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@@ -61,36 +61,45 @@
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// Types and Structures Definition
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// NOTE: Below types are required for GESTURES_STANDALONE usage
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//----------------------------------------------------------------------------------
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-#if defined(GESTURES_STANDALONE)
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- #ifndef __cplusplus
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- // Boolean type
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- typedef enum { false, true } bool;
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- #endif
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+// Boolean type
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+#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
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+ #include <stdbool.h>
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+#elif !defined(__cplusplus) && !defined(bool)
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+ typedef enum bool { false, true } bool;
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+#endif
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- // Vector2 type
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- typedef struct Vector2 {
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- float x;
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- float y;
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- } Vector2;
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-
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- // Gestures type
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- // NOTE: It could be used as flags to enable only some gestures
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- typedef enum {
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- GESTURE_NONE = 0,
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- GESTURE_TAP = 1,
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- GESTURE_DOUBLETAP = 2,
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- GESTURE_HOLD = 4,
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- GESTURE_DRAG = 8,
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- GESTURE_SWIPE_RIGHT = 16,
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- GESTURE_SWIPE_LEFT = 32,
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- GESTURE_SWIPE_UP = 64,
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- GESTURE_SWIPE_DOWN = 128,
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- GESTURE_PINCH_IN = 256,
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- GESTURE_PINCH_OUT = 512
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- } Gestures;
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+#if !defined(RL_VECTOR2_TYPE)
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+// Vector2 type
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+typedef struct Vector2 {
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+ float x;
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+ float y;
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+} Vector2;
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#endif
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-typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
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+#if defined(GESTURES_STANDALONE)
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+// Gestures type
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+// NOTE: It could be used as flags to enable only some gestures
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+typedef enum {
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+ GESTURE_NONE = 0,
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+ GESTURE_TAP = 1,
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+ GESTURE_DOUBLETAP = 2,
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+ GESTURE_HOLD = 4,
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+ GESTURE_DRAG = 8,
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+ GESTURE_SWIPE_RIGHT = 16,
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+ GESTURE_SWIPE_LEFT = 32,
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+ GESTURE_SWIPE_UP = 64,
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+ GESTURE_SWIPE_DOWN = 128,
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+ GESTURE_PINCH_IN = 256,
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+ GESTURE_PINCH_OUT = 512
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+} Gesture;
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+#endif
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+
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+typedef enum {
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+ TOUCH_ACTION_UP = 0,
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+ TOUCH_ACTION_DOWN,
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+ TOUCH_ACTION_MOVE,
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+ TOUCH_ACTION_CANCEL
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+} TouchAction;
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// Gesture event
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typedef struct {
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@@ -115,11 +124,12 @@ extern "C" { // Prevents name mangling of functions
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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void UpdateGestures(void); // Update gestures detected (must be called every frame)
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+
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#if defined(GESTURES_STANDALONE)
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void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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int GetGestureDetected(void); // Get latest detected gesture
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-int GetTouchPointCount(void); // Get touch points count
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+
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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float GetGestureDragAngle(void); // Get gesture drag angle
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@@ -194,7 +204,7 @@ typedef struct {
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Vector2 downDragPosition; // Touch drag position
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Vector2 moveDownPositionA; // First touch down position on move
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Vector2 moveDownPositionB; // Second touch down position on move
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- int tapCounter; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
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+ int tapCounter; // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions)
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} Touch;
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struct {
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bool resetRequired; // HOLD reset to get first touch point again
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@@ -222,19 +232,16 @@ typedef struct {
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//----------------------------------------------------------------------------------
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static GesturesData GESTURES = {
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.Touch.firstId = -1,
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- .current = GESTURE_NONE, // No current gesture detected
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+ .current = GESTURE_NONE, // No current gesture detected
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.enabledFlags = 0b0000001111111111 // All gestures supported by default
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};
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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-#if defined(GESTURES_STANDALONE)
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-// Some required math functions provided by raymath.h
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-static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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-static float Vector2Distance(Vector2 v1, Vector2 v2);
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-#endif
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-static double GetCurrentTime(void);
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+static float rgVector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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+static float rgVector2Distance(Vector2 v1, Vector2 v2);
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+static double rgGetCurrentTime(void);
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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@@ -259,14 +266,14 @@ void ProcessGestureEvent(GestureEvent event)
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// Reset required variables
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GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures()
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- if (GESTURES.Touch.pointCount < 2)
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+ if (GESTURES.Touch.pointCount == 1) // One touch point
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{
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- if (event.touchAction == TOUCH_DOWN)
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+ if (event.touchAction == TOUCH_ACTION_DOWN)
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{
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GESTURES.Touch.tapCounter++; // Tap counter
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// Detect GESTURE_DOUBLE_TAP
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- if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((GetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (Vector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
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+ if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((rgGetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (rgVector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
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{
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GESTURES.current = GESTURE_DOUBLETAP;
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GESTURES.Touch.tapCounter = 0;
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@@ -281,19 +288,19 @@ void ProcessGestureEvent(GestureEvent event)
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GESTURES.Touch.downDragPosition = event.position[0];
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GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
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- GESTURES.Touch.eventTime = GetCurrentTime();
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+ GESTURES.Touch.eventTime = rgGetCurrentTime();
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GESTURES.Touch.firstId = event.pointId[0];
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GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
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}
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- else if (event.touchAction == TOUCH_UP)
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+ else if (event.touchAction == TOUCH_ACTION_UP)
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{
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if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0];
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// NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen
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- GESTURES.Drag.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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- GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((GetCurrentTime() - GESTURES.Swipe.timeDuration));
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+ GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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+ GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.timeDuration));
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GESTURES.Swipe.start = false;
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@@ -301,7 +308,7 @@ void ProcessGestureEvent(GestureEvent event)
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if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointId[0]))
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{
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// NOTE: Angle should be inverted in Y
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- GESTURES.Drag.angle = 360.0f - Vector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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+ GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
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else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up
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@@ -321,13 +328,13 @@ void ProcessGestureEvent(GestureEvent event)
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GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
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GESTURES.Touch.pointCount = 0;
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}
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- else if (event.touchAction == TOUCH_MOVE)
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+ else if (event.touchAction == TOUCH_ACTION_MOVE)
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{
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- if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = GetCurrentTime();
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+ if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = rgGetCurrentTime();
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if (!GESTURES.Swipe.start)
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{
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- GESTURES.Swipe.timeDuration = GetCurrentTime();
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+ GESTURES.Swipe.timeDuration = rgGetCurrentTime();
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GESTURES.Swipe.start = true;
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}
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@@ -340,9 +347,9 @@ void ProcessGestureEvent(GestureEvent event)
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GESTURES.Hold.resetRequired = false;
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// Detect GESTURE_DRAG
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- if (Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
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+ if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
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{
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- GESTURES.Touch.eventTime = GetCurrentTime();
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+ GESTURES.Touch.eventTime = rgGetCurrentTime();
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GESTURES.current = GESTURE_DRAG;
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}
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}
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@@ -351,24 +358,24 @@ void ProcessGestureEvent(GestureEvent event)
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GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
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}
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}
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- else // Two touch points
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+ else if (GESTURES.Touch.pointCount == 2) // Two touch points
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{
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- if (event.touchAction == TOUCH_DOWN)
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+ if (event.touchAction == TOUCH_ACTION_DOWN)
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{
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GESTURES.Touch.downPositionA = event.position[0];
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GESTURES.Touch.downPositionB = event.position[1];
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- //GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
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+ //GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
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GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
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GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
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GESTURES.current = GESTURE_HOLD;
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- GESTURES.Hold.timeDuration = GetCurrentTime();
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+ GESTURES.Hold.timeDuration = rgGetCurrentTime();
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}
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- else if (event.touchAction == TOUCH_MOVE)
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+ else if (event.touchAction == TOUCH_ACTION_MOVE)
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{
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- GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
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+ GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
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GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA;
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GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB;
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@@ -379,21 +386,21 @@ void ProcessGestureEvent(GestureEvent event)
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GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
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GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
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- if ((Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (Vector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
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+ if ((rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
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{
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- if ((Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
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+ if ((rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
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else GESTURES.current = GESTURE_PINCH_OUT;
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}
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else
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{
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GESTURES.current = GESTURE_HOLD;
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- GESTURES.Hold.timeDuration = GetCurrentTime();
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+ GESTURES.Hold.timeDuration = rgGetCurrentTime();
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}
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// NOTE: Angle should be inverted in Y
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- GESTURES.Pinch.angle = 360.0f - Vector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
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+ GESTURES.Pinch.angle = 360.0f - rgVector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
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}
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- else if (event.touchAction == TOUCH_UP)
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+ else if (event.touchAction == TOUCH_ACTION_UP)
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{
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GESTURES.Pinch.distance = 0.0f;
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GESTURES.Pinch.angle = 0.0f;
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@@ -403,6 +410,10 @@ void ProcessGestureEvent(GestureEvent event)
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GESTURES.current = GESTURE_NONE;
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}
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}
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+ else if (GESTURES.Touch.pointCount > 2) // More than two touch points
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+ {
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+ // TODO.
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+ }
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}
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// Update gestures detected (must be called every frame)
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@@ -414,13 +425,13 @@ void UpdateGestures(void)
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if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
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{
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GESTURES.current = GESTURE_HOLD;
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- GESTURES.Hold.timeDuration = GetCurrentTime();
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+ GESTURES.Hold.timeDuration = rgGetCurrentTime();
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}
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- if (((GetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
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+ if (((rgGetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
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{
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GESTURES.current = GESTURE_HOLD;
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- GESTURES.Hold.timeDuration = GetCurrentTime();
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+ GESTURES.Hold.timeDuration = rgGetCurrentTime();
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GESTURES.Hold.resetRequired = true;
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}
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@@ -445,7 +456,7 @@ float GetGestureHoldDuration(void)
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double time = 0.0;
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- if (GESTURES.current == GESTURE_HOLD) time = GetCurrentTime() - GESTURES.Hold.timeDuration;
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+ if (GESTURES.current == GESTURE_HOLD) time = rgGetCurrentTime() - GESTURES.Hold.timeDuration;
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return (float)time;
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}
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@@ -453,7 +464,7 @@ float GetGestureHoldDuration(void)
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// Get drag vector (between initial touch point to current)
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Vector2 GetGestureDragVector(void)
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{
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- // NOTE: drag vector is calculated on one touch points TOUCH_MOVE
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+ // NOTE: drag vector is calculated on one touch points TOUCH_ACTION_MOVE
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return GESTURES.Drag.vector;
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}
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@@ -462,7 +473,7 @@ Vector2 GetGestureDragVector(void)
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGestureDragAngle(void)
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{
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- // NOTE: drag angle is calculated on one touch points TOUCH_UP
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+ // NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP
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return GESTURES.Drag.angle;
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}
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@@ -471,7 +482,7 @@ float GetGestureDragAngle(void)
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Vector2 GetGesturePinchVector(void)
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{
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// NOTE: The position values used for GESTURES.Pinch.distance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
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- // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
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+ // NOTE: pinch distance is calculated on two touch points TOUCH_ACTION_MOVE
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return GESTURES.Pinch.vector;
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}
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@@ -480,7 +491,7 @@ Vector2 GetGesturePinchVector(void)
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGesturePinchAngle(void)
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{
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- // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
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+ // NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE
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return GESTURES.Pinch.angle;
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}
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@@ -488,9 +499,8 @@ float GetGesturePinchAngle(void)
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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-#if defined(GESTURES_STANDALONE)
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// Get angle from two-points vector with X-axis
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-static float Vector2Angle(Vector2 v1, Vector2 v2)
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+static float rgVector2Angle(Vector2 v1, Vector2 v2)
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{
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float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
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@@ -500,7 +510,7 @@ static float Vector2Angle(Vector2 v1, Vector2 v2)
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}
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// Calculate distance between two Vector2
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-static float Vector2Distance(Vector2 v1, Vector2 v2)
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+static float rgVector2Distance(Vector2 v1, Vector2 v2)
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{
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float result;
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@@ -511,10 +521,9 @@ static float Vector2Distance(Vector2 v1, Vector2 v2)
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return result;
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}
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-#endif
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// Time measure returned are milliseconds
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-static double GetCurrentTime(void)
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+static double rgGetCurrentTime(void)
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{
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double time = 0;
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