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@@ -1498,12 +1498,12 @@ RLAPI void StopSoundMulti(void); // Stop an
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RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
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RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
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RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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-RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 = center)
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RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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-RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
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+RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
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RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
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RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
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RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
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RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
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-RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
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+RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
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+RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
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RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
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RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
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// Music management functions
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// Music management functions
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@@ -1518,8 +1518,8 @@ RLAPI void PauseMusicStream(Music music); // Pause m
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RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
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RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
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RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
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RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
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RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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-RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 = center)
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RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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+RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
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RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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@@ -1535,7 +1535,7 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
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RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
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RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
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RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
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RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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-RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 = centered)
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+RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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#if defined(__cplusplus)
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#if defined(__cplusplus)
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