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unsigned int quadVAO = 0;
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unsigned int quadVBO = 0;
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unsigned int quadVBO = 0;
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@@ -3612,11 +3613,13 @@ void rlLoadDrawQuad(void)
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// Delete buffers (VBO and VAO)
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// Delete buffers (VBO and VAO)
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glDeleteBuffers(1, &quadVBO);
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glDeleteBuffers(1, &quadVBO);
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glDeleteVertexArrays(1, &quadVAO);
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glDeleteVertexArrays(1, &quadVAO);
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+#endif
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}
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}
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// Load and draw a 1x1 3D cube in NDC
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// Load and draw a 1x1 3D cube in NDC
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void rlLoadDrawCube(void)
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void rlLoadDrawCube(void)
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{
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{
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+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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unsigned int cubeVAO = 0;
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unsigned int cubeVAO = 0;
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unsigned int cubeVBO = 0;
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unsigned int cubeVBO = 0;
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@@ -3688,6 +3691,7 @@ void rlLoadDrawCube(void)
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// Delete VBO and VAO
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// Delete VBO and VAO
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glDeleteBuffers(1, &cubeVBO);
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glDeleteBuffers(1, &cubeVBO);
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glDeleteVertexArrays(1, &cubeVAO);
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glDeleteVertexArrays(1, &cubeVAO);
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+#endif
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}
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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