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@@ -22,14 +22,14 @@ int main()
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// Define the camera to look into our 3d world
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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Camera camera = { 0 };
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- camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position
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- camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point
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+ camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position
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+ camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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- Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
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- Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
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+ Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model
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+ Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture
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dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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@@ -52,7 +52,7 @@ int main()
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BeginMode3D(camera);
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BeginMode3D(camera);
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- DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
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+ DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f); // Draw a grid
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@@ -60,7 +60,7 @@ int main()
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EndMode3D();
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EndMode3D();
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- DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
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+ DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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DrawFPS(10, 10);
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DrawFPS(10, 10);
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