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REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering`

Ray 1 settimana fa
parent
commit
14bef50464

+ 1 - 1
examples/Makefile

@@ -629,7 +629,7 @@ SHADERS = \
     shaders/shaders_basic_lighting \
     shaders/shaders_basic_pbr \
     shaders/shaders_custom_uniform \
-    shaders/shaders_deferred_render \
+    shaders/shaders_deferred_rendering \
     shaders/shaders_eratosthenes \
     shaders/shaders_fog_rendering \
     shaders/shaders_hot_reloading \

+ 2 - 2
examples/Makefile.Web

@@ -629,7 +629,7 @@ SHADERS = \
     shaders/shaders_basic_lighting \
     shaders/shaders_basic_pbr \
     shaders/shaders_custom_uniform \
-    shaders/shaders_deferred_render \
+    shaders/shaders_deferred_rendering \
     shaders/shaders_eratosthenes \
     shaders/shaders_fog_rendering \
     shaders/shaders_hot_reloading \
@@ -1150,7 +1150,7 @@ shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
     --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
     --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
 
-shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
+shaders/shaders_deferred_rendering: shaders/shaders_deferred_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
     --preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \

+ 1 - 1
examples/README.md

@@ -196,7 +196,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shaders_normal_map](shaders/shaders_normal_map.c) | <img src="shaders/shaders_normal_map.png" alt="shaders_normal_map" width="80"> | ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
-| [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
+| [shaders_deferred_rendering](shaders/shaders_deferred_rendering.c) | <img src="shaders/shaders_deferred_rendering.png" alt="shaders_deferred_rendering" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
 | [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
 | [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
 | [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐⭐⭐⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |

+ 1 - 1
examples/examples_list.txt

@@ -143,7 +143,7 @@ shaders;shaders_mesh_instancing;★★★★;3.7;4.2;2020;2025;"seanpringle";@se
 shaders;shaders_multi_sample2d;★★☆☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
 shaders;shaders_normal_map;★★★★;5.6;5.6;2025;2025;"Jeremy Montgomery";@Sir_Irk
 shaders;shaders_spotlight;★★☆☆;2.5;3.7;2019;2025;"Chris Camacho";@chriscamacho
-shaders;shaders_deferred_render;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
+shaders;shaders_deferred_rendering;★★★★;4.5;4.5;2023;2025;"Justin Andreas Lacoste";@27justin
 shaders;shaders_hybrid_render;★★★★;4.2;4.2;2022;2025;"Buğra Alptekin Sarı";@BugraAlptekinSari
 shaders;shaders_texture_tiling;★★☆☆;4.5;4.5;2023;2025;"Luis Almeida";@luis605
 shaders;shaders_shadowmap;★★★★;5.0;5.0;2023;2025;"TheManTheMythTheGameDev";@TheManTheMythTheGameDev

+ 0 - 0
examples/shaders/shaders_deferred_render.c → examples/shaders/shaders_deferred_rendering.c


+ 0 - 0
examples/shaders/shaders_deferred_render.png → examples/shaders/shaders_deferred_rendering.png


+ 568 - 568
projects/VS2022/examples/shaders_deferred_render.vcxproj → projects/VS2022/examples/shaders_deferred_rendering.vcxproj

@@ -1,569 +1,569 @@
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projects/VS2022/raylib.sln

@@ -287,7 +287,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_smooth_pixelperfect",
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_draw_cube_texture", "examples\models_draw_cube_texture.vcxproj", "{4B39E5FC-0A96-4057-9AA5-8D5A52880DA7}"
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 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "examples\shaders_texture_outline.vcxproj", "{A546E75A-5242-46E6-9A9E-6C91554EAB84}"
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