|
@@ -2472,7 +2472,7 @@ void DrawBoundingBox(BoundingBox box, Color color)
|
|
|
// Detect collision between two spheres
|
|
|
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB)
|
|
|
{
|
|
|
- return Vector3DotProduct(Vector3Subtract(B,A),Vector3Subtract(B,A))<=(RadA+RadB)*(RadA+RadB);
|
|
|
+ return Vector3DotProduct(Vector3Subtract(centerB,centerA),Vector3Subtract(centerB,centerA))<=(radiusA+radiusB)*(radiusA+radiusB);
|
|
|
}
|
|
|
|
|
|
// Detect collision between two boxes
|